* Add validation-windows yml for HLSL
Add workgroup size to hlsl-out
* Update Readme with Make target information
* Change runs on to windows-latest
* Remove snapshot file
* Add support for arrayLength to the wgsl frontend
* Fix clippy warning
* Add draft support for array length to the msl backend
* Finalize support for array length in msl
* Convert buffer size to array length in msl backend
* Fix clippy warning
* Fix misleading documentation
* Changes based on review of PR
* Use a fake binding for sizes buffer in msl backend if necessary
* Only generate the msl buffer size structure if globals are present that have unsized arrays
* Make sure to generate separators
* Replace uses_unsized_buffers with !self.runtime_sized_buffers.is_empty()
* Clear self.runtime_sized_buffers
* Run snapshot of shadow.msl
* Add Expression::ArrayLength support to the spirv backend
* Remove wgsl target from the access snapshot test
* Update access.msl snapshot
* Update stack size for msl backend
* Update stack size again for msl backend
* [msl-out] wrap arrays in structs so that they can be returned by functions
* Fix clippy problems
* use a raw array for output fields
* Fix clippy problems
* Apply suggestions
* Remove put_initialization_component
* Check if the array is a constant size
* Don't use the pointer class
* Implement the wrapping in Expression::Load instead
* Add changes to stack size
* stable and nightly can't seem to agree on a stack size
* Apply suggestions
* Add a comment about unexpected path
* Update skybox snapshot
* should_pack_struct_member returns an Option<ScalarKind>
* Remove accidental file
When validating IR, verify that all `Binding`s for vertex shader outputs and
fragment shader inputs, whether directly in the argument or result, or applied
to a struct member, has specified an interpolation and sampling, not `None`.
This ensures that front ends explicitly state their policies, rather than
coasting through on back ends' default behavior.
In practice, all our front ends have very similar defaults, so provide a utility
function on `Module` to apply these rules. Use this utility function in the
SPIR-V and WGSL front ends; GLSL seems to already fill in interpolation as
required.
* Add struct instantiation support to wgsl-in
* Readd type matching and move struct test
* rebase onto master and update tests
* Update tests to upstream
* Fix merge errors
* Rebase onto master
* [wgsl-in] delay composite type creation
* Use the new WGSL construction syntax in the tests
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>