The `#![allow(dead_code)]` on the module was hiding dead code in the
child modules. I changed it to be conditional on actually having no
backends enabled. (Note that with #7349, there would actually be no
warnings and we could remove the `allow(dead_code)` entirely, but I
expect that state of affairs won’t necessarily persist.)
When the user provides values for a module's overrides, rather than
replacing override-sized array types with ordinary array types (which
could require adjusting type handles throughout the module), instead
edit all overrides to have initializers that are fully-evaluated
constant expressions. Then, change all backends to handle
override-sized arrays by retrieving their overrides' values.
For arrays whose sizes are override expressions, not simple references
to a specific override's value, let front ends built array types that
refer to anonymous overrides whose initializers are the necessary
expression.
This means that all arrays whose sizes are override expressions are
references to some `Override`. Remove `naga::PendingArraySize`, and
let `ArraySize::Pending` hold a `Handle<Override>` in all cases.
Expand `tests/gpu-tests/shader/array_size_overrides.rs` to include the
test case that motivated this approach.
Move `back::vector_size_str` to `common`, so that front ends can use
it too. This commit is code motion and `use` adjustment only, there
should be no change in behavior.
Explain we need the wrapper functions not just to avoid undefined
behaviour (or unspecified in the case of division), but also to ensure
we adhere to the WGSL spec.
Adds infrastructure to the MSL backend for emitting helper functions,
based upon the existing HLSL backend equivalent. Emit helper functions
for MathFunction::Abs and UnaryOperator::Negate with a signed integer
scalar or vector operand. And for BinaryOperator::Divide and
BinaryOperator::Modulo with signed or unsigned integer scalar or
vector operands.
Abs and Negate are written to avoid signed integer overflow when the
operand equals INT_MIN. This is achieved by bitcasting the value to
unsigned and using the negation operator, then bitcasting the result
back to signed.
Division and Modulo avoid undefined bevaviour for INT_MIN / -1 and
divide-by-zero by using 1 for the divisor instead. Additionally we
avoid undefined behaviour when using the modulo operator when either
or both operands are negative by using the equation from the WGSL
spec, using division, subtraction and multiplication, rather than
MSL's modulus operator.
Lastly, as the usage of the wrapper function for unary integer
negation makes the negation_avoids_prefix_decrement() testcase less
interesting, we extend it to additionally test negating floats.
Signed integer overflow is undefined behaviour in MSL. However, signed
integers are defined to be two's complement. This allows us to cast
signed values to their corresponding unsigned type, perform the
arithmetic on these unsigned values (which has defined overflow
behaviour) then cast the result back to signed.
Care must be taken when emitting the isign polyfill, which uses
metal::select(). We must ensure the -1, 0, and 1 literals used as
inputs to select() have the correct width, else bitcasting the output
of select() will fail due to mismatched widths.
Allow `PredeclaredType::ModfResult` and `PredeclaredType::FrexpResult`
to hold any sort of scalar, not just a floating-point scalar.
This prepares Naga for implementing the `AbstractFloat` overloads for
the `modf` and `frexp` builtin functions.
In MSL output, avoid undefined behavior due to unbounded loops by
adding an unpredictable, never-actually-taken `break` to the bottom of
each loop body, rather than adding an unpredictable,
never-actually-taken branch over each loop.
This will probably have more of a performance impact, because it
affects each iteration of the loop, but unlike branching over the
loop, which leaves infinite loops (and thus undefined behavior) in the
output, this actually ensures that no loop presented to Metal is
unbounded, so that there is no undefined behavior present that the
optimizer could use to make unwelcome inferences.
Fixes#6528.
Implement WGSL frontend and WGSL, SPIR-V, HLSL, MSL, and GLSL
backends. WGSL and SPIR-V backends natively support the instruction.
MSL and HLSL emulate it by casting to f16 and back to f32. GLSL does
similar but must (mis)use (un)pack2x16 to do so.
See the comments in the code for details.
This patch emits the definition of the macro only when the first loop
is encountered. This does make that first loop's code look a bit odd:
it would be more natural to define the macro at the top of the
file. (See the modified files in `naga/tests/out/msl`.)
Rejected alternatives:
- We could emit the macro definition unconditionally at the top of the
file. But this changes every MSL snapshot output file, whereas only
eight of them actually contain loops.
- We could have the validator flag modules that contain loops. But the
changes end up being not small, and spread across the validator, so
this seems disproportionate. If we had other consumers of this
information, it might make sense.
- We could change the MSL backend to allow text to be generated out of
order, so that we can decide whether to define the macro after we've
generated all the function bodies. But at the moment this seems like
unnecessary complexity, although it might be worth doing in the
future if we had additional uses for it - say, to conditionally emit
helper function definitions.
Fixes#4972.
This option was only evaluated for Metal backends, and now it's required
there so the option is going away. It is still configurable for tests
via the PipelineOptions struct, deserialized from .ron files.
This also fixes some type problems with the unpack functions in
writer.rs. Metal << operator extends operand to int-sized, which then
has to be cast back down to the real size before as_type bit conversion.
The math for the snorm values is corrected, in some cases using the
metal unpack_snorm2x16_to_float function because we can't directly
cast a bit-shifted ushort value to half.
Change `naga::proc::index::find_checked_indexes` to return a
`HandleSet<Expression>`, rather than an untyped `BitSet`.
Fix uses in the Metal Shading Language backend.
This replaces all uses of `Handle::index` for generating identifiers
in `naga::back::msl` with uses of `Handle::write_prefixed`.
There are still some uses of `Handle::index` remaining.
Introduce a newtype `naga::back::Baked` that wraps a
`Handle<Expression>` and formats with `std::fmt::Display` as a baked
expression identifier. Use this in all backends for generating baked
identifiers.
Delete `BAKE_PREFIX`, as it's no longer used outside of `Baked`'s
`Display` implementation.
This is a step towards making `Handle::index` less prominent in the
code base.
Add the following flags to `wgpu_types::Features`:
- `SHADER_INT64_ATOMIC_ALL_OPS` enables all atomic operations on `atomic<i64>` and
`atomic<u64>` values.
- `SHADER_INT64_ATOMIC_MIN_MAX` is a subset of the above, enabling only
`AtomicFunction::Min` and `AtomicFunction::Max` operations on `atomic<i64>` and
`atomic<u64>` values in the `Storage` address space. These are the only 64-bit
atomic operations available on Metal as of 3.1.
Add corresponding flags to `naga::valid::Capabilities`. These are supported by the
WGSL front end, and all Naga backends.
Platform support:
- On Direct3d 12, in `D3D12_FEATURE_DATA_D3D12_OPTIONS9`, if
`AtomicInt64OnTypedResourceSupported` and `AtomicInt64OnGroupSharedSupported` are
both available, then both wgpu features described above are available.
- On Metal, `SHADER_INT64_ATOMIC_MIN_MAX` is available on Apple9 hardware, and on
hardware that advertises both Apple8 and Mac2 support. This also requires Metal
Shading Language 2.4 or later. Metal does not yet support the more general
`SHADER_INT64_ATOMIC_ALL_OPS`.
- On Vulkan, if the `VK_KHR_shader_atomic_int64` extension is available with both the
`shader_buffer_int64_atomics` and `shader_shared_int64_atomics` features, then both
wgpu features described above are available.