Makes the dual source implementation in wgpu WebGPU spec compliant.
Furthermore, makes the dual source blending extension available when targeting WebGPU.
This allows abstract-typed expressions to be used for some or all of
the switch selector and case selectors. If these are all not
convertible to the same concrete scalar integer type we return an
error. If all the selector expressions are abstract then they are
concretized to i32.
The note previously provided by the relevant error message, suggesting
adding or removing the `u` suffix from case values, has been
removed. While useful for simple literal values, it was comically
incorrect for more complex case expressions. The error message should
still be useful enough to allow the user to easily identify the
problem.
Instead allow the const to be converted each time it is const
evaluated as part of another expression. This allows an abstract const
to be used as a different type depending on the context.
As a result, abstract types may now find their way in to the IR, which
we don't want. This occurs because the compact pass treats named
expressions as used, mostly so that our snapshot tests are more
useful, and therefore does not remove them. To prevent this, we avoid
adding abstract-typed local consts to the named expressions list. This
will have no functional effect on any shaders produced by the
backends, but some unused local const declarations will no longer be
present.
When an entry point's return type is anonymous, have
`naga::proc::Namer` assign it a name based on its shader stage.
Remove bespoke logic for this from the WGSL backend.
Fixes#7263.
Parsing currently fails for shaders that attempt to dynamically index
an abstract-typed array (or vector, etc), like so:
var x = array(1, 2, 3)[i];
This is caused by attempting to concretize the Expression::Access
expression, which the ConstantEvaluator fails to do so due to the
presence of a non-constant expression.
To solve this, this patch concretizes the base type *prior* to
indexing it (for non-constant indices), meaning the constant evaluator
never sees any non-constant expressions. This matches the WGSL
specification:
When an abstract array value e is indexed by an expression that is
not a const-expression, then the array is concretized before the
index is applied.
(Similar applies for both vectors and matrices, too.)
This may be somewhat non-optimal in that if there are multiple
accesses of the same abstract expression, we will produce duplicated
concretized versions of that expression. This seems unlikely to be a
major issue in practice, and we can always improve this if and when we
encounter a real issue caused by it.
Instead allow the const to be converted and each time it is const
evaluated as part of another expression. This allows an abstract const
to be used as a different type depending on the context.
A consequence of this is that abstract types may now find their way to
the validation stage, which we don't want. We therefore additionally
now ensure that the compact pass removes global constants of abstract
types. This will have no *functional* effect on shaders generated by
the backends, as the expressions belonging to the abstract consts in
the IR will not actually be used, as any usage in the input shader
will have been const-evaluated away. Certain unused const declarations
will now be removed, however, as can be seen by the effect on the
snapshot outputs.
Emit helper functions for MathFunction::Abs and UnaryOperator::Negate
with a signed integer scalar or vector operand. And for
BinaryOperator::Divide and BinaryOperator::Modulo with signed or
unsigned integer scalar or vector operands.
Abs and Negate are written to avoid signed integer overflow when the
operand equals INT_MIN. This is achieved by bitcasting the value to
unsigned, using the negation operator, then bitcasting the result back
to signed. As HLSL's bitcast functions asint() and asuint() only work
for 32-bit types, we only use this workaround in such cases.
Division and Modulo avoid undefined behaviour for INT_MIN / -1 and
divide-by-zero by using 1 for the divisor instead. Additionally we
avoid undefined behaviour when using the modulo operator on operands
of mixed signedness by using the equation from the WGSL spec, using
division, subtraction and multiplication, rather than HLSL's modulus
operator.
Though not explicitly specified one way or the other, we have been
informed by DirectX engineers that signed integer overflow may be
undefined behaviour in some cases. To avoid this, we therefore bitcast
signed operands to unsigned prior to performing addition, subtraction,
or multiplication, then bitcast the result back to signed. As signed
types are represented as two's complement, this gives the correct
result whilst avoid any potential undefined behaviour.
Unfortunately HLSL's bitcast functions asint() and asuint() only work
for the 32-bit int and uint types. We therefore only apply this
workaround for 32-bit signed arithmetic. Support for other bit widths
could be added in the future, but extra care must be taken when
converting from unsigned to signed to avoid undefined or
implemented-defined behaviour.
There is no literal suffix in HLSL for the integer type. We can,
however, wrap integer literals in a constructor style cast. This
avoids ambiguity when passing literals to overloaded functions, which
we'll make use of in the subsequent patch in this PR.
Adds infrastructure to the MSL backend for emitting helper functions,
based upon the existing HLSL backend equivalent. Emit helper functions
for MathFunction::Abs and UnaryOperator::Negate with a signed integer
scalar or vector operand. And for BinaryOperator::Divide and
BinaryOperator::Modulo with signed or unsigned integer scalar or
vector operands.
Abs and Negate are written to avoid signed integer overflow when the
operand equals INT_MIN. This is achieved by bitcasting the value to
unsigned and using the negation operator, then bitcasting the result
back to signed.
Division and Modulo avoid undefined bevaviour for INT_MIN / -1 and
divide-by-zero by using 1 for the divisor instead. Additionally we
avoid undefined behaviour when using the modulo operator when either
or both operands are negative by using the equation from the WGSL
spec, using division, subtraction and multiplication, rather than
MSL's modulus operator.
Lastly, as the usage of the wrapper function for unary integer
negation makes the negation_avoids_prefix_decrement() testcase less
interesting, we extend it to additionally test negating floats.
When lowering a return statement, call expression_for_abstract()
rather than expression() to avoid concretizing the return value. Then,
if the function has a return type, call try_automatic_conversions() to
attempt to convert our return value to the correct type.
This has the unfortunate side effect that some errors that would have
been caught by the validator are instead encountered as conversion
errors by the parser. This may result in a slightly less descriptive
error message in some cases. (See the change to the invalid_functions()
test, for example.)
When lowering arguments for a user-defined function call, avoid
concretizing the argument types. Instead make use of the existing
`try_automatic_conversions()` machinery to attempt to convert each
argument to the type expected by the function. This is straightforward
as user-defined functions only have a single overload.
This additionally changes an argument type in the test
parse_pointers() from `ptr<private>` to `ptr<function>`. The former is
invalid code which is indeed caught by the validator, but the test
only asserts that parsing succeeds, not validation. With this patch,
this error is now caught during parsing which caused the test to fail.
Until now we accepted a float, as is the case for non-depth textures.
This makes us compliant with the spec.
The validator is updated to expect an Sint or Uint when the ImageClass
is ImageClass::Depth. The SPIR-V frontend converts the LOD argument
from float to Sint (assuming that it is representable), likewise The
SPIR-V backend now converts the LOD from either Sint or Uint to
Float. HLSL and MSL backends require no changes as they implicitly do
that conversion. GLSL does not support non-compare LOD samples,
therefore no changes are required.
Implement WGSL frontend and WGSL, SPIR-V, HLSL, MSL, and GLSL
backends. WGSL and SPIR-V backends natively support the instruction.
MSL and HLSL emulate it by casting to f16 and back to f32. GLSL does
similar but must (mis)use (un)pack2x16 to do so.