Commit Graph

25 Commits

Author SHA1 Message Date
Samson
ee3ae0e549 [core] Use higher level LoadOp,StoreOp (#6785) 2024-12-22 21:48:11 -05:00
Samson
8f82992b9f Inline PassChannel into ColorAttachment (#6704)
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2024-12-12 15:57:05 +01:00
atlv
cf793f7c0f clean up bitflag serde (#6644) 2024-12-02 16:03:37 -05:00
Teodor Tanasoaia
c8beade187 remove backend from ID (#6263) 2024-09-13 17:30:38 +02:00
Brad Werth
9b7a965667 Add an experimental vertex pulling flag to Metal pipelines.
This proves a flag in msl::PipelineOptions that attempts to write all
Metal vertex entry points to use a vertex pulling technique. It does
this by:

1) Forcing the _buffer_sizes structure to be generated for all vertex
entry points. The structure has additional buffer_size members that
contain the byte sizes of the vertex buffers.
2) Adding new args to vertex entry points for the vertex id and/or
the instance id and for the bound buffers. If there is an existing
@builtin(vertex_index) or @builtin(instance_index) param, then no
duplicate arg is created.
3) Adding code at the beginning of the function for vertex entry points
to compare the vertex id or instance id against the lengths of all the
bound buffers, and force an early-exit if the bounds are violated.
4) Extracting the raw bytes from the vertex buffer(s) and unpacking
those bytes into the bound attributes with the expected types.
5) Replacing the varyings input and instead using the unpacked
attributes to fill any structs-as-args that are rebuilt in the entry
point.

A new naga test is added which exercises this flag and demonstrates the
effect of the transform. The msl generated by this test passes
validation.

Eventually this transformation will be the default, always-on behavior
for Metal pipelines, though the flag may remain so that naga
translation tests can be run with and without the tranformation.
2024-05-30 13:08:59 +02:00
Daniel McNab
965b00c06b Allow configuring whether workgroup memory is zero initialised (#5508) 2024-04-17 15:50:31 -04:00
teoxoy
3bda381812 add pipeline constants plumbing 2024-04-05 18:07:41 +02:00
Erich Gubler
d365927903 test(player): don't specify shader entry points
This is done to exercise the prior change.
2024-02-27 13:57:17 -05:00
Erich Gubler
023b0e063f feat!: make ProgrammableStage::entry_point optional in wgpu-core 2024-02-27 13:57:17 -05:00
vero
0003db18c4 Refactor tests to be feature flag bit-width agnostic (#5155) 2024-01-28 01:42:02 +00:00
Jinlei Li
0849e78600 Add view_formats in TextureDescriptor (#3237)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: crowlkats <crowlkats@toaxl.com>
Closes https://github.com/gfx-rs/wgpu/issues/3030
2023-01-18 16:03:56 -05:00
Leo Kettmeir
26f223964e use custom ser/de impl for TextureFormat (#2908)
Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
2022-09-29 13:43:50 -04:00
Jinlei Li
61796b1d59 Relax render pass color_attachments validation (#2778)
* Make the color attachments `Option`-al in render pipelines, render passes, and render bundles

* vk:  `Option`-al color attachments support

* dx12: sparse color_attachments support

* Only non-hole attachments is supported on wasm target and gl backend

* deno_webgpu: `Option`-al color attachments support

* Follow all suggestions
2022-06-27 16:10:18 -07:00
Dzmitry Malyshau
cdf948b920 Fix and re-enable player tests 2021-12-03 17:11:26 -05:00
Joshua Groves
a5693ab2a3 Rename color/depth attachments to match spec
- Rename `ColorAttachmentDescriptor` to `RenderPassColorAttachment`
- Rename `DepthStencilAttachmentDescriptor` to `RenderPassDepthStencilAttachment`
- Rename `attachment` fields on both attachments to `view`
2021-03-23 09:31:59 -02:30
Andreas Reich
50043875e5 rows_per_image & rows_per_image are now optional
Fixes #988
2021-03-20 12:33:28 +01:00
Dzmitry Malyshau
7c1db12cdc Refactor implicit BGLs to support early tracing 2021-03-03 16:48:23 -05:00
Dzmitry Malyshau
103e7763a3 Rename depth to depth_or_array_layers 2021-03-01 11:08:17 -05:00
Dzmitry Malyshau
91f5329b33 Update gfx and naga to gfx-12 2021-02-21 11:25:45 -05:00
Dzmitry Malyshau
0346b43982 Update the render pipeline API 2021-01-27 15:09:13 -05:00
Dzmitry Malyshau
3f33434c6f Enable experimental translation to playtests 2020-12-06 15:14:14 -05:00
Dzmitry Malyshau
dccc57e7b5 Switch playtests to WGSL 2020-12-06 14:51:23 -05:00
kejor
4513fb2b83 Match upstream API changes for IndexFormat 2020-12-01 19:19:41 -05:00
Dzmitry Malyshau
eed8bf84ef Playtest for binding a group 2020-09-04 23:47:24 -04:00
Noah Charlton
d05d1aeec1 Add Quad play test 2020-09-01 16:07:24 -04:00