Connor Fitzgerald
73f42352f3
Dx11 Backend ( #2443 )
2022-03-12 17:14:18 +00:00
Jinlei Li
d3c210160f
metal: refactor texture_format_capabilities function
2022-03-02 22:23:48 -08:00
Jinlei Li
810dc5aa27
gl | metal: updates the upper bounds of the extends of SurfaceCapabilities
2022-03-01 21:05:48 -08:00
Jinlei Li
12f68ff15b
metal: refactor PrivateCapabilities creation
2022-03-01 21:05:48 -08:00
Jinlei Li
c4e9797921
metal: roll metal-rs, fix read_write_texture_tier
2022-03-01 21:05:48 -08:00
João Capucho
e672974d9d
gles: Fix texture description for bgra formats ( #2520 )
2022-03-01 14:43:57 -05:00
Connor Fitzgerald
926bf848cf
hal/gles: Fix compressed texture stride calculations
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
4d7f6eb07a
Implement validation canary
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
7241dae871
Fill out GLES texture capability table
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
b61939650c
Add DownlevelFlag to prevent copies between Depth32 Textures
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
58bf05f046
Support flipped Y on VK 1.1 devices ( #2512 )
2022-02-25 22:47:59 +00:00
Connor Fitzgerald
59ca27d08d
Wrap all validation logs with catch_unwinds ( #2511 )
2022-02-25 22:42:43 +00:00
Connor Fitzgerald
df50028e49
Fix up some downlevel capabilities
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
30dbc1d01f
hal/gles: support bcn textures
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
8cf39030d1
hal/gles: improve gles texture format conversions
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
484c7d2904
hal/gles: fix handling of rows_per_image for compressed texture uploads
2022-02-24 23:52:41 -05:00
Jinlei Li
dd4a5396d6
metal: simplify surface fn dimensions()
2022-02-23 23:14:32 -05:00
Jinlei Li
6595188e8e
metal: set max_buffer_size by the correct physical device limits, M1 Max can support up to 36GB
2022-02-23 23:14:32 -05:00
Jinlei Li
1bd85a835a
Roll naga from 8e2e39e to a45b9a6 (27 revisions)
2022-02-22 15:45:05 -05:00
Jinlei Li
7f3c6f7019
vulkan: correctly set INDEPENDENT_BLEND,make runable on Android 8.x
2022-02-22 15:45:05 -05:00
Jinlei Li
01628a1fad
vulkan: HDR ASTC formats support
2022-02-20 00:00:06 -05:00
Connor Fitzgerald
eacc2929ca
Fix emscripten ( #2494 )
2022-02-19 05:42:41 +00:00
Dmitry Sharshakov
70db03dc99
Use EGL surfaceless platform when windowing system is not found ( #2339 )
...
* Use EGL surfaceless platform when windowing system is not found
Falling back to egl::DEFAULT_DISPLAY usually results in X11 EGL platform being picked and then rejected because of unavailability on a head/GPU-less system. EGL_PLATFORM_SURFACELESS_MESA works with both radeonsi and llvmpipe/swrast when Xorg/Wayland sockets are being hidden from application. Needs to be tested in a truly GPU-less environment such as CI it is required to run in. Addresses #1551
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com >
* Set backend for capture by environment variables
Useful for testing surfaceless
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com >
* Check for EGL_MESA_platform_surfaceless extension before using surfaceless platform
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com >
* Format
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com >
* Unify types for GLES config tiers
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com >
* Remove red.png
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com >
* Enable GL backend for CI
* Bump outliers count for skybox_etc2 due to llvmpipe test (102)
* Add SURFACE_TYPE PBUFFER_BIT requirement to off-screen surface tier
* Re-nix GL Backend on CI
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com >
2022-02-19 05:21:05 +00:00
Lucas Kent
bfcdcd6486
Update dev deps ( #2493 )
2022-02-18 23:24:18 -05:00
Jinlei Li
8dd711ed3d
hal/vk: Refactor create_surface_from_ns_view , make it both correct on iOS macOS
2022-02-18 20:26:53 -05:00
Jinlei Li
fa35c0a0f4
Re-allow vk backend on Apple platforms via vulkan-portability feature
2022-02-18 20:26:53 -05:00
Vladimir Mitrović
c1dcd6ddee
Add COPY_DST to Metal's surface usage bits
2022-02-18 12:03:40 -05:00
Jinlei Li
1c17d15507
Metal backend ASTC HDR formats support ( #2477 )
2022-02-15 09:43:16 -05:00
Dzmitry Malyshau
046f008cc0
vk: fix ASTC format mapping
2022-02-13 20:20:08 -05:00
Jinlei Li
48f8811f0f
Fix Metal backend Surface::frome_uiview can not guarantee set correct view's contentScaleFactor ( #2470 )
2022-02-10 15:16:15 -05:00
Alexander Guryanov
f05e070d60
feature = emscripten, compability fixes for wgpu-native ( #2450 )
2022-02-07 14:58:27 -05:00
Xiaopeng Li
8c351970ce
Support to create surface from visual on Windows ( #2434 )
...
* Support to create surface from visual on Windows, add mpo(Multiple Plane Overlay) feature to AdapterInfo
* Expose create_surface_from_visual method
* Fix code style
* Make code more concise
* Revert mpo from AdapterInfo
2022-02-07 14:57:57 -05:00
Jinlei Li
af83b7f2c8
Angle support on macOS ( #2461 )
2022-02-07 14:56:09 -05:00
Dzmitry Malyshau
6b4f1b843f
msl: support unsized array not in structures ( #2459 )
2022-02-06 05:33:20 +00:00
Samuel Hurel
3e0305d27d
Allow non struct buffers in wgsl ( #2451 )
...
* Bump naga
* Update examples
2022-02-05 09:53:04 -05:00
Robert Swain
5e2c2f8687
Fix M1 in macOS incorrectly reports supported compressed texture formats ( #2453 )
...
* Metal: Correctly identify ASTC and EAC/ETC2 support
* Metal: Correctly expose ASTC / BC / EAC/ETC2 compressed texture support
* Metal: Only call supports_family when supported, and use Apple6 for ASTC check
2022-02-04 14:11:08 -05:00
Robert Swain
766c6cda19
Identify Apple M1 GPU as integrated ( #2429 )
...
* Identify Apple M1 GPU as integrated
* metal: Call has_unified_memory conditional on OS version
Fall back to current low_power implies integrated GPU for older OSes.
2022-01-28 18:40:26 -05:00
Dzmitry Malyshau
9219489894
hal/gles: fix dirty vertex buffers that are unused
2022-01-28 01:07:56 -05:00
Jinlei Li
9cff141d7f
Add MULTISAMPLED_SHADING downlevel flag ( #2425 )
...
* Fix msaa-line example's unnecessary MSAA data store
* Add MULTISAMPLED_SHADING downlevel flag
2022-01-27 23:29:40 -05:00
Alexander Guryanov
b19000367c
feature: emscripten
2022-01-27 14:14:29 -05:00
Connor Fitzgerald
39a0256bcb
Properly set msl version to 2.3 if supported
2022-01-24 09:41:53 -05:00
João Capucho
dcd07f0391
Update to upstream naga
2022-01-22 18:36:26 -05:00
João Capucho
83d0d16177
hal/gl: Allow push constants trough emulation
...
Uses freestanding uniforms for push constants
2022-01-22 18:36:26 -05:00
Dzmitry Malyshau
f3891fed33
hal/dx12: improve RowPitch computation ( #2409 )
2022-01-20 19:59:25 -05:00
Aaron O'Mullan
5877117529
chore: bump naga to a1840be ( #2401 )
...
* chore: bump naga to a1840be
So tip no longer indirectly pins indexmap, etc...
* feedback
* TODO push_constant_binding
2022-01-17 19:17:31 -05:00
Ibiyemi Abiodun
0183e7d1e8
add AddressMode::ClampToZero ( #2364 )
...
* add AddressMode::ClampToZero
* add feature checks
* oops
* rustfmt
* fix dx12
* change to use SamplerBorderColor
* fix metal
* update to use new config
* update dx12 + docs
* address nits
* cargo fmt
* fix dx12
2022-01-15 05:16:35 +00:00
Rob Parrett
5b2b6f514b
Fix index buffer state not being reset in reset_state
2022-01-13 14:34:22 -05:00
Mikko Lehtonen
99b3a6ebfb
metal: Set preserveInvariance for shader options
...
This enables invariance for metal, for stable vertex positions, which
are useful for depth prepass and similiar things.
2022-01-12 15:03:16 -05:00
Dzmitry Malyshau
6bc896fe8c
hal/vk: use stencil read/write masks
2022-01-11 13:38:40 -05:00
Dzmitry Malyshau
1bab287eae
Update naga to c0b7ac7
2022-01-11 11:45:33 -05:00