Without this change, `LifetimeTracker::triage_suspected` never notices
that compute or render pipelines are free, and they stick around until
the hub is destroyed.
Fixes#2564.
Go ahead and call `global.device_drop` from `direct::Context::device_drop`.
Let `Global::device_drop` simply drop the life guard's `RefCount`, and
put off everything else entailed in freeing a device until
`Device::maintain` says its queue is empty and there are no more
references to it. (The user can reach that function, even after
dropping their `Device`, by calling `wgpu::Instance::poll_all`.)
Fixes#2563.
`RefCount::rich_drop_inner` is no longer used by anything other than `RefCount::drop`. It's simpler to just handle it directly in `drop`.
`MultiRefCount` has no need to heap-allocate the count, since it's
never cloned.
* Support to create surface from visual on Windows, add mpo(Multiple Plane Overlay) feature to AdapterInfo
* Expose create_surface_from_visual method
* Fix code style
* Make code more concise
* Revert mpo from AdapterInfo
The `min_index` parameter has no useful effect. Because the range 0..n is pushed
on the free list, index values less than `min_index` do get allocated.
Document `IdentityManager` and `TypedId`.
* CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up
* clear_texture via renderpasses wip
* 3D depth textures are no longer allowed, volumes are always cleared via CPY_DST
* cleanup texture's clear_views
* rename CLEAR_COMMANDS to CLEAR_TEXTURE
* separate clear_texture into reusable & more descriptive parts
* texture clear views are now created ahead of time
* discarded surface fixup goes through new clear_texture method now
* onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping
* texture init on queue_write_texture now also goes through new clear_texture
* transfer functions on commandbuffer use now new texture init route
* merge collect_zero_buffer_copies_for_clear_texture into clear_texture_via_buffer_copies
* clear functions now take TextureInitRange
* Fix clippy lints
* command_encoder_clear_texture no longer takes write lock on texture
* TextureClearMode encodes now is_color
* code cleanup, mostly about `use`
* Handle volume textures in clear_texture_via_render_passes properly
* texture clear no longer requires id::Stored
* init tracking fixes for volumes and init on partial subresource writes
* texture creation enforces COPY_DST only if absolutely necessary
* unrolled functional chain, reduce unsafe scope size
* fix clippy lints
* clear_texture test no longer creates 1D textures
see #2323
* 3D textures are no longer cleared as render target since this isn't supported on Metal
* fix deno building issue, fix formatting
* TextureInner::Surface can now be zero initialized
* Add feature gated 16-bit normalized texture support
Fixes#1934
* Query format properties only once
* Prevent supports_format from erroneously reporting false if the format wasn't queried
* Assert that 16bit norm formats also support on vulkan
* Add storage to TextureFormatInfo for 16-bit norm formats now that we check for support