117 Commits

Author SHA1 Message Date
Connor Fitzgerald
0f37714fb8 Separate Out Backend Options into Individual Structs (#6895) 2025-01-15 17:32:15 +00:00
Erich Gubler
d9cc72785b Use more Rust features allowed under REPO_MSRV (#6887)
* chore: remove `std::mem::*` imports now unnecessary with `REPO_MSRV`

`std::mem::{size,align}_of{,_val}` was added to `std::prelude` in Rust
1.80; see
[`rust`#123168](https://github.com/rust-lang/rust/pull/123168/).

* refactor(benches): s/once_cell::Lazy/std::sync::LazyLock

Weaken our dependence on the `once_cell` crate by using functionality
from `std` instead that was upstreamed from `once_cell`, this time with
what's available in Rust 1.80+.

It's not yet possible to eliminate this dependency entirely, but do what
we can with `REPO_MSRV` for now.

* chore: remove unnecessarily `allow`'d lint rules under `REPO_MSRV`

* chore: migrate easy `allow`s to `expect` under `REPO_MSRV`

Remove or `expect` clear-cut `allow` statements that were easy for me to
figure out.

* chore: `warn` on `clippy::allow_attributes` under `REPO_MSRV`
2025-01-10 22:06:26 +00:00
Andreas Reich
fb210ab363 Pass InstanceDescriptor by reference and make it clonable (#6849) 2025-01-06 15:40:30 -05:00
Samson
ee3ae0e549 [core] Use higher level LoadOp,StoreOp (#6785) 2024-12-22 21:48:11 -05:00
Samson
8f82992b9f Inline PassChannel into ColorAttachment (#6704)
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2024-12-12 15:57:05 +01:00
Teodor Tanasoaia
a1fc2ba76d fix being able to use storage textures without TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES (#6690)
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-12-10 15:34:38 -05:00
atlv
0b6571a68d Align Storage Access enums to spec (#6642) 2024-12-03 17:37:23 +01:00
atlv
cf793f7c0f clean up bitflag serde (#6644) 2024-12-02 16:03:37 -05:00
teoxoy
13fbf30813 simplify BufferMapCallback by removing its C variant 2024-11-26 20:31:18 +01:00
Hamir Mahal
8e787eb70a style: simplify string formatting for readability (#6316) 2024-09-24 23:40:53 -04:00
Teodor Tanasoaia
c8beade187 remove backend from ID (#6263) 2024-09-13 17:30:38 +02:00
teoxoy
aa280ecd44 [wgpu-core] change return type of device creation methods to be more rusty
This is fine from the WebGPU spec's perspective as device creation returns a promise that can reject.
2024-09-10 11:58:54 +02:00
teoxoy
98426329a4 [wgpu-core] introduce Registry .strict_get() & .strict_unregister() and use them for adapters
This works because we never assign errors to adapters (they are never invalid).
2024-09-10 11:58:54 +02:00
Brad Werth
9b36a3e129 Make bind group an Option for set_bind_group calls. (#6216)
This is just an API change for all the "set_bind_group" calls. Calls
that pass a Some() argument should have unchanged behavior. The None
cases are left as TODOs.
2024-09-06 14:29:09 -07:00
Erich Gubler
85346dfd20 chore: use std::mem::size_of{,_val} s'more
As before, this is to minimize diffs. with Rust 1.80.
2024-09-03 10:18:25 -04:00
Andreas Reich
0287eaf022 Remove gfx_select. 2024-08-14 17:34:11 +02:00
teoxoy
8c7c5c4974 decouple device and queue IDs
Devices and queues can have different lifetimes, we shouldn't assume that their IDs match.
2024-08-05 15:46:12 +02:00
teoxoy
d1da4456a6 remove Global.clear_backend()
The method was only used by the player's tests which
was refactored to create a new `Global` instead.

Removing it cleans up the internals of `Hub.clear()`,
we should avoid having test only items.
2024-07-29 17:31:24 +02:00
Bruce Mitchener
4f02057359 Convert some module doc comments
Some module doc comments were using `/*! ... */` syntax and had
leading ` *` prefixes on each line. This interferes with the
tracking of `clippy::doc_lazy_continuation`, so switch those over
to `//!` style comment blocks.

This leaves `/*! ... */` blocks alone which didn't prefix each
line.
2024-07-24 11:17:00 -04:00
Bruce Mitchener
cf5798291f Remove allow(unknown_lints) and clippy::if_then_panic (#6000) 2024-07-20 03:35:19 +00:00
teoxoy
5266bd1f08 change prepare_staging_buffer to return a non null u8 pointer 2024-07-09 10:48:52 +02:00
Nicolas Silva
4c6318c0d2 Expose gpu allocation configuration options (#5875)
* Expose gpu allocation configuration options

This commit adds hints to control memory allocations strategies to the configuration options. These hints allow for automatic profiles such as optimizing for performance (the default, makes sense for a game), optimizing for memory usage (typically more useful for a web browser or UI library) and specifying settings manually.

The details of gpu allocation are still in flux. The goal is to switch vulkan and metal to gpu_allocator which is currently used with d3d12. gpu_allocator will also likely receive more configuration options, in particular the ability to start with smaller memory block sizes and progressively grow the block size. So the manual settings already provision for this upcoming option. Another approach could be to wait and add the manual option after the dust settles.

The reason for providing presets and defining values in the backends is that I am convinced that optimal fonigurations should take hardware capabilities into consideration. It's a deep rabbithole, though, so that will be an exercise for later.

* changelog

* Update CHANGELOG.md

Co-authored-by: Andreas Reich <r_andreas2@web.de>

* Add a comment about not entirely knowing what we are doing

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-07-08 14:49:44 +02:00
Brad Werth
9b7a965667 Add an experimental vertex pulling flag to Metal pipelines.
This proves a flag in msl::PipelineOptions that attempts to write all
Metal vertex entry points to use a vertex pulling technique. It does
this by:

1) Forcing the _buffer_sizes structure to be generated for all vertex
entry points. The structure has additional buffer_size members that
contain the byte sizes of the vertex buffers.
2) Adding new args to vertex entry points for the vertex id and/or
the instance id and for the bound buffers. If there is an existing
@builtin(vertex_index) or @builtin(instance_index) param, then no
duplicate arg is created.
3) Adding code at the beginning of the function for vertex entry points
to compare the vertex id or instance id against the lengths of all the
bound buffers, and force an early-exit if the bounds are violated.
4) Extracting the raw bytes from the vertex buffer(s) and unpacking
those bytes into the bound attributes with the expected types.
5) Replacing the varyings input and instead using the unpacked
attributes to fill any structs-as-args that are rebuilt in the entry
point.

A new naga test is added which exercises this flag and demonstrates the
effect of the transform. The msl generated by this test passes
validation.

Eventually this transformation will be the default, always-on behavior
for Metal pipelines, though the flag may remain so that naga
translation tests can be run with and without the tranformation.
2024-05-30 13:08:59 +02:00
Daniel McNab
965b00c06b Allow configuring whether workgroup memory is zero initialised (#5508) 2024-04-17 15:50:31 -04:00
Jim Blandy
03db77cb8c [core] Replace id transmute method with explicit functions. (#5509)
Replace the `wgpu_core::id::Id::transmute` method, the `transmute`
private module, and the `Transmute` sealed trait with some associated
functions with obvious names.
2024-04-08 21:51:30 -04:00
teoxoy
3bda381812 add pipeline constants plumbing 2024-04-05 18:07:41 +02:00
Erich Gubler
d365927903 test(player): don't specify shader entry points
This is done to exercise the prior change.
2024-02-27 13:57:17 -05:00
Erich Gubler
023b0e063f feat!: make ProgrammableStage::entry_point optional in wgpu-core 2024-02-27 13:57:17 -05:00
andristarr
3028972817 buffer_map_async should use offset + size (#5185) 2024-02-09 09:48:00 +01:00
John-John Tedro
950d765a4d Remove G parameter in Global<G> and generic IdentityHandlerFactory (#5159) 2024-01-29 15:37:57 +01:00
John-John Tedro
dec6ea5ea4 Improve the consistency of identifiers (#5108) 2024-01-29 10:56:04 +01:00
vero
0003db18c4 Refactor tests to be feature flag bit-width agnostic (#5155) 2024-01-28 01:42:02 +00:00
Connor Fitzgerald
ad625f433f Convert Tests to Use Async Poll (#5053)
* Convert Tests to Use Async Poll

* Update examples/src/repeated_compute/mod.rs

Co-authored-by: Andreas Reich <r_andreas2@web.de>

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-01-13 17:34:51 +00:00
Valaphee The Meerkat
a1fafe394f Remove DX11 backend (#4828) 2023-12-06 15:12:46 -05:00
teoxoy
da73522720 rename DeviceDescriptor.limits to DeviceDescriptor.required_limits 2023-11-29 19:55:18 +01:00
teoxoy
9be6c8890f rename DeviceDescriptor.features to DeviceDescriptor.required_features 2023-11-29 19:55:18 +01:00
Mauro Gentile
6e21f7a929 Arcanization of wgpu core resources (#3626)
Arcanization of wgpu_core resources

---------

Co-authored-by: Elabajaba <Elabajaba@users.noreply.github.com>
Co-authored-by: Niklas Korz <niklas@niklaskorz.de>
Co-authored-by: grovesNL <josh@joshgroves.com>
Co-authored-by: Jim Blandy <jimb@red-bean.com>
Co-authored-by: Mauro Gentile <Mauro.Gentile@ubisoft.com>
Co-authored-by: Sludge <96552222+SludgePhD@users.noreply.github.com>
2023-11-20 08:41:52 +01:00
Teodor Tanasoaia
858d7d590e Fix features of player tests (#4232) 2023-10-11 17:11:47 -04:00
Nicolas Silva
f95d1c55e3 Expose Instance flags (#4230)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-11 17:39:04 +00:00
Leo Kettmeir
d0a7f46e3a update deno and spec (#4143)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-04 04:25:56 +00:00
Pieter-Jan Briers
e973a06268 Allow specifying minor GLES3 version (#3998) 2023-08-16 11:51:56 -04:00
Aaron Hill
fd5550cc89 Make RequestAdapterOptions.power_preference optional (#3903)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-07-19 21:04:31 +00:00
Connor Fitzgerald
10172e1f38 Move Examples and Tests to Their Own Crates (#3841)
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-06-10 18:35:46 +00:00
Connor Fitzgerald
1d2a667b71 Fix trying to use a renderpass inside a compute pass (#3828)
* Fix trying to use a renderpass inside a compute pass

* Fix pipeline statistics test on mac

* Changelog
2023-06-05 09:05:59 -04:00
Jim Blandy
29914b308f wgpu-core: Move identity code to new identity module. 2023-05-24 09:54:03 -07:00
Jim Blandy
f00e6b70ea wgpu-core: Move Global to new global module. 2023-05-24 09:54:03 -07:00
Elabajaba
81569dd6c3 Updated Dxc integration for DX12 backend (#3356)
Co-authored-by: unknown <alimilhim5@gmail.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Closes https://github.com/gfx-rs/wgpu/issues/2722
closes https://github.com/gfx-rs/wgpu/pull/3147
2023-01-18 21:25:56 +00:00
Jinlei Li
0849e78600 Add view_formats in TextureDescriptor (#3237)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: crowlkats <crowlkats@toaxl.com>
Closes https://github.com/gfx-rs/wgpu/issues/3030
2023-01-18 16:03:56 -05:00
Nicolas Silva
d1ff3838b8 Expose the full Result type to the rust map_async callback (#2939) 2022-10-13 15:41:52 -04:00
Leo Kettmeir
26f223964e use custom ser/de impl for TextureFormat (#2908)
Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
2022-09-29 13:43:50 -04:00