Commit Graph

3 Commits

Author SHA1 Message Date
Svenn-Arne Dragly
a113e5b78a Add conversion matrix from OpenGL to wgpu
The matrices in the examples are given in an OpenGL-like coordinate system,
while a Vulkan-like coordinate system is used by wgpu. This was previously
partially corrected in the shader and by flipping the up axis of the camera,
but left the x-axis mirrored in the final result.

This change adds a conversion matrix to framework.rs that can be used
to convert from OpenGL to wgpu. This also allows us to set the
winding-order to counter-clockwise, which matches the ordering in the data.
2019-07-05 17:47:37 +02:00
Dzmitry Malyshau
3f29a6d957 Mipmap example shader and code fixes 2019-06-16 21:15:16 -07:00
Dzmitry Malyshau
e9f687014b Mipmapping example 2019-06-16 21:15:15 -07:00