( features: [], expectations: [ ( name: "Quad", buffer: (index: 0, epoch: 1), offset: 0, data: File("quad.bin", 16384), ) ], actions: [ CreateShaderModule( id: Id(0, 1), desc: ( label: None, flags: (bits: 3), ), data: "quad.wgsl", ), CreateTexture(Id(0, 1), ( label: Some("Output Texture"), size: ( width: 64, height: 64, ), mip_level_count: 1, sample_count: 1, dimension: r#2d, format: "rgba8unorm", usage: 27, view_formats: [], )), CreateTextureView( id: Id(0, 1), parent_id: Id(0, 1), desc: (), ), CreateBuffer( Id(0, 1), ( label: Some("Output Buffer"), size: 16384, usage: 9, mapped_at_creation: false, ), ), CreatePipelineLayout(Id(0, 1), ( label: None, bind_group_layouts: [], push_constant_ranges: [], )), CreateRenderPipeline( id: Id(0, 1), desc: ( label: None, layout: Some(Id(0, 1)), vertex: ( stage: ( module: Id(0, 1), entry_point: None, constants: {}, zero_initialize_workgroup_memory: true, vertex_pulling_transform: false, ), buffers: [], ), fragment: Some(( stage: ( module: Id(0, 1), entry_point: None, constants: {}, zero_initialize_workgroup_memory: true, vertex_pulling_transform: false, ), targets: [ Some(( format: "rgba8unorm", )), ], )), ), ), Submit(1, [ RunRenderPass( base: ( commands: [ SetPipeline(Id(0, 1)), Draw( vertex_count: 3, instance_count: 1, first_vertex: 0, first_instance: 0, ), ], dynamic_offsets: [], string_data: [], push_constant_data: [], ), target_colors: [ Some(( view: Id(0, 1), resolve_target: None, channel: ( load_op: clear, store_op: store, clear_value: ( r: 0, g: 0, b: 0, a: 1, ), read_only: false, ), )), ], target_depth_stencil: None, ), CopyTextureToBuffer( src: ( texture: Id(0, 1), mip_level: 0, array_layer: 0, ), dst: ( buffer: Id(0, 1), layout: ( offset: 0, bytes_per_row: Some(256), rows_per_image: Some(64), ), ), size: ( width: 64, height: 64, ), ), ]), ], )