( spv_flow_dump_prefix: "", spv_version: (1, 5), spv_capabilities: [ Shader ], spv_debug: true, spv_adjust_coordinate_space: false, mtl_bindings: { (stage: Fragment, group: 0, binding: 0): (texture: Some(0)), (stage: Fragment, group: 0, binding: 1): (texture: Some(1)), (stage: Fragment, group: 0, binding: 2): (sampler: Some(0)), } )