( spv_flow_dump_prefix: "", spv_version: (1, 0), spv_capabilities: [ Shader ], spv_debug: true, spv_adjust_coordinate_space: false, msl_custom: true, msl: ( lang_version: (2, 0), binding_map: { (stage: Compute, group: 0, binding: 0): (buffer: Some(0), mutable: false), (stage: Compute, group: 0, binding: 1): (buffer: Some(1), mutable: true), (stage: Compute, group: 0, binding: 2): (buffer: Some(2), mutable: true), }, push_constants_map: ( ), inline_samplers: [], spirv_cross_compatibility: false, fake_missing_bindings: false, ), )