( spv_flow_dump_prefix: "", spv_version: (1, 0), spv_capabilities: [ Shader ], spv_debug: false, spv_adjust_coordinate_space: false, msl_custom: true, msl: ( lang_version: (2, 1), binding_map: { (stage: Vertex, group: 0, binding: 0): (buffer: Some(0)), (stage: Fragment, group: 0, binding: 1): (texture: Some(0)), (stage: Fragment, group: 0, binding: 2): (sampler: Some(Inline(0))), }, push_constants_map: ( ), inline_samplers: [ ( coord: Normalized, address: (ClampToEdge, ClampToEdge, ClampToEdge), mag_filter: Linear, min_filter: Linear, mip_filter: None, border_color: TransparentBlack, compare_func: Never, lod_clamp: Some((start: 0.5, end: 10.0)), max_anisotropy: Some(8), ), ], spirv_cross_compatibility: false, fake_missing_bindings: false, ) )