( god_mode: true, hlsl: ( shader_model: V5_1, binding_map: { (group: 0, binding: 0): (space: 0, register: 0, binding_array_size: Some(10)), (group: 0, binding: 1): (space: 1, register: 0), (group: 0, binding: 2): (space: 2, register: 0), (group: 0, binding: 3): (space: 3, register: 0), (group: 0, binding: 4): (space: 4, register: 0), (group: 0, binding: 5): (space: 5, register: 0), (group: 0, binding: 6): (space: 6, register: 0), (group: 0, binding: 7): (space: 7, register: 0), (group: 0, binding: 8): (space: 8, register: 0), }, fake_missing_bindings: true, special_constants_binding: None, zero_initialize_workgroup_memory: true, ), msl: ( lang_version: (2, 0), per_entry_point_map: { "main": ( resources: { (group: 0, binding: 0): (texture: Some(0), binding_array_size: Some(10), mutable: false), }, sizes_buffer: None, ) }, inline_samplers: [], spirv_cross_compatibility: false, fake_missing_bindings: true, zero_initialize_workgroup_memory: true, ), spv: ( version: (1, 1), binding_map: { (group: 0, binding: 0): (binding_array_size: Some(10)), }, ), bounds_check_policies: ( index: ReadZeroSkipWrite, buffer: ReadZeroSkipWrite, image_load: ReadZeroSkipWrite, image_store: ReadZeroSkipWrite, ) )