( god_mode: true, glsl: ( version: Embedded( version: 320, is_webgl: false ), writer_flags: (""), binding_map: {}, zero_initialize_workgroup_memory: true, ), hlsl: ( shader_model: V5_1, binding_map: {}, fake_missing_bindings: true, special_constants_binding: Some((space: 1, register: 0)), push_constants_target: Some((space: 0, register: 0)), zero_initialize_workgroup_memory: true, ), )