## wgpu-rs [![Build Status](https://travis-ci.org/gfx-rs/wgpu-rs.svg)](https://travis-ci.org/gfx-rs/wgpu-rs) [![Crates.io](https://img.shields.io/crates/v/wgpu.svg)](https://crates.io/crates/wgpu) [![Docs.rs](https://docs.rs/wgpu/badge.svg)](https://docs.rs/wgpu) [![Matrix](https://img.shields.io/matrix/wgpu:matrix.org)](https://matrix.to/#/#wgpu:matrix.org) This is an idiomatic Rust wrapper over [wgpu-core](https://github.com/gfx-rs/wgpu). It's designed to be suitable for general purpose graphics and computation needs of Rust community. It currently only works for the native platform, in the future aims to support WASM/Emscripten platforms as well. ## Gallery ![Cube](etc/example-cube.png) ![Shadow](etc/example-shadow.png) ![MipMap](etc/example-mipmap.png) ![Skybox](etc/example-skybox.gif) ![vange-rs](etc/vange-rs.png) ![Brawl](etc/brawl-attack.gif) ![GLX map](etc/glx-map.png) ## Usage ### Running an example All examples are located under the [examples](examples) directory. We are using the default syntax for running examples, as found in the [Cargo](https://doc.rust-lang.org/cargo/reference/manifest.html#examples) documentation. ```bash cargo run --example cube ``` #### Hello Compute `hello-*` examples show barebones setup without any helper code. For "hello-compute", pass 4 numbers separated by spaces as arguments: ```bash cargo run --example hello-compute 1 2 3 4 ``` More examples can be found under the [examples](examples) directory. ## Friends Shout out to the following projects that work best with wgpu-rs: - [wgpu_glyph](https://github.com/hecrj/wgpu_glyph) - for your text-y rendering needs - [coffee](https://github.com/hecrj/coffee) - a whole 2D engine - [iced](https://github.com/hecrj/iced) - a cross-platform GUI library - [rgx](https://github.com/cloudhead/rgx) - a 2D graphics library - [imgui-wgpu](https://github.com/Yatekii/imgui-wgpu-rs) - Dear ImGui interfacing - [pixels](https://github.com/parasyte/pixels) - the easiest way to create a hardware-accelerated pixel frame buffer - [kas](https://github.com/dhardy/kas) - tooKit Abstraction System Also, libraries that have support for wgpu-rs: - [conrod](https://github.com/PistonDevelopers/conrod) - shader-based UI - [lyon](https://github.com/nical/lyon) - a path tessellation library ## Development If you need to test local fixes to gfx-rs or other dependencies, the simplest way is to add a Cargo patch. For example, when working on DX12 backend on Windows, you can check out the "hal-0.2" branch of gfx-rs repo and add this to the end of "Cargo.toml": ```toml [patch.crates-io] gfx-backend-dx12 = { path = "../gfx/src/backend/dx12" } gfx-hal = { path = "../gfx/src/hal" } ``` If a version needs to be changed, you need to to do `cargo update -p gfx-backend-dx12`.