@vertex fn vs_main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4 { // hacky way to draw a large triangle let tmp1 = i32(vertex_index) / 2; let tmp2 = i32(vertex_index) & 1; let pos = vec2( f32(tmp1) * 4.0 - 1.0, f32(tmp2) * 4.0 - 1.0 ); return vec4(pos, 0.0, 1.0); } @fragment fn fs_main() -> @location(0) vec4 { return vec4(1.0, 1.0, 1.0, 1.0); }