use wgpu_test::{gpu_test, GpuTestConfiguration}; #[gpu_test] static TRANSITION_RESOURCES: GpuTestConfiguration = GpuTestConfiguration::new().run_sync(|ctx| { let texture = ctx.device.create_texture(&wgpu::TextureDescriptor { label: None, size: wgpu::Extent3d { width: 32, height: 32, depth_or_array_layers: 1, }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: wgpu::TextureFormat::Rgba8Unorm, usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING, view_formats: &[], }); let mut encoder = ctx .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); encoder.transition_resources( std::iter::empty(), [wgpu::TextureTransition { texture: &texture, selector: None, state: wgpu::TextureUses::COLOR_TARGET, }] .into_iter(), ); ctx.queue.submit([encoder.finish()]); });