( spv: ( version: (1, 0), capabilities: [ Shader, SampleRateShading ], adjust_coordinate_space: false, force_point_size: true, clamp_frag_depth: true, separate_entry_points: true, ), hlsl: ( shader_model: V5_1, binding_map: {}, fake_missing_bindings: false, special_constants_binding: Some((space: 1, register: 0)), ), wgsl: ( explicit_types: true, ), )