mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-01-13 16:17:57 -05:00
254 lines
8.4 KiB
Rust
254 lines
8.4 KiB
Rust
use std::num::{NonZeroU32, NonZeroU64};
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use wgpu::*;
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use wgpu_test::{gpu_test, GpuTestConfiguration, TestParameters, TestingContext};
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#[gpu_test]
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static BINDING_ARRAY_SAMPLERS: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(
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TestParameters::default()
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.features(
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Features::TEXTURE_BINDING_ARRAY
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| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
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)
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.limits(Limits {
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max_binding_array_elements_per_shader_stage: 2,
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max_binding_array_sampler_elements_per_shader_stage: 2,
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..Limits::default()
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}),
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)
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.run_async(|ctx| async move { binding_array_samplers(ctx, false).await });
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#[gpu_test]
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static PARTIAL_BINDING_ARRAY_SAMPLERS: GpuTestConfiguration = GpuTestConfiguration::new()
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.parameters(
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TestParameters::default()
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.features(
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Features::TEXTURE_BINDING_ARRAY
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| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING
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| Features::PARTIALLY_BOUND_BINDING_ARRAY,
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)
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.limits(Limits {
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max_binding_array_elements_per_shader_stage: 4,
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max_binding_array_sampler_elements_per_shader_stage: 4,
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..Limits::default()
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}),
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)
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.run_async(|ctx| async move { binding_array_samplers(ctx, true).await });
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async fn binding_array_samplers(ctx: TestingContext, partially_bound: bool) {
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let shader = r#"
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@group(0) @binding(0)
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var samplers: binding_array<sampler>;
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@group(0) @binding(1)
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var texture: texture_2d<f32>;
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@group(0) @binding(2)
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var<storage, read_write> output_values: array<u32>;
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@compute
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@workgroup_size(2, 1, 1)
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fn compMain(@builtin(global_invocation_id) id: vec3u) {
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output_values[id.x] = pack4x8unorm(textureSampleLevel(texture, samplers[id.x], vec2f(0.25 + (0.5 * 0.25), 0.5), 0.0));
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}
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"#;
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let module = ctx
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.device
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.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("Binding Array Texture"),
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source: wgpu::ShaderSource::Wgsl(shader.into()),
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});
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let input_image: [u8; 8] = [
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255, 0, 0, 255, //
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0, 255, 0, 255, //
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];
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let expected_output: [u8; 8] = [
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191, 64, 0, 255, //
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255, 0, 0, 255, //
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];
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let texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: Extent3d {
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width: 2,
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height: 1,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: TextureDimension::D2,
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format: TextureFormat::Rgba8Unorm,
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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view_formats: &[],
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});
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ctx.queue.write_texture(
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TexelCopyTextureInfo {
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texture: &texture,
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mip_level: 0,
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origin: Origin3d::ZERO,
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aspect: TextureAspect::All,
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},
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&input_image,
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TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(8),
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rows_per_image: Some(1),
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},
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Extent3d {
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width: 2,
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height: 1,
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depth_or_array_layers: 1,
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},
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);
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let input_view = texture.create_view(&TextureViewDescriptor::default());
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let samplers = [
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ctx.device.create_sampler(&SamplerDescriptor {
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label: None,
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address_mode_u: AddressMode::ClampToEdge,
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address_mode_v: AddressMode::ClampToEdge,
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address_mode_w: AddressMode::ClampToEdge,
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mag_filter: FilterMode::Linear,
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min_filter: FilterMode::Linear,
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mipmap_filter: FilterMode::Linear,
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lod_min_clamp: 0.0,
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lod_max_clamp: 1000.0,
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compare: None,
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anisotropy_clamp: 1,
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border_color: None,
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}),
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ctx.device.create_sampler(&SamplerDescriptor {
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label: None,
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address_mode_u: AddressMode::ClampToEdge,
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address_mode_v: AddressMode::ClampToEdge,
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address_mode_w: AddressMode::ClampToEdge,
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mag_filter: FilterMode::Nearest,
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min_filter: FilterMode::Nearest,
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mipmap_filter: FilterMode::Nearest,
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lod_min_clamp: 0.0,
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lod_max_clamp: 1000.0,
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compare: None,
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anisotropy_clamp: 1,
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border_color: None,
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}),
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];
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let output_buffer = ctx.device.create_buffer(&BufferDescriptor {
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label: None,
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size: 4 * 2,
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usage: BufferUsages::STORAGE | BufferUsages::COPY_SRC,
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mapped_at_creation: false,
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});
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let multiplier = if partially_bound { 2 } else { 1 };
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let bind_group_layout = ctx
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.device
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.create_bind_group_layout(&BindGroupLayoutDescriptor {
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label: Some("Bind Group Layout"),
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entries: &[
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BindGroupLayoutEntry {
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binding: 0,
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visibility: ShaderStages::COMPUTE,
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ty: BindingType::Sampler(SamplerBindingType::Filtering),
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count: Some(NonZeroU32::new(2 * multiplier).unwrap()),
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},
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BindGroupLayoutEntry {
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binding: 1,
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visibility: ShaderStages::COMPUTE,
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ty: BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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count: None,
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},
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BindGroupLayoutEntry {
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binding: 2,
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visibility: ShaderStages::COMPUTE,
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ty: BindingType::Buffer {
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ty: BufferBindingType::Storage { read_only: false },
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has_dynamic_offset: false,
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min_binding_size: Some(NonZeroU64::new(4).unwrap()),
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},
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count: None,
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},
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],
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});
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let sampler_references: Vec<_> = samplers.iter().collect();
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let bind_group = ctx.device.create_bind_group(&BindGroupDescriptor {
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label: Some("Bind Group"),
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layout: &bind_group_layout,
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entries: &[
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BindGroupEntry {
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binding: 0,
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resource: BindingResource::SamplerArray(&sampler_references),
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},
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BindGroupEntry {
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binding: 1,
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resource: BindingResource::TextureView(&input_view),
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},
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BindGroupEntry {
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binding: 2,
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resource: output_buffer.as_entire_binding(),
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},
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],
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});
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let pipeline_layout = ctx
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.device
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.create_pipeline_layout(&PipelineLayoutDescriptor {
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label: Some("Pipeline Layout"),
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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});
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let pipeline = ctx
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.device
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.create_compute_pipeline(&ComputePipelineDescriptor {
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label: Some("Compute Pipeline"),
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layout: Some(&pipeline_layout),
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module: &module,
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entry_point: Some("compMain"),
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compilation_options: Default::default(),
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cache: None,
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});
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let mut encoder = ctx
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.device
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.create_command_encoder(&CommandEncoderDescriptor { label: None });
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{
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let mut render_pass = encoder.begin_compute_pass(&ComputePassDescriptor {
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label: None,
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timestamp_writes: None,
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});
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render_pass.set_pipeline(&pipeline);
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render_pass.set_bind_group(0, &bind_group, &[]);
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render_pass.dispatch_workgroups(1, 1, 1);
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}
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let readback_buffer = ctx.device.create_buffer(&BufferDescriptor {
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label: None,
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size: 4 * 2,
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usage: BufferUsages::MAP_READ | BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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encoder.copy_buffer_to_buffer(&output_buffer, 0, &readback_buffer, 0, 4 * 2);
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ctx.queue.submit(Some(encoder.finish()));
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readback_buffer.slice(..).map_async(MapMode::Read, |_| {});
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ctx.device.poll(PollType::Wait).unwrap();
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let readback_buffer_slice = readback_buffer.slice(..).get_mapped_range();
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assert_eq!(&readback_buffer_slice[0..8], &expected_output[..]);
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}
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