Files
wgpu/tests/gpu-tests/binding_array/storage_textures.rs
2025-02-23 14:06:34 -05:00

204 lines
7.0 KiB
Rust

use std::num::NonZeroU32;
use wgpu::*;
use wgpu_test::{
gpu_test, image::ReadbackBuffers, FailureCase, GpuTestConfiguration, TestParameters,
TestingContext,
};
#[gpu_test]
static BINDING_ARRAY_STORAGE_TEXTURES: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(
TestParameters::default()
.features(
Features::TEXTURE_BINDING_ARRAY
| Features::STORAGE_RESOURCE_BINDING_ARRAY
| Features::STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING
| Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
)
.limits(Limits {
max_binding_array_elements_per_shader_stage: 17,
..Limits::default()
})
.expect_fail(FailureCase::backend(Backends::METAL)),
)
.run_async(|ctx| async move { binding_array_storage_textures(ctx, false).await });
#[gpu_test]
static PARTIAL_BINDING_ARRAY_STORAGE_TEXTURES: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(
TestParameters::default()
.features(
Features::TEXTURE_BINDING_ARRAY
| Features::PARTIALLY_BOUND_BINDING_ARRAY
| Features::STORAGE_RESOURCE_BINDING_ARRAY
| Features::STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING
| Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
)
.limits(Limits {
max_binding_array_elements_per_shader_stage: 33,
..Limits::default()
})
.expect_fail(FailureCase::backend(Backends::METAL)),
)
.run_async(|ctx| async move { binding_array_storage_textures(ctx, true).await });
async fn binding_array_storage_textures(ctx: TestingContext, partially_bound: bool) {
let shader = r#"
@group(0) @binding(0)
var textures: binding_array<texture_storage_2d<rgba8unorm, read_write> >;
@compute
@workgroup_size(4, 4, 1)
fn compMain(@builtin(global_invocation_id) id: vec3u) {
// Read from the 4x4 textures in 0-15, then write to the 4x4 texture in 16
let pixel = vec2u(id.xy);
let index = pixel.y * 4 + pixel.x;
let color = textureLoad(textures[index], vec2u(0));
textureStore(textures[16], pixel, color);
}
"#;
let module = ctx
.device
.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("Binding Array Texture"),
source: wgpu::ShaderSource::Wgsl(shader.into()),
});
let image = image::load_from_memory(include_bytes!("../3x3_colors.png")).unwrap();
// Resize image to 4x4
let image = image
.resize_exact(4, 4, image::imageops::FilterType::Gaussian)
.into_rgba8();
// Create one texture for each pixel
let mut input_views = Vec::with_capacity(64);
for data in image.pixels() {
let texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: TextureUsages::STORAGE_BINDING | TextureUsages::COPY_DST,
view_formats: &[],
});
ctx.queue.write_texture(
TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,
},
&data.0,
TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(4),
rows_per_image: Some(1),
},
Extent3d {
width: 1,
height: 1,
depth_or_array_layers: 1,
},
);
input_views.push(texture.create_view(&TextureViewDescriptor::default()));
}
let output_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
label: Some("Output Texture"),
size: Extent3d {
width: 4,
height: 4,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: TextureUsages::STORAGE_BINDING | TextureUsages::COPY_SRC,
view_formats: &[],
});
let output_view = output_texture.create_view(&TextureViewDescriptor::default());
let multiplier = if partially_bound { 2 } else { 1 };
let bind_group_layout = ctx
.device
.create_bind_group_layout(&BindGroupLayoutDescriptor {
label: Some("Bind Group Layout"),
entries: &[BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::COMPUTE,
ty: BindingType::StorageTexture {
access: StorageTextureAccess::ReadWrite,
format: TextureFormat::Rgba8Unorm,
view_dimension: TextureViewDimension::D2,
},
count: Some(NonZeroU32::new(4 * 4 * multiplier + 1).unwrap()),
}],
});
let mut input_view_references: Vec<_> = input_views.iter().collect();
input_view_references.push(&output_view);
let bind_group = ctx.device.create_bind_group(&BindGroupDescriptor {
label: Some("Bind Group"),
layout: &bind_group_layout,
entries: &[BindGroupEntry {
binding: 0,
resource: BindingResource::TextureViewArray(&input_view_references),
}],
});
let pipeline_layout = ctx
.device
.create_pipeline_layout(&PipelineLayoutDescriptor {
label: Some("Pipeline Layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = ctx
.device
.create_compute_pipeline(&ComputePipelineDescriptor {
label: Some("Compute Pipeline"),
layout: Some(&pipeline_layout),
module: &module,
entry_point: Some("compMain"),
compilation_options: Default::default(),
cache: None,
});
let mut encoder = ctx
.device
.create_command_encoder(&CommandEncoderDescriptor { label: None });
{
let mut render_pass = encoder.begin_compute_pass(&ComputePassDescriptor {
label: None,
timestamp_writes: None,
});
render_pass.set_pipeline(&pipeline);
render_pass.set_bind_group(0, &bind_group, &[]);
render_pass.dispatch_workgroups(1, 1, 1);
}
let readback_buffers = ReadbackBuffers::new(&ctx.device, &output_texture);
readback_buffers.copy_from(&ctx.device, &mut encoder, &output_texture);
ctx.queue.submit(Some(encoder.finish()));
readback_buffers.assert_buffer_contents(&ctx, &image).await;
}