Files
wgpu/tests/gpu-tests/dispatch_workgroups_indirect.rs
2025-02-23 14:06:34 -05:00

320 lines
11 KiB
Rust

use wgpu_test::{gpu_test, GpuTestConfiguration, TestParameters, TestingContext};
/// Make sure that the num_workgroups builtin works properly (it requires a workaround on D3D12).
#[gpu_test]
static NUM_WORKGROUPS_BUILTIN: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(
TestParameters::default()
.features(wgpu::Features::PUSH_CONSTANTS)
.downlevel_flags(
wgpu::DownlevelFlags::COMPUTE_SHADERS | wgpu::DownlevelFlags::INDIRECT_EXECUTION,
)
.limits(wgpu::Limits {
max_push_constant_size: 4,
..wgpu::Limits::downlevel_defaults()
}),
)
.run_async(|ctx| async move {
let num_workgroups = [1, 2, 3];
let res = run_test(&ctx, &num_workgroups).await;
assert_eq!(res, num_workgroups);
});
/// Make sure that we discard (don't run) the dispatch if its size exceeds the device limit.
#[gpu_test]
static DISCARD_DISPATCH: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(
TestParameters::default()
.features(wgpu::Features::PUSH_CONSTANTS)
.downlevel_flags(
wgpu::DownlevelFlags::COMPUTE_SHADERS | wgpu::DownlevelFlags::INDIRECT_EXECUTION,
)
.limits(wgpu::Limits {
max_compute_workgroups_per_dimension: 10,
max_push_constant_size: 4,
..wgpu::Limits::downlevel_defaults()
}),
)
.run_async(|ctx| async move {
let max = ctx.device.limits().max_compute_workgroups_per_dimension;
let res = run_test(&ctx, &[max, max, max]).await;
assert_eq!(res, [max; 3]);
let res = run_test(&ctx, &[max + 1, 1, 1]).await;
assert_eq!(res, [0; 3]);
let res = run_test(&ctx, &[1, max + 1, 1]).await;
assert_eq!(res, [0; 3]);
let res = run_test(&ctx, &[1, 1, max + 1]).await;
assert_eq!(res, [0; 3]);
});
/// Make sure that resetting the bind groups set by the validation code works properly.
#[gpu_test]
static RESET_BIND_GROUPS: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(
TestParameters::default()
.features(wgpu::Features::PUSH_CONSTANTS)
.downlevel_flags(
wgpu::DownlevelFlags::COMPUTE_SHADERS | wgpu::DownlevelFlags::INDIRECT_EXECUTION,
)
.limits(wgpu::Limits {
max_push_constant_size: 4,
..wgpu::Limits::downlevel_defaults()
}),
)
.run_async(|ctx| async move {
ctx.device.push_error_scope(wgpu::ErrorFilter::Validation);
let test_resources = TestResources::new(&ctx);
let indirect_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 12,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::INDIRECT,
mapped_at_creation: false,
});
let mut encoder = ctx.device.create_command_encoder(&Default::default());
{
let mut compute_pass = encoder.begin_compute_pass(&Default::default());
compute_pass.set_pipeline(&test_resources.pipeline);
compute_pass.set_push_constants(0, &[0, 0, 0, 0]);
// compute_pass.set_bind_group(0, &test_resources.bind_group, &[]);
compute_pass.dispatch_workgroups_indirect(&indirect_buffer, 0);
}
ctx.queue.submit(Some(encoder.finish()));
let error = pollster::block_on(ctx.device.pop_error_scope());
assert!(error.is_some_and(|error| {
format!("{error}").contains("The current set ComputePipeline with '' label expects a BindGroup to be set at index 0")
}));
});
/// Make sure that zero sized buffer validation is raised.
#[gpu_test]
static ZERO_SIZED_BUFFER: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(
TestParameters::default()
.features(wgpu::Features::PUSH_CONSTANTS)
.downlevel_flags(
wgpu::DownlevelFlags::COMPUTE_SHADERS | wgpu::DownlevelFlags::INDIRECT_EXECUTION,
)
.limits(wgpu::Limits {
max_push_constant_size: 4,
..wgpu::Limits::downlevel_defaults()
}),
)
.run_async(|ctx| async move {
ctx.device.push_error_scope(wgpu::ErrorFilter::Validation);
let test_resources = TestResources::new(&ctx);
let indirect_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 0,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::INDIRECT,
mapped_at_creation: false,
});
let mut encoder = ctx.device.create_command_encoder(&Default::default());
{
let mut compute_pass = encoder.begin_compute_pass(&Default::default());
compute_pass.set_pipeline(&test_resources.pipeline);
compute_pass.set_push_constants(0, &[0, 0, 0, 0]);
compute_pass.set_bind_group(0, &test_resources.bind_group, &[]);
compute_pass.dispatch_workgroups_indirect(&indirect_buffer, 0);
}
ctx.queue.submit(Some(encoder.finish()));
let error = pollster::block_on(ctx.device.pop_error_scope());
assert!(error.is_some_and(|error| {
format!("{error}").contains(
"Indirect buffer uses bytes 0..12 which overruns indirect buffer of size 0",
)
}));
});
struct TestResources {
pipeline: wgpu::ComputePipeline,
out_buffer: wgpu::Buffer,
readback_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
}
impl TestResources {
fn new(ctx: &TestingContext) -> Self {
const SHADER_SRC: &str = "
struct TestOffsetPc {
inner: u32,
}
// `test_offset.inner` should always be 0; we test that resetting the push constant set by the validation code works properly.
var<push_constant> test_offset: TestOffsetPc;
@group(0) @binding(0)
var<storage, read_write> out: array<u32, 3>;
@compute @workgroup_size(1)
fn main(@builtin(num_workgroups) num_workgroups: vec3u, @builtin(workgroup_id) workgroup_id: vec3u) {
if (all(workgroup_id == vec3u())) {
out[0] = num_workgroups.x + test_offset.inner;
out[1] = num_workgroups.y + test_offset.inner;
out[2] = num_workgroups.z + test_offset.inner;
}
}
";
let module = ctx
.device
.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(SHADER_SRC.into()),
});
let bgl = ctx
.device
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});
let layout = ctx
.device
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bgl],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::COMPUTE,
range: 0..4,
}],
});
let pipeline = ctx
.device
.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: None,
layout: Some(&layout),
module: &module,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});
let out_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 12,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC,
mapped_at_creation: false,
});
let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 12,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let bind_group = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(0),
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: out_buffer.as_entire_binding(),
}],
});
Self {
pipeline,
out_buffer,
readback_buffer,
bind_group,
}
}
}
async fn run_test(ctx: &TestingContext, num_workgroups: &[u32; 3]) -> [u32; 3] {
let test_resources = TestResources::new(ctx);
let mut res = None;
for (indirect_offset, indirect_buffer_size) in [
// internal src buffer binding size will be buffer.size
(0, 12),
(4, 4 + 12),
(4, 8 + 12),
(256 * 2 - 4 - 12, 256 * 2 - 4),
// internal src buffer binding size will be 256 * 2 + x
(0, 256 * 2 * 2 + 4),
(256, 256 * 2 * 2 + 8),
(256 + 4, 256 * 2 * 2 + 12),
(256 * 2 + 16, 256 * 2 * 2 + 16),
(256 * 2 * 2, 256 * 2 * 2 + 32),
(256 + 12, 256 * 2 * 2 + 64),
] {
let indirect_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: indirect_buffer_size,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::INDIRECT,
mapped_at_creation: false,
});
ctx.queue.write_buffer(
&indirect_buffer,
indirect_offset,
bytemuck::bytes_of(num_workgroups),
);
let mut encoder = ctx.device.create_command_encoder(&Default::default());
{
let mut compute_pass = encoder.begin_compute_pass(&Default::default());
compute_pass.set_pipeline(&test_resources.pipeline);
compute_pass.set_push_constants(0, &[0, 0, 0, 0]);
compute_pass.set_bind_group(0, &test_resources.bind_group, &[]);
compute_pass.dispatch_workgroups_indirect(&indirect_buffer, indirect_offset);
}
encoder.copy_buffer_to_buffer(
&test_resources.out_buffer,
0,
&test_resources.readback_buffer,
0,
12,
);
ctx.queue.submit(Some(encoder.finish()));
test_resources
.readback_buffer
.slice(..)
.map_async(wgpu::MapMode::Read, |_| {});
ctx.async_poll(wgpu::PollType::wait()).await.unwrap();
let view = test_resources.readback_buffer.slice(..).get_mapped_range();
let current_res = *bytemuck::from_bytes(&view);
drop(view);
test_resources.readback_buffer.unmap();
if let Some(past_res) = res {
assert_eq!(past_res, current_res);
} else {
res = Some(current_res);
}
}
res.unwrap()
}