Files
wgpu/tests/gpu-tests/oob_indexing.rs
2025-02-23 14:06:34 -05:00

455 lines
16 KiB
Rust

use wgpu::{Backend, Backends};
use wgpu_test::{gpu_test, FailureCase, GpuTestConfiguration, TestParameters, TestingContext};
/// Tests that writing and reading to the max length of a container (vec, mat, array)
/// in the workgroup, private and function address spaces + let declarations
/// will instead write to and read from the last element.
#[gpu_test]
static RESTRICT_WORKGROUP_PRIVATE_FUNCTION_LET: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(
TestParameters::default()
.downlevel_flags(wgpu::DownlevelFlags::COMPUTE_SHADERS)
.limits(wgpu::Limits::downlevel_defaults())
.skip(FailureCase::backend(Backends::GL)),
)
.run_async(|ctx| async move {
let test_resources = TestResources::new(&ctx);
ctx.queue
.write_buffer(&test_resources.in_buffer, 0, bytemuck::bytes_of(&4_u32));
let mut encoder = ctx.device.create_command_encoder(&Default::default());
{
let mut compute_pass = encoder.begin_compute_pass(&Default::default());
compute_pass.set_pipeline(&test_resources.pipeline);
compute_pass.set_bind_group(0, &test_resources.bind_group, &[]);
compute_pass.dispatch_workgroups(1, 1, 1);
}
encoder.copy_buffer_to_buffer(
&test_resources.out_buffer,
0,
&test_resources.readback_buffer,
0,
12 * 4,
);
ctx.queue.submit(Some(encoder.finish()));
test_resources
.readback_buffer
.slice(..)
.map_async(wgpu::MapMode::Read, |_| {});
ctx.async_poll(wgpu::PollType::wait()).await.unwrap();
let view = test_resources.readback_buffer.slice(..).get_mapped_range();
let current_res: [u32; 12] = *bytemuck::from_bytes(&view);
drop(view);
test_resources.readback_buffer.unmap();
if ctx.adapter_info.backend == Backend::Dx12 {
assert_eq!([1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0], current_res);
} else {
assert_eq!([1; 12], current_res);
}
});
struct TestResources {
pipeline: wgpu::ComputePipeline,
in_buffer: wgpu::Buffer,
out_buffer: wgpu::Buffer,
readback_buffer: wgpu::Buffer,
bind_group: wgpu::BindGroup,
}
impl TestResources {
fn new(ctx: &TestingContext) -> Self {
// FXC doesn't support dynamically indexing and writing to vectors and matrices, it errors with:
// error X3500: array reference cannot be used as an l-value; not natively addressable
// see also: https://github.com/gfx-rs/wgpu/issues/4460
let opt = if ctx.adapter_info.backend == Backend::Dx12 {
"//"
} else {
""
};
let shader_src = format!(
"
@group(0) @binding(0)
var<storage, read_write> in: u32;
@group(0) @binding(1)
var<storage, read_write> out: array<u32>;
var<workgroup> wg_array: array<u32, 3>;
var<workgroup> wg_vec: vec3u;
var<workgroup> wg_mat: mat3x3f;
var<private> private_array: array<u32, 3>;
var<private> private_vec: vec3u;
var<private> private_mat: mat3x3f;
@compute @workgroup_size(1)
fn main() {{
let i = in;
var var_array = array<u32, 3>();
wg_array[i] = 1u;
private_array[i] = 1u;
var_array[i] = 1u;
let let_array = var_array;
out[0] = wg_array[i];
out[1] = private_array[i];
out[2] = var_array[i];
out[3] = let_array[i];
var var_vec = vec3u();
wg_vec[i] = 1u;
{opt} private_vec[i] = 1u;
{opt} var_vec[i] = 1u;
let let_vec = var_vec;
out[4] = wg_vec[i];
out[5] = private_vec[i];
out[6] = var_vec[i];
out[7] = let_vec[i];
var var_mat = mat3x3f();
wg_mat[i][0] = 1f;
{opt} private_mat[i][0] = 1f;
{opt} var_mat[i][0] = 1f;
let let_mat = var_mat;
out[8] = u32(wg_mat[i][0]);
out[9] = u32(private_mat[i][0]);
out[10] = u32(var_mat[i][0]);
out[11] = u32(let_mat[i][0]);
}}
"
);
let module = ctx
.device
.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(shader_src.into()),
});
let bgl = ctx
.device
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let layout = ctx
.device
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bgl],
push_constant_ranges: &[],
});
let pipeline = ctx
.device
.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: None,
layout: Some(&layout),
module: &module,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});
let in_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 4,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let out_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 12 * 4,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC,
mapped_at_creation: false,
});
let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 12 * 4,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let bind_group = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(0),
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: in_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: out_buffer.as_entire_binding(),
},
],
});
Self {
pipeline,
in_buffer,
out_buffer,
readback_buffer,
bind_group,
}
}
}
/// Tests behavior of OOB accesses for dynamic buffers.
///
/// This test is specific to D3D12 since Vulkan and Metal behave differently and
/// the WGSL spec allows for multiple behaviors when it comes to OOB accesses.
#[gpu_test]
static D3D12_RESTRICT_DYNAMIC_BUFFERS: GpuTestConfiguration = GpuTestConfiguration::new()
.parameters(
TestParameters::default()
.downlevel_flags(wgpu::DownlevelFlags::COMPUTE_SHADERS)
.limits(wgpu::Limits::downlevel_defaults())
.skip(FailureCase::backend(Backends::all() - Backends::DX12)),
)
.run_async(d3d12_restrict_dynamic_buffers);
async fn d3d12_restrict_dynamic_buffers(ctx: TestingContext) {
let shader_src = "
@group(0) @binding(0)
var<storage, read_write> in: u32;
@group(0) @binding(1)
var<storage, read_write> out: array<u32>;
struct T {
@size(16)
t: u32
}
@group(0) @binding(2)
var<uniform> in_data_uniform: array<T, 1>;
@group(0) @binding(3)
var<storage, read_write> in_data_storage: array<T, 1>;
@compute @workgroup_size(1)
fn main() {
let i = in;
out[0] = in_data_uniform[i].t; // should be 1 since we clamp the index
out[1] = in_data_storage[i].t; // should be 3 since we rely on the D3D12 runtime to bound check and
// the index is still in the bounds of the buffer
out[2] = in_data_storage[i+1].t; // should be 0 since we rely on the D3D12 runtime to bound check
}
";
let module = ctx
.device
.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(shader_src.into()),
});
let bgl = ctx
.device
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: true,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: true,
min_binding_size: None,
},
count: None,
},
],
});
let layout = ctx
.device
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bgl],
push_constant_ranges: &[],
});
let pipeline = ctx
.device
.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: None,
layout: Some(&layout),
module: &module,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});
let in_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 4,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let out_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 3 * 4,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC,
mapped_at_creation: false,
});
let in_data_uniform_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 256 + 8 * 4,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let in_data_storage_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 256 + 8 * 4,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: 3 * 4,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let bind_group = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &bgl,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: in_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: out_buffer.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &in_data_uniform_buffer,
offset: 0,
size: Some(std::num::NonZeroU64::new(4 * 4).unwrap()),
}),
},
wgpu::BindGroupEntry {
binding: 3,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &in_data_storage_buffer,
offset: 0,
size: Some(std::num::NonZeroU64::new(4 * 4).unwrap()),
}),
},
],
});
ctx.queue
.write_buffer(&in_buffer, 0, bytemuck::bytes_of(&1_u32));
#[rustfmt::skip]
let in_data = [
1_u32, 2_u32, 2_u32, 2_u32,
3_u32, 4_u32, 4_u32, 4_u32,
];
ctx.queue
.write_buffer(&in_data_uniform_buffer, 256, bytemuck::bytes_of(&in_data));
ctx.queue
.write_buffer(&in_data_storage_buffer, 256, bytemuck::bytes_of(&in_data));
let mut encoder = ctx.device.create_command_encoder(&Default::default());
{
let mut compute_pass = encoder.begin_compute_pass(&Default::default());
compute_pass.set_pipeline(&pipeline);
compute_pass.set_bind_group(0, &bind_group, &[256, 256]);
compute_pass.dispatch_workgroups(1, 1, 1);
}
encoder.copy_buffer_to_buffer(&out_buffer, 0, &readback_buffer, 0, 3 * 4);
ctx.queue.submit(Some(encoder.finish()));
readback_buffer
.slice(..)
.map_async(wgpu::MapMode::Read, |_| {});
ctx.async_poll(wgpu::PollType::wait()).await.unwrap();
let view = readback_buffer.slice(..).get_mapped_range();
let current_res: [u32; 3] = *bytemuck::from_bytes(&view);
drop(view);
readback_buffer.unmap();
assert_eq!([1, 3, 0], current_res);
}