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https://github.com/gfx-rs/wgpu.git
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105 lines
3.5 KiB
Rust
105 lines
3.5 KiB
Rust
use wgpu_test::{gpu_test, GpuTestConfiguration};
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#[gpu_test]
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static TEXTURE_BLIT_WITH_LINEAR_FILTER_TEST: GpuTestConfiguration = GpuTestConfiguration::new()
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.run_sync(|ctx| {
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let source = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: 100,
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height: 100,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba16Float,
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usage: wgpu::TextureUsages::TEXTURE_BINDING,
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view_formats: &[],
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});
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let target = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: 100,
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height: 100,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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view_formats: &[],
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});
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let blitter = wgpu::util::TextureBlitterBuilder::new(
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&ctx.device,
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wgpu::TextureFormat::Rgba8UnormSrgb,
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)
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.sample_type(wgpu::FilterMode::Linear)
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.build();
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let mut encoder = ctx
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
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blitter.copy(
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&ctx.device,
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&mut encoder,
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&source.create_view(&wgpu::TextureViewDescriptor::default()),
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&target.create_view(&wgpu::TextureViewDescriptor::default()),
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);
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});
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#[gpu_test]
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static TEXTURE_BLIT_WITH_NEAREST_FILTER_TEST: GpuTestConfiguration = GpuTestConfiguration::new()
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.run_sync(|ctx| {
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let source = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: 100,
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height: 100,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba16Float,
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usage: wgpu::TextureUsages::TEXTURE_BINDING,
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view_formats: &[],
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});
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let target = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: 100,
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height: 100,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba8UnormSrgb,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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view_formats: &[],
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});
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let blitter = wgpu::util::TextureBlitterBuilder::new(
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&ctx.device,
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wgpu::TextureFormat::Rgba8UnormSrgb,
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)
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.sample_type(wgpu::FilterMode::Linear)
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.build();
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let mut encoder = ctx
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
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blitter.copy(
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&ctx.device,
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&mut encoder,
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&source.create_view(&wgpu::TextureViewDescriptor::default()),
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&target.create_view(&wgpu::TextureViewDescriptor::default()),
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);
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});
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