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70 lines
2.2 KiB
Rust
70 lines
2.2 KiB
Rust
use wgpu_test::{fail, gpu_test, GpuTestConfiguration};
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#[gpu_test]
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static COPY_OVERFLOW_Z: GpuTestConfiguration = GpuTestConfiguration::new().run_sync(|ctx| {
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let mut encoder = ctx
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
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let t1 = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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dimension: wgpu::TextureDimension::D2,
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size: wgpu::Extent3d {
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width: 256,
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height: 256,
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depth_or_array_layers: 1,
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},
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format: wgpu::TextureFormat::Rgba8Uint,
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usage: wgpu::TextureUsages::COPY_DST,
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mip_level_count: 1,
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sample_count: 1,
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view_formats: &[],
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});
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let t2 = ctx.device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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dimension: wgpu::TextureDimension::D2,
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size: wgpu::Extent3d {
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width: 256,
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height: 256,
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depth_or_array_layers: 1,
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},
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format: wgpu::TextureFormat::Rgba8Uint,
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usage: wgpu::TextureUsages::COPY_DST,
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mip_level_count: 1,
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sample_count: 1,
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view_formats: &[],
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});
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fail(
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&ctx.device,
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|| {
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// Validation should catch the silly selected z layer range without panicking.
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encoder.copy_texture_to_texture(
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wgpu::TexelCopyTextureInfo {
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texture: &t1,
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mip_level: 1,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyTextureInfo {
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texture: &t2,
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mip_level: 1,
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origin: wgpu::Origin3d {
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x: 0,
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y: 0,
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z: 3824276442,
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},
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::Extent3d {
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width: 100,
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height: 3,
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depth_or_array_layers: 613286111,
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},
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);
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ctx.queue.submit(Some(encoder.finish()));
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},
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Some("unable to select texture mip level"),
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);
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});
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