Files
JustAnotherCodemonkey f738551250 Add Extended Examples (#3885)
* Add the base of the example. May need refining and definitely fact-checking.

* Start change to changelog.

* Complete changelog change for repeated-compute.

* Apply suggestion to fix typos.

Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>

* Add storage-texture example which currently works native but needs to be changed to work for wasm. [no ci]

* repeated-compute now works on the web. [no ci]

* `storage-texture` now works on the web as well as native.

* Format because I forgot to do that (ugh).

* Add `storage-texture` to changelog.

* Add `render-to-texture` example.

* Not all the files got git added. Fixed it.

* Add `render-to-texture` to changelog.

* Make better readme's and add examples to said readme's.

* Oops. Put the example updates in the wrong place.

* Add `uniform-values` example.

* Apply clippy suggestions.

* Improved readme's and documentation.

* Fmt. Turning into the Joker rn.

* Make instructions for examples on the web more clear. \(Fmt and clippy happy\)

* hello-workgroups It doesn't work.

* Add basic comments and readme to hello-workgroups.

* Add hello-synchronization example. Currently doesn't have any tests but those should be added later.

* Forgot to check wasm compatibility for hello-synchronization. Fixed it.

* Add test for hello-synchronization.

* Make my examples downlevel defaults.

* Make uniform-values downlevel defaults. (Forgot to do that last commit.)

* Fix clippy doc complaints.

* Didn't fully fix the docs last commit. Got it here I think.

* Fix redundant bullet point in examples/hello-workgroups/README.md.

* Trim down the introduction section of examples/hello-workgroups/README.md.

* Add technical links section to examples/hello-workgroups/README.md.

* Use idiomatic Rust comments, break up big text wall into paragraphs, and fix some spelling errors.

* Move output image functions into examples/common and give output_image_wasm some upgrades.

* Modify changelog for moving output_image_native and output_image_wasm into wgpu-example.

* Fix output_image_wasm. (Formerly did not handle pre-existing output image targets.)

* Make a multiline comment be made of single lines to be more ideomatic.

* "Fix" more multiline comments. I think this is actually the last of them.

* Make the window a consistant, square size that's convenient for viewing.

* Make the window on uniform-values not endlessly poll, taking up 100% of the main thread in background at idle. Also, change layout a little and make native use nanos by default for logging.

* Make execute in hello-synchronization return a struct of vecs instead of using out parameters.

* Didn't realize the naming of wgpu_example::framework so I moved my common example utility functions into wgpu_example::utils.

* Add add_web_nothing_to_see_msg function to replace all the instances of adding "open the console" messages across the examples.

* Add small documentation to add_web_nothing_to_see_msg and change it to use h1 instead of p.

* Add documentation to output_image_native and output_image_wasm in examples/common.

* Do better logging for output image functions in wgpu-example::utils.

* Remove redundant append_child'ing of the output image element in wgpu-example::utils::output_image_wasm.

* Fix error regarding log message for having written the image in wgpu-example::utils::output_image_native.

* Fmt.

* In examples/README.md, re-arrange the examples in the graph to be in alphabetical order.

* Fix changlog item regarding wgpu-example::utils and the output image functions.

* Move all the added examples into one changelog item that lists all of them.

* Updated table in examples/README.md with new examples. Added new features to the table to accurately represent the examples.\n\nFor the new features, not all old examples may be fully represented.

* Fix inaccurate comment in hello-workgroups/src/shader.wgsl.

* Update examples/README.md to include basic descriptions of the basic examples as well as hints on how examples build off of each other.

* Remove `capture` example. See changelog entry for reasoning.

* Fix typo in hello-workgroups/shader.wgsl

* Change the method of vertex generation in the shader code of render-to-texture to make it more clear.

* Modify/correct message in repeated-compute/main.rs regarding the output staging buffer.

* Update message in uniform-values/main.rs about writing the app state struct to the input WGSL buffer.

* Add notice in repeated-compute/main.rs about why async channels are necessary (portability to WASM).

* Revise comment in uniform-values/main.rs about why we don't cast the struct using POD to be more clear.

* Change uniform-values to use encase for translating AppState to WGSL bytes.

* Cargo & Clippy: My two best friends.

* Add MIT-0 to the list of allowed liscences.

* Fix docs for wasm.

---------

Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
2023-10-08 02:05:51 -04:00

200 lines
6.6 KiB
Rust

//! This example assumes that you've seen hello-compute and or repeated-compute
//! and thus have a general understanding of what's going on here.
//!
//! There's an explainer on what this example does exactly and what workgroups
//! are and the meaning of `@workgroup(size_x, size_y, size_z)` in the
//! README. Also see commenting in shader.wgsl as well.
//!
//! Only parts specific to this example will be commented.
use wgpu::util::DeviceExt;
async fn run() {
let mut local_a = [0i32; 100];
for (i, e) in local_a.iter_mut().enumerate() {
*e = i as i32;
}
log::info!("Input a: {local_a:?}");
let mut local_b = [0i32; 100];
for (i, e) in local_b.iter_mut().enumerate() {
*e = i as i32 * 2;
}
log::info!("Input b: {local_b:?}");
let instance = wgpu::Instance::default();
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions::default())
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: wgpu::Features::empty(),
limits: wgpu::Limits::downlevel_defaults(),
},
None,
)
.await
.unwrap();
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("shader.wgsl"))),
});
let storage_buffer_a = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&local_a[..]),
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC,
});
let storage_buffer_b = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytemuck::cast_slice(&local_b[..]),
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC,
});
let output_staging_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: std::mem::size_of_val(&local_a) as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: storage_buffer_a.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: storage_buffer_b.as_entire_binding(),
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: None,
layout: Some(&pipeline_layout),
module: &shader,
entry_point: "main",
});
//----------------------------------------------------------
let mut command_encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
{
let mut compute_pass = command_encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: None,
timestamp_writes: None,
});
compute_pass.set_pipeline(&pipeline);
compute_pass.set_bind_group(0, &bind_group, &[]);
/* Note that since each workgroup will cover both arrays, we only need to
cover the length of one array. */
compute_pass.dispatch_workgroups(local_a.len() as u32, 1, 1);
}
queue.submit(Some(command_encoder.finish()));
//----------------------------------------------------------
get_data(
&mut local_a[..],
&storage_buffer_a,
&output_staging_buffer,
&device,
&queue,
)
.await;
get_data(
&mut local_b[..],
&storage_buffer_b,
&output_staging_buffer,
&device,
&queue,
)
.await;
log::info!("Output in A: {local_a:?}");
log::info!("Output in B: {local_b:?}");
}
async fn get_data<T: bytemuck::Pod>(
output: &mut [T],
storage_buffer: &wgpu::Buffer,
staging_buffer: &wgpu::Buffer,
device: &wgpu::Device,
queue: &wgpu::Queue,
) {
let mut command_encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
command_encoder.copy_buffer_to_buffer(
storage_buffer,
0,
staging_buffer,
0,
std::mem::size_of_val(output) as u64,
);
queue.submit(Some(command_encoder.finish()));
let buffer_slice = staging_buffer.slice(..);
let (sender, receiver) = futures_intrusive::channel::shared::oneshot_channel();
buffer_slice.map_async(wgpu::MapMode::Read, move |r| sender.send(r).unwrap());
device.poll(wgpu::Maintain::Wait);
receiver.receive().await.unwrap().unwrap();
output.copy_from_slice(bytemuck::cast_slice(&buffer_slice.get_mapped_range()[..]));
staging_buffer.unmap();
}
fn main() {
#[cfg(not(target_arch = "wasm32"))]
{
env_logger::builder()
.filter_level(log::LevelFilter::Info)
.format_timestamp_nanos()
.init();
pollster::block_on(run());
}
#[cfg(target_arch = "wasm32")]
{
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
console_log::init_with_level(log::Level::Info).expect("could not initialize logger");
wgpu_example::utils::add_web_nothing_to_see_msg();
wasm_bindgen_futures::spawn_local(run());
}
}