mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
633 lines
23 KiB
Rust
633 lines
23 KiB
Rust
use std::sync::Arc;
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use wgpu::{Instance, Surface};
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use winit::{
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dpi::PhysicalSize,
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event::{Event, KeyEvent, StartCause, WindowEvent},
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event_loop::{EventLoop, EventLoopWindowTarget},
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keyboard::{Key, NamedKey},
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window::Window,
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};
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pub trait Example: 'static + Sized {
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const SRGB: bool = true;
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fn optional_features() -> wgpu::Features {
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wgpu::Features::empty()
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}
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fn required_features() -> wgpu::Features {
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wgpu::Features::empty()
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}
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fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
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wgpu::DownlevelCapabilities {
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flags: wgpu::DownlevelFlags::empty(),
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shader_model: wgpu::ShaderModel::Sm5,
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..wgpu::DownlevelCapabilities::default()
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}
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}
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fn required_limits() -> wgpu::Limits {
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wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
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}
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fn init(
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config: &wgpu::SurfaceConfiguration,
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adapter: &wgpu::Adapter,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self;
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fn resize(
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&mut self,
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config: &wgpu::SurfaceConfiguration,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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);
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fn update(&mut self, event: WindowEvent);
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fn render(&mut self, view: &wgpu::TextureView, device: &wgpu::Device, queue: &wgpu::Queue);
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}
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// Initialize logging in platform dependant ways.
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fn init_logger() {
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cfg_if::cfg_if! {
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if #[cfg(target_arch = "wasm32")] {
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// As we don't have an environment to pull logging level from, we use the query string.
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let query_string = web_sys::window().unwrap().location().search().unwrap();
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let query_level: Option<log::LevelFilter> = parse_url_query_string(&query_string, "RUST_LOG")
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.and_then(|x| x.parse().ok());
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// We keep wgpu at Error level, as it's very noisy.
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let base_level = query_level.unwrap_or(log::LevelFilter::Info);
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let wgpu_level = query_level.unwrap_or(log::LevelFilter::Error);
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// On web, we use fern, as console_log doesn't have filtering on a per-module level.
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fern::Dispatch::new()
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.level(base_level)
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.level_for("wgpu_core", wgpu_level)
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.level_for("wgpu_hal", wgpu_level)
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.level_for("naga", wgpu_level)
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.chain(fern::Output::call(console_log::log))
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.apply()
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.unwrap();
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std::panic::set_hook(Box::new(console_error_panic_hook::hook));
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} else {
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// parse_default_env will read the RUST_LOG environment variable and apply it on top
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// of these default filters.
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env_logger::builder()
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.filter_level(log::LevelFilter::Info)
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// We keep wgpu at Error level, as it's very noisy.
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.filter_module("wgpu_core", log::LevelFilter::Info)
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.filter_module("wgpu_hal", log::LevelFilter::Error)
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.filter_module("naga", log::LevelFilter::Error)
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.parse_default_env()
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.init();
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}
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}
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}
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struct EventLoopWrapper {
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event_loop: EventLoop<()>,
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window: Arc<Window>,
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}
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impl EventLoopWrapper {
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pub fn new(title: &str) -> Self {
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let event_loop = EventLoop::new().unwrap();
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let mut builder = winit::window::WindowBuilder::new();
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#[cfg(target_arch = "wasm32")]
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{
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use wasm_bindgen::JsCast;
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use winit::platform::web::WindowBuilderExtWebSys;
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let canvas = web_sys::window()
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.unwrap()
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.document()
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.unwrap()
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.get_element_by_id("canvas")
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.unwrap()
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.dyn_into::<web_sys::HtmlCanvasElement>()
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.unwrap();
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builder = builder.with_canvas(Some(canvas));
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}
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builder = builder.with_title(title);
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let window = Arc::new(builder.build(&event_loop).unwrap());
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Self { event_loop, window }
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}
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}
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/// Wrapper type which manages the surface and surface configuration.
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///
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/// As surface usage varies per platform, wrapping this up cleans up the event loop code.
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struct SurfaceWrapper {
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surface: Option<wgpu::Surface<'static>>,
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config: Option<wgpu::SurfaceConfiguration>,
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}
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impl SurfaceWrapper {
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/// Create a new surface wrapper with no surface or configuration.
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fn new() -> Self {
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Self {
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surface: None,
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config: None,
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}
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}
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/// Called after the instance is created, but before we request an adapter.
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///
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/// On wasm, we need to create the surface here, as the WebGL backend needs
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/// a surface (and hence a canvas) to be present to create the adapter.
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///
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/// We cannot unconditionally create a surface here, as Android requires
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/// us to wait until we recieve the `Resumed` event to do so.
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fn pre_adapter(&mut self, instance: &Instance, window: Arc<Window>) {
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if cfg!(target_arch = "wasm32") {
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self.surface = Some(instance.create_surface(window).unwrap());
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}
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}
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/// Check if the event is the start condition for the surface.
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fn start_condition(e: &Event<()>) -> bool {
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match e {
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// On all other platforms, we can create the surface immediately.
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Event::NewEvents(StartCause::Init) => !cfg!(target_os = "android"),
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// On android we need to wait for a resumed event to create the surface.
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Event::Resumed => cfg!(target_os = "android"),
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_ => false,
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}
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}
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/// Called when an event which matches [`Self::start_condition`] is recieved.
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///
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/// On all native platforms, this is where we create the surface.
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///
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/// Additionally, we configure the surface based on the (now valid) window size.
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fn resume(&mut self, context: &ExampleContext, window: Arc<Window>, srgb: bool) {
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// Window size is only actually valid after we enter the event loop.
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let window_size = window.inner_size();
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let width = window_size.width.max(1);
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let height = window_size.height.max(1);
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log::info!("Surface resume {window_size:?}");
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// We didn't create the surface in pre_adapter, so we need to do so now.
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if !cfg!(target_arch = "wasm32") {
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self.surface = Some(context.instance.create_surface(window).unwrap());
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}
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// From here on, self.surface should be Some.
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let surface = self.surface.as_ref().unwrap();
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// Get the default configuration,
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let mut config = surface
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.get_default_config(&context.adapter, width, height)
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.expect("Surface isn't supported by the adapter.");
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if srgb {
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// Not all platforms (WebGPU) support sRGB swapchains, so we need to use view formats
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let view_format = config.format.add_srgb_suffix();
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config.view_formats.push(view_format);
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} else {
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// All platforms support non-sRGB swapchains, so we can just use the format directly.
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let format = config.format.remove_srgb_suffix();
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config.format = format;
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config.view_formats.push(format);
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};
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surface.configure(&context.device, &config);
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self.config = Some(config);
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}
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/// Resize the surface, making sure to not resize to zero.
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fn resize(&mut self, context: &ExampleContext, size: PhysicalSize<u32>) {
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log::info!("Surface resize {size:?}");
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let config = self.config.as_mut().unwrap();
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config.width = size.width.max(1);
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config.height = size.height.max(1);
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let surface = self.surface.as_ref().unwrap();
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surface.configure(&context.device, config);
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}
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/// Acquire the next surface texture.
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fn acquire(&mut self, context: &ExampleContext) -> wgpu::SurfaceTexture {
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let surface = self.surface.as_ref().unwrap();
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match surface.get_current_texture() {
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Ok(frame) => frame,
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// If we timed out, just try again
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Err(wgpu::SurfaceError::Timeout) => surface
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.get_current_texture()
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.expect("Failed to acquire next surface texture!"),
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Err(
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// If the surface is outdated, or was lost, reconfigure it.
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wgpu::SurfaceError::Outdated
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| wgpu::SurfaceError::Lost
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// If OutOfMemory happens, reconfiguring may not help, but we might as well try
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| wgpu::SurfaceError::OutOfMemory,
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) => {
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surface.configure(&context.device, self.config());
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surface
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.get_current_texture()
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.expect("Failed to acquire next surface texture!")
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}
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}
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}
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/// On suspend on android, we drop the surface, as it's no longer valid.
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///
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/// A suspend event is always followed by at least one resume event.
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fn suspend(&mut self) {
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if cfg!(target_os = "android") {
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self.surface = None;
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}
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}
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fn get(&self) -> Option<&Surface> {
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self.surface.as_ref()
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}
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fn config(&self) -> &wgpu::SurfaceConfiguration {
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self.config.as_ref().unwrap()
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}
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}
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/// Context containing global wgpu resources.
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struct ExampleContext {
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instance: wgpu::Instance,
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adapter: wgpu::Adapter,
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device: wgpu::Device,
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queue: wgpu::Queue,
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}
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impl ExampleContext {
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/// Initializes the example context.
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async fn init_async<E: Example>(surface: &mut SurfaceWrapper, window: Arc<Window>) -> Self {
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log::info!("Initializing wgpu...");
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let backends = wgpu::util::backend_bits_from_env().unwrap_or_default();
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let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
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let gles_minor_version = wgpu::util::gles_minor_version_from_env().unwrap_or_default();
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends,
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flags: wgpu::InstanceFlags::from_build_config().with_env(),
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dx12_shader_compiler,
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gles_minor_version,
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});
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surface.pre_adapter(&instance, window);
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let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, surface.get())
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.await
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.expect("No suitable GPU adapters found on the system!");
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let adapter_info = adapter.get_info();
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log::info!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
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let optional_features = E::optional_features();
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let required_features = E::required_features();
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let adapter_features = adapter.features();
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assert!(
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adapter_features.contains(required_features),
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"Adapter does not support required features for this example: {:?}",
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required_features - adapter_features
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);
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let required_downlevel_capabilities = E::required_downlevel_capabilities();
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let downlevel_capabilities = adapter.get_downlevel_capabilities();
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assert!(
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downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
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"Adapter does not support the minimum shader model required to run this example: {:?}",
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required_downlevel_capabilities.shader_model
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);
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assert!(
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downlevel_capabilities
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.flags
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.contains(required_downlevel_capabilities.flags),
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"Adapter does not support the downlevel capabilities required to run this example: {:?}",
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required_downlevel_capabilities.flags - downlevel_capabilities.flags
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);
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// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
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let needed_limits = E::required_limits().using_resolution(adapter.limits());
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let trace_dir = std::env::var("WGPU_TRACE");
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: (optional_features & adapter_features) | required_features,
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required_limits: needed_limits,
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},
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trace_dir.ok().as_ref().map(std::path::Path::new),
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)
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.await
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.expect("Unable to find a suitable GPU adapter!");
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Self {
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instance,
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adapter,
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device,
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queue,
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}
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}
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}
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struct FrameCounter {
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// Instant of the last time we printed the frame time.
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last_printed_instant: web_time::Instant,
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// Number of frames since the last time we printed the frame time.
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frame_count: u32,
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}
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impl FrameCounter {
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fn new() -> Self {
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Self {
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last_printed_instant: web_time::Instant::now(),
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frame_count: 0,
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}
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}
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fn update(&mut self) {
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self.frame_count += 1;
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let new_instant = web_time::Instant::now();
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let elapsed_secs = (new_instant - self.last_printed_instant).as_secs_f32();
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if elapsed_secs > 1.0 {
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let elapsed_ms = elapsed_secs * 1000.0;
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let frame_time = elapsed_ms / self.frame_count as f32;
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let fps = self.frame_count as f32 / elapsed_secs;
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log::info!("Frame time {:.2}ms ({:.1} FPS)", frame_time, fps);
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self.last_printed_instant = new_instant;
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self.frame_count = 0;
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}
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}
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}
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async fn start<E: Example>(title: &str) {
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init_logger();
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let window_loop = EventLoopWrapper::new(title);
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let mut surface = SurfaceWrapper::new();
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let context = ExampleContext::init_async::<E>(&mut surface, window_loop.window.clone()).await;
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let mut frame_counter = FrameCounter::new();
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// We wait to create the example until we have a valid surface.
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let mut example = None;
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cfg_if::cfg_if! {
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if #[cfg(target_arch = "wasm32")] {
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use winit::platform::web::EventLoopExtWebSys;
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let event_loop_function = EventLoop::spawn;
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} else {
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let event_loop_function = EventLoop::run;
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}
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}
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log::info!("Entering event loop...");
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// On native this is a result, but on wasm it's a unit type.
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#[allow(clippy::let_unit_value)]
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let _ = (event_loop_function)(
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window_loop.event_loop,
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move |event: Event<()>, target: &EventLoopWindowTarget<()>| {
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match event {
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ref e if SurfaceWrapper::start_condition(e) => {
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surface.resume(&context, window_loop.window.clone(), E::SRGB);
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// If we haven't created the example yet, do so now.
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if example.is_none() {
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example = Some(E::init(
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surface.config(),
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&context.adapter,
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&context.device,
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&context.queue,
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));
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}
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}
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Event::Suspended => {
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surface.suspend();
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}
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::Resized(size) => {
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surface.resize(&context, size);
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example.as_mut().unwrap().resize(
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surface.config(),
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&context.device,
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&context.queue,
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);
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window_loop.window.request_redraw();
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}
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WindowEvent::KeyboardInput {
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event:
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KeyEvent {
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logical_key: Key::Named(NamedKey::Escape),
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..
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},
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..
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}
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| WindowEvent::CloseRequested => {
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target.exit();
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}
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#[cfg(not(target_arch = "wasm32"))]
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WindowEvent::KeyboardInput {
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event:
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KeyEvent {
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logical_key: Key::Character(s),
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..
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},
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..
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} if s == "r" => {
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println!("{:#?}", context.instance.generate_report());
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}
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WindowEvent::RedrawRequested => {
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// On MacOS, currently redraw requested comes in _before_ Init does.
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// If this happens, just drop the requested redraw on the floor.
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//
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// See https://github.com/rust-windowing/winit/issues/3235 for some discussion
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if example.is_none() {
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return;
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}
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frame_counter.update();
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let frame = surface.acquire(&context);
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let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
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format: Some(surface.config().view_formats[0]),
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..wgpu::TextureViewDescriptor::default()
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});
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example
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.as_mut()
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.unwrap()
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.render(&view, &context.device, &context.queue);
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frame.present();
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window_loop.window.request_redraw();
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}
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_ => example.as_mut().unwrap().update(event),
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},
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_ => {}
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}
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},
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);
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}
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|
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pub fn run<E: Example>(title: &'static str) {
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cfg_if::cfg_if! {
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if #[cfg(target_arch = "wasm32")] {
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wasm_bindgen_futures::spawn_local(async move { start::<E>(title).await })
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} else {
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pollster::block_on(start::<E>(title));
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}
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}
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}
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#[cfg(target_arch = "wasm32")]
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/// Parse the query string as returned by `web_sys::window()?.location().search()?` and get a
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/// specific key out of it.
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pub fn parse_url_query_string<'a>(query: &'a str, search_key: &str) -> Option<&'a str> {
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let query_string = query.strip_prefix('?')?;
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for pair in query_string.split('&') {
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let mut pair = pair.split('=');
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let key = pair.next()?;
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let value = pair.next()?;
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if key == search_key {
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return Some(value);
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}
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}
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None
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}
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#[cfg(test)]
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pub use wgpu_test::image::ComparisonType;
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#[cfg(test)]
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#[derive(Clone)]
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pub struct ExampleTestParams<E> {
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pub name: &'static str,
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// Path to the reference image, relative to the root of the repo.
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pub image_path: &'static str,
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pub width: u32,
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pub height: u32,
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pub optional_features: wgpu::Features,
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pub base_test_parameters: wgpu_test::TestParameters,
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/// Comparisons against FLIP statistics that determine if the test passes or fails.
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pub comparisons: &'static [ComparisonType],
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pub _phantom: std::marker::PhantomData<E>,
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}
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#[cfg(test)]
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impl<E: Example + wgpu::WasmNotSendSync> From<ExampleTestParams<E>>
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for wgpu_test::GpuTestConfiguration
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{
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fn from(params: ExampleTestParams<E>) -> Self {
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wgpu_test::GpuTestConfiguration::new()
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.name(params.name)
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.parameters({
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assert_eq!(params.width % 64, 0, "width needs to be aligned 64");
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|
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let features = E::required_features() | params.optional_features;
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|
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|
params.base_test_parameters.clone().features(features)
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|
})
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|
.run_async(move |ctx| async move {
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let format = if E::SRGB {
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|
wgpu::TextureFormat::Rgba8UnormSrgb
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|
} else {
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|
wgpu::TextureFormat::Rgba8Unorm
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|
};
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|
let dst_texture = ctx.device.create_texture(&wgpu::TextureDescriptor {
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|
label: Some("destination"),
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|
size: wgpu::Extent3d {
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|
width: params.width,
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|
height: params.height,
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|
depth_or_array_layers: 1,
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|
},
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|
mip_level_count: 1,
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|
sample_count: 1,
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|
dimension: wgpu::TextureDimension::D2,
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|
format,
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|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
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|
view_formats: &[],
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|
});
|
|
|
|
let dst_view = dst_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
|
|
|
let dst_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor {
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|
label: Some("image map buffer"),
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|
size: params.width as u64 * params.height as u64 * 4,
|
|
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
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|
mapped_at_creation: false,
|
|
});
|
|
|
|
let mut example = E::init(
|
|
&wgpu::SurfaceConfiguration {
|
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
format,
|
|
width: params.width,
|
|
height: params.height,
|
|
desired_maximum_frame_latency: 2,
|
|
present_mode: wgpu::PresentMode::Fifo,
|
|
alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
|
view_formats: vec![format],
|
|
},
|
|
&ctx.adapter,
|
|
&ctx.device,
|
|
&ctx.queue,
|
|
);
|
|
|
|
example.render(&dst_view, &ctx.device, &ctx.queue);
|
|
|
|
let mut cmd_buf = ctx
|
|
.device
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
|
|
|
|
cmd_buf.copy_texture_to_buffer(
|
|
wgpu::ImageCopyTexture {
|
|
texture: &dst_texture,
|
|
mip_level: 0,
|
|
origin: wgpu::Origin3d::ZERO,
|
|
aspect: wgpu::TextureAspect::All,
|
|
},
|
|
wgpu::ImageCopyBuffer {
|
|
buffer: &dst_buffer,
|
|
layout: wgpu::ImageDataLayout {
|
|
offset: 0,
|
|
bytes_per_row: Some(params.width * 4),
|
|
rows_per_image: None,
|
|
},
|
|
},
|
|
wgpu::Extent3d {
|
|
width: params.width,
|
|
height: params.height,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
);
|
|
|
|
ctx.queue.submit(Some(cmd_buf.finish()));
|
|
|
|
let dst_buffer_slice = dst_buffer.slice(..);
|
|
dst_buffer_slice.map_async(wgpu::MapMode::Read, |_| ());
|
|
ctx.async_poll(wgpu::Maintain::wait())
|
|
.await
|
|
.panic_on_timeout();
|
|
let bytes = dst_buffer_slice.get_mapped_range().to_vec();
|
|
|
|
wgpu_test::image::compare_image_output(
|
|
dbg!(env!("CARGO_MANIFEST_DIR").to_string() + "/../" + params.image_path),
|
|
&ctx.adapter_info,
|
|
params.width,
|
|
params.height,
|
|
&bytes,
|
|
params.comparisons,
|
|
)
|
|
.await;
|
|
})
|
|
}
|
|
}
|