mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
414 lines
16 KiB
Rust
414 lines
16 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*! This is a player library for WebGPU traces.
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*
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* # Notes
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* - we call device_maintain_ids() before creating any refcounted resource,
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* which is basically everything except for BGL and shader modules,
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* so that we don't accidentally try to use the same ID.
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!*/
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use wgc::device::trace;
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use std::{ffi::CString, fmt::Debug, fs, marker::PhantomData, path::Path, ptr};
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#[macro_export]
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macro_rules! gfx_select {
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($id:expr => $global:ident.$method:ident( $($param:expr),+ )) => {
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match $id.backend() {
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#[cfg(not(any(target_os = "ios", target_os = "macos")))]
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wgt::Backend::Vulkan => $global.$method::<wgc::backend::Vulkan>( $($param),+ ),
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#[cfg(any(target_os = "ios", target_os = "macos"))]
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wgt::Backend::Metal => $global.$method::<wgc::backend::Metal>( $($param),+ ),
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#[cfg(windows)]
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wgt::Backend::Dx12 => $global.$method::<wgc::backend::Dx12>( $($param),+ ),
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#[cfg(windows)]
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wgt::Backend::Dx11 => $global.$method::<wgc::backend::Dx11>( $($param),+ ),
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_ => unreachable!()
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}
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};
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}
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struct Label(Option<CString>);
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impl Label {
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fn new(text: &str) -> Self {
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Self(if text.is_empty() {
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None
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} else {
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Some(CString::new(text).expect("invalid label"))
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})
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}
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fn as_ptr(&self) -> *const std::os::raw::c_char {
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match self.0 {
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Some(ref c_string) => c_string.as_ptr(),
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None => ptr::null(),
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}
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}
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}
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#[derive(Debug)]
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pub struct IdentityPassThrough<I>(PhantomData<I>);
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impl<I: Clone + Debug + wgc::id::TypedId> wgc::hub::IdentityHandler<I> for IdentityPassThrough<I> {
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type Input = I;
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fn process(&self, id: I, backend: wgt::Backend) -> I {
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let (index, epoch, _backend) = id.unzip();
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I::zip(index, epoch, backend)
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}
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fn free(&self, _id: I) {}
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}
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pub struct IdentityPassThroughFactory;
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impl<I: Clone + Debug + wgc::id::TypedId> wgc::hub::IdentityHandlerFactory<I>
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for IdentityPassThroughFactory
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{
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type Filter = IdentityPassThrough<I>;
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fn spawn(&self, _min_index: u32) -> Self::Filter {
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IdentityPassThrough(PhantomData)
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}
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}
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impl wgc::hub::GlobalIdentityHandlerFactory for IdentityPassThroughFactory {}
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pub trait GlobalPlay {
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fn encode_commands<B: wgc::hub::GfxBackend>(
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&self,
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encoder: wgc::id::CommandEncoderId,
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commands: Vec<trace::Command>,
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) -> wgc::id::CommandBufferId;
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fn process<B: wgc::hub::GfxBackend>(
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&self,
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device: wgc::id::DeviceId,
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action: trace::Action,
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dir: &Path,
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comb_manager: &mut wgc::hub::IdentityManager,
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);
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}
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impl GlobalPlay for wgc::hub::Global<IdentityPassThroughFactory> {
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fn encode_commands<B: wgc::hub::GfxBackend>(
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&self,
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encoder: wgc::id::CommandEncoderId,
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commands: Vec<trace::Command>,
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) -> wgc::id::CommandBufferId {
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for command in commands {
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match command {
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trace::Command::CopyBufferToBuffer {
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src,
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src_offset,
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dst,
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dst_offset,
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size,
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} => self
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.command_encoder_copy_buffer_to_buffer::<B>(
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encoder, src, src_offset, dst, dst_offset, size,
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)
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.unwrap(),
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trace::Command::CopyBufferToTexture { src, dst, size } => self
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.command_encoder_copy_buffer_to_texture::<B>(encoder, &src, &dst, &size)
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.unwrap(),
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trace::Command::CopyTextureToBuffer { src, dst, size } => self
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.command_encoder_copy_texture_to_buffer::<B>(encoder, &src, &dst, &size)
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.unwrap(),
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trace::Command::CopyTextureToTexture { src, dst, size } => self
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.command_encoder_copy_texture_to_texture::<B>(encoder, &src, &dst, &size)
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.unwrap(),
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trace::Command::RunComputePass { base } => {
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self.command_encoder_run_compute_pass_impl::<B>(encoder, base.as_ref())
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.unwrap();
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}
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trace::Command::RunRenderPass {
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base,
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target_colors,
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target_depth_stencil,
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} => {
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self.command_encoder_run_render_pass_impl::<B>(
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encoder,
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base.as_ref(),
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&target_colors,
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target_depth_stencil.as_ref(),
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)
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.unwrap();
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}
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}
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}
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self.command_encoder_finish::<B>(encoder, &wgt::CommandBufferDescriptor { todo: 0 })
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}
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fn process<B: wgc::hub::GfxBackend>(
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&self,
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device: wgc::id::DeviceId,
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action: trace::Action,
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dir: &Path,
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comb_manager: &mut wgc::hub::IdentityManager,
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) {
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use wgc::device::trace::Action as A;
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match action {
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A::Init { .. } => panic!("Unexpected Action::Init: has to be the first action only"),
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A::CreateSwapChain { .. } | A::PresentSwapChain(_) => {
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panic!("Unexpected SwapChain action: winit feature is not enabled")
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}
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A::CreateBuffer { id, desc } => {
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let label = Label::new(&desc.label);
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self.device_maintain_ids::<B>(device);
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self.device_create_buffer::<B>(device, &desc.map_label(|_| label.as_ptr()), id);
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}
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A::DestroyBuffer(id) => {
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self.buffer_destroy::<B>(id);
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}
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A::CreateTexture { id, desc } => {
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let label = Label::new(&desc.label);
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self.device_maintain_ids::<B>(device);
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self.device_create_texture::<B>(device, &desc.map_label(|_| label.as_ptr()), id);
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}
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A::DestroyTexture(id) => {
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self.texture_destroy::<B>(id);
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}
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A::CreateTextureView {
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id,
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parent_id,
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desc,
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} => {
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let label = desc.as_ref().map_or(Label(None), |d| Label::new(&d.label));
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self.device_maintain_ids::<B>(device);
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self.texture_create_view::<B>(
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parent_id,
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desc.map(|d| d.map_label(|_| label.as_ptr())).as_ref(),
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id,
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);
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}
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A::DestroyTextureView(id) => {
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self.texture_view_destroy::<B>(id);
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}
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A::CreateSampler { id, desc } => {
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let label = Label::new(&desc.label);
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self.device_maintain_ids::<B>(device);
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self.device_create_sampler::<B>(device, &desc.map_label(|_| label.as_ptr()), id);
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}
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A::DestroySampler(id) => {
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self.sampler_destroy::<B>(id);
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}
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A::GetSwapChainTexture { id, parent_id } => {
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if let Some(id) = id {
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self.swap_chain_get_current_texture_view::<B>(parent_id, id)
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.unwrap()
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.view_id
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.unwrap();
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}
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}
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A::CreateBindGroupLayout {
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id,
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ref label,
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ref entries,
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} => {
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self.device_create_bind_group_layout::<B>(
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device,
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&wgt::BindGroupLayoutDescriptor {
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label: Some(label),
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entries,
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},
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id,
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)
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.unwrap();
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}
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A::DestroyBindGroupLayout(id) => {
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self.bind_group_layout_destroy::<B>(id);
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}
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A::CreatePipelineLayout {
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id,
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bind_group_layouts,
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push_constant_ranges,
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} => {
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self.device_maintain_ids::<B>(device);
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self.device_create_pipeline_layout::<B>(
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device,
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&wgt::PipelineLayoutDescriptor {
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bind_group_layouts: &bind_group_layouts,
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push_constant_ranges: &push_constant_ranges,
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},
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id,
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)
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.unwrap();
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}
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A::DestroyPipelineLayout(id) => {
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self.pipeline_layout_destroy::<B>(id);
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}
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A::CreateBindGroup {
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id,
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label,
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layout_id,
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entries,
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} => {
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use wgc::binding_model as bm;
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let entry_vec = entries
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.iter()
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.map(|(binding, res)| wgc::binding_model::BindGroupEntry {
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binding: *binding,
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resource: match *res {
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trace::BindingResource::Buffer { id, offset, size } => {
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bm::BindingResource::Buffer(bm::BufferBinding {
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buffer_id: id,
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offset,
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size,
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})
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}
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trace::BindingResource::Sampler(id) => bm::BindingResource::Sampler(id),
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trace::BindingResource::TextureView(id) => {
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bm::BindingResource::TextureView(id)
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}
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trace::BindingResource::TextureViewArray(ref binding_array) => {
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bm::BindingResource::TextureViewArray(binding_array)
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}
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},
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})
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.collect::<Vec<_>>();
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self.device_maintain_ids::<B>(device);
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self.device_create_bind_group::<B>(
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device,
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&wgc::binding_model::BindGroupDescriptor {
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label: Some(&label),
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layout: layout_id,
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entries: &entry_vec,
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},
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id,
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)
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.unwrap();
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}
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A::DestroyBindGroup(id) => {
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self.bind_group_destroy::<B>(id);
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}
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A::CreateShaderModule { id, data } => {
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let byte_vec = fs::read(dir.join(data)).unwrap();
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let spv = byte_vec
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.chunks(4)
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.map(|c| u32::from_le_bytes([c[0], c[1], c[2], c[3]]))
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.collect::<Vec<_>>();
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self.device_create_shader_module::<B>(
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device,
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wgc::pipeline::ShaderModuleSource::SpirV(&spv),
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id,
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);
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}
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A::DestroyShaderModule(id) => {
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self.shader_module_destroy::<B>(id);
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}
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A::CreateComputePipeline { id, desc } => {
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let compute_stage = desc.compute_stage.to_core();
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self.device_maintain_ids::<B>(device);
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self.device_create_compute_pipeline::<B>(
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device,
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&wgc::pipeline::ComputePipelineDescriptor {
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layout: desc.layout,
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compute_stage,
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},
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id,
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)
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.unwrap();
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}
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A::DestroyComputePipeline(id) => {
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self.compute_pipeline_destroy::<B>(id);
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}
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A::CreateRenderPipeline { id, desc } => {
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let vertex_stage = desc.vertex_stage.to_core();
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let fragment_stage = desc.fragment_stage.as_ref().map(|fs| fs.to_core());
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let vertex_buffers = desc
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.vertex_state
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.vertex_buffers
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.iter()
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.map(|vb| wgt::VertexBufferDescriptor {
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stride: vb.stride,
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step_mode: vb.step_mode,
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attributes: &vb.attributes,
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})
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.collect::<Vec<_>>();
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self.device_maintain_ids::<B>(device);
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self.device_create_render_pipeline::<B>(
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device,
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&wgc::pipeline::RenderPipelineDescriptor {
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layout: desc.layout,
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vertex_stage,
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fragment_stage,
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primitive_topology: desc.primitive_topology,
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rasterization_state: desc.rasterization_state,
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color_states: &desc.color_states,
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depth_stencil_state: desc.depth_stencil_state,
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vertex_state: wgt::VertexStateDescriptor {
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index_format: desc.vertex_state.index_format,
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vertex_buffers: &vertex_buffers,
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},
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sample_count: desc.sample_count,
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sample_mask: desc.sample_mask,
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alpha_to_coverage_enabled: desc.alpha_to_coverage_enabled,
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},
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id,
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)
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.unwrap();
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}
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A::DestroyRenderPipeline(id) => {
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self.render_pipeline_destroy::<B>(id);
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}
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A::CreateRenderBundle { id, desc, base } => {
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let label = Label::new(&desc.label);
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let bundle = wgc::command::RenderBundleEncoder::new(
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&wgt::RenderBundleEncoderDescriptor {
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label: None,
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color_formats: &desc.color_formats,
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depth_stencil_format: desc.depth_stencil_format,
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sample_count: desc.sample_count,
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},
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device,
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Some(base),
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)
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.unwrap();
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self.render_bundle_encoder_finish::<B>(
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bundle,
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&wgt::RenderBundleDescriptor {
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label: label.as_ptr(),
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},
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id,
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)
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.unwrap();
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}
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A::DestroyRenderBundle(id) => {
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self.render_bundle_destroy::<B>(id);
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}
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A::WriteBuffer {
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id,
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data,
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range,
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queued,
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} => {
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let bin = std::fs::read(dir.join(data)).unwrap();
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let size = (range.end - range.start) as usize;
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if queued {
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self.queue_write_buffer::<B>(device, id, range.start, &bin);
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} else {
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self.device_wait_for_buffer::<B>(device, id);
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self.device_set_buffer_sub_data::<B>(device, id, range.start, &bin[..size]);
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}
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}
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A::WriteTexture {
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to,
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data,
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layout,
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size,
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} => {
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let bin = std::fs::read(dir.join(data)).unwrap();
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self.queue_write_texture::<B>(device, &to, &bin, &layout, &size);
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}
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A::Submit(_index, commands) => {
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let encoder = self.device_create_command_encoder::<B>(
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device,
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&wgt::CommandEncoderDescriptor { label: ptr::null() },
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comb_manager.alloc(device.backend()),
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);
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let comb = self.encode_commands::<B>(encoder, commands);
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self.queue_submit::<B>(device, &[comb]);
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}
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}
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}
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}
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