Files
wgpu/src/lib.rs
2019-10-31 15:52:58 -04:00

91 lines
2.1 KiB
Rust

extern crate winapi;
#[macro_use]
extern crate bitflags;
use std::ffi::CStr;
use winapi::shared::dxgiformat;
use winapi::um::{d3d12, d3dcommon};
mod com;
mod command_allocator;
mod command_list;
mod debug;
mod descriptor;
mod device;
mod dxgi;
mod heap;
mod pso;
mod query;
mod queue;
mod resource;
mod sync;
pub use crate::com::*;
pub use crate::command_allocator::*;
pub use crate::command_list::*;
pub use crate::debug::*;
pub use crate::descriptor::*;
pub use crate::device::*;
pub use crate::dxgi::*;
pub use crate::heap::*;
pub use crate::pso::*;
pub use crate::query::*;
pub use crate::queue::*;
pub use crate::resource::*;
pub use crate::sync::*;
pub use winapi::shared::winerror::HRESULT;
pub type D3DResult<T> = (T, HRESULT);
pub type GpuAddress = d3d12::D3D12_GPU_VIRTUAL_ADDRESS;
pub type Format = dxgiformat::DXGI_FORMAT;
pub type Rect = d3d12::D3D12_RECT;
pub type NodeMask = u32;
/// Draw vertex count.
pub type VertexCount = u32;
/// Draw vertex base offset.
pub type VertexOffset = i32;
/// Draw number of indices.
pub type IndexCount = u32;
/// Draw number of instances.
pub type InstanceCount = u32;
/// Number of work groups.
pub type WorkGroupCount = [u32; 3];
pub type TextureAddressMode = [d3d12::D3D12_TEXTURE_ADDRESS_MODE; 3];
pub struct SampleDesc {
pub count: u32,
pub quality: u32,
}
#[repr(u32)]
pub enum FeatureLevel {
L9_1 = d3dcommon::D3D_FEATURE_LEVEL_9_1,
L9_2 = d3dcommon::D3D_FEATURE_LEVEL_9_2,
L9_3 = d3dcommon::D3D_FEATURE_LEVEL_9_3,
L10_0 = d3dcommon::D3D_FEATURE_LEVEL_10_0,
L10_1 = d3dcommon::D3D_FEATURE_LEVEL_10_1,
L11_0 = d3dcommon::D3D_FEATURE_LEVEL_11_0,
L11_1 = d3dcommon::D3D_FEATURE_LEVEL_11_1,
L12_0 = d3dcommon::D3D_FEATURE_LEVEL_12_0,
L12_1 = d3dcommon::D3D_FEATURE_LEVEL_12_1,
}
pub type Blob = self::com::WeakPtr<d3dcommon::ID3DBlob>;
pub type Error = self::com::WeakPtr<d3dcommon::ID3DBlob>;
impl Error {
pub unsafe fn as_c_str(&self) -> &CStr {
debug_assert!(!self.is_null());
let data = self.GetBufferPointer();
CStr::from_ptr(data as *const _ as *const _)
}
}
#[cfg(feature = "libloading")]
pub struct D3D12Lib {
lib: libloading::Library,
}