Files
wgpu/src/queue.rs
2018-08-26 16:07:26 +02:00

26 lines
653 B
Rust

use com::WeakPtr;
use sync::Fence;
use winapi::um::d3d12;
use HRESULT;
#[repr(u32)]
pub enum Priority {
Normal = d3d12::D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
High = d3d12::D3D12_COMMAND_QUEUE_PRIORITY_HIGH,
GlobalRealtime = d3d12::D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME,
}
bitflags! {
pub struct CommandQueueFlags: u32 {
const DISABLE_GPU_TIMEOUT = d3d12::D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT;
}
}
pub type CommandQueue = WeakPtr<d3d12::ID3D12CommandQueue>;
impl CommandQueue {
pub fn signal(&self, fence: Fence, value: u64) -> HRESULT {
unsafe { self.Signal(fence.as_mut_ptr(), value) }
}
}