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1511: Added storage texture array support. r=kvark a=ElectronicRU **Description** Arrays of storage images (*f*image*n*D in GLSL parlance) should now be supported. I also took the liberty to refactor texture format checking a bit, and tighten up sampled texture support detection for Metal as well. **Testing** Not completely sure what's the proper testing approach here, open to suggestions. Co-authored-by: Alex S <alex0player@gmail.com>