mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
* clippy --fix * elide lifetimes * fmt and more fixes * disable clippy::needless_borrowed_reference as it clashes with clippy::pattern_type_mismatch * missed flags for target=wasm32-unknown-unknown
2511 lines
98 KiB
Rust
2511 lines
98 KiB
Rust
use crate::{
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binding_model::BindError,
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command::{
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self,
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bind::Binder,
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end_pipeline_statistics_query,
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memory_init::{fixup_discarded_surfaces, SurfacesInDiscardState},
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BasePass, BasePassRef, BindGroupStateChange, CommandBuffer, CommandEncoderError,
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CommandEncoderStatus, DrawError, ExecutionError, MapPassErr, PassErrorScope, QueryResetMap,
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QueryUseError, RenderCommand, RenderCommandError, StateChange,
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},
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device::{
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AttachmentData, Device, MissingDownlevelFlags, MissingFeatures,
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RenderPassCompatibilityError, RenderPassContext,
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},
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error::{ErrorFormatter, PrettyError},
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hub::{Global, GlobalIdentityHandlerFactory, HalApi, Storage, Token},
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id,
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init_tracker::{MemoryInitKind, TextureInitRange, TextureInitTrackerAction},
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pipeline::{self, PipelineFlags},
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resource::{self, Buffer, Texture, TextureView},
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track::{TextureSelector, UsageConflict, UsageScope},
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validation::{
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check_buffer_usage, check_texture_usage, MissingBufferUsageError, MissingTextureUsageError,
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},
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Label, Stored,
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};
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use arrayvec::ArrayVec;
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use hal::CommandEncoder as _;
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use thiserror::Error;
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use wgt::{
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BufferAddress, BufferSize, BufferUsages, Color, IndexFormat, TextureUsages,
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TextureViewDimension, VertexStepMode,
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};
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#[cfg(any(feature = "serial-pass", feature = "replay"))]
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use serde::Deserialize;
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#[cfg(any(feature = "serial-pass", feature = "trace"))]
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use serde::Serialize;
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use std::{borrow::Cow, fmt, iter, marker::PhantomData, mem, num::NonZeroU32, ops::Range, str};
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use super::{memory_init::TextureSurfaceDiscard, CommandBufferTextureMemoryActions};
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/// Operation to perform to the output attachment at the start of a renderpass.
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
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#[cfg_attr(any(feature = "serial-pass", feature = "trace"), derive(Serialize))]
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#[cfg_attr(any(feature = "serial-pass", feature = "replay"), derive(Deserialize))]
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#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
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pub enum LoadOp {
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/// Clear the output attachment with the clear color. Clearing is faster than loading.
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Clear = 0,
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/// Do not clear output attachment.
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Load = 1,
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}
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/// Operation to perform to the output attachment at the end of a renderpass.
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
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#[cfg_attr(any(feature = "serial-pass", feature = "trace"), derive(Serialize))]
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#[cfg_attr(any(feature = "serial-pass", feature = "replay"), derive(Deserialize))]
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#[cfg_attr(feature = "serde", serde(rename_all = "kebab-case"))]
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pub enum StoreOp {
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/// Discards the content of the render target.
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///
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/// If you don't care about the contents of the target, this can be faster.
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Discard = 0,
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/// Store the result of the renderpass.
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Store = 1,
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}
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/// Describes an individual channel within a render pass, such as color, depth, or stencil.
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#[repr(C)]
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#[derive(Clone, Debug, Eq, PartialEq)]
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#[cfg_attr(any(feature = "serial-pass", feature = "trace"), derive(Serialize))]
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#[cfg_attr(any(feature = "serial-pass", feature = "replay"), derive(Deserialize))]
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pub struct PassChannel<V> {
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/// Operation to perform to the output attachment at the start of a
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/// renderpass.
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///
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/// This must be clear if it is the first renderpass rendering to a swap
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/// chain image.
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pub load_op: LoadOp,
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/// Operation to perform to the output attachment at the end of a renderpass.
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pub store_op: StoreOp,
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/// If load_op is [`LoadOp::Clear`], the attachment will be cleared to this
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/// color.
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pub clear_value: V,
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/// If true, the relevant channel is not changed by a renderpass, and the
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/// corresponding attachment can be used inside the pass by other read-only
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/// usages.
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pub read_only: bool,
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}
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impl<V> PassChannel<V> {
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fn hal_ops(&self) -> hal::AttachmentOps {
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let mut ops = hal::AttachmentOps::empty();
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match self.load_op {
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LoadOp::Load => ops |= hal::AttachmentOps::LOAD,
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LoadOp::Clear => (),
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};
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match self.store_op {
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StoreOp::Store => ops |= hal::AttachmentOps::STORE,
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StoreOp::Discard => (),
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};
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ops
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}
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}
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/// Describes a color attachment to a render pass.
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#[repr(C)]
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#[derive(Clone, Debug, PartialEq)]
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#[cfg_attr(any(feature = "serial-pass", feature = "trace"), derive(Serialize))]
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#[cfg_attr(any(feature = "serial-pass", feature = "replay"), derive(Deserialize))]
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pub struct RenderPassColorAttachment {
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/// The view to use as an attachment.
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pub view: id::TextureViewId,
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/// The view that will receive the resolved output if multisampling is used.
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pub resolve_target: Option<id::TextureViewId>,
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/// What operations will be performed on this color attachment.
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pub channel: PassChannel<Color>,
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}
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/// Describes a depth/stencil attachment to a render pass.
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#[repr(C)]
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#[derive(Clone, Debug, PartialEq)]
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#[cfg_attr(any(feature = "serial-pass", feature = "trace"), derive(Serialize))]
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#[cfg_attr(any(feature = "serial-pass", feature = "replay"), derive(Deserialize))]
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pub struct RenderPassDepthStencilAttachment {
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/// The view to use as an attachment.
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pub view: id::TextureViewId,
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/// What operations will be performed on the depth part of the attachment.
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pub depth: PassChannel<f32>,
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/// What operations will be performed on the stencil part of the attachment.
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pub stencil: PassChannel<u32>,
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}
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impl RenderPassDepthStencilAttachment {
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/// Validate the given aspects' read-only flags against their load
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/// and store ops.
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///
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/// When an aspect is read-only, its load and store ops must be
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/// `LoadOp::Load` and `StoreOp::Store`.
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///
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/// On success, return a pair `(depth, stencil)` indicating
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/// whether the depth and stencil passes are read-only.
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fn depth_stencil_read_only(
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&self,
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aspects: hal::FormatAspects,
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) -> Result<(bool, bool), RenderPassErrorInner> {
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let mut depth_read_only = true;
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let mut stencil_read_only = true;
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if aspects.contains(hal::FormatAspects::DEPTH) {
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if self.depth.read_only
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&& (self.depth.load_op, self.depth.store_op) != (LoadOp::Load, StoreOp::Store)
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{
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return Err(RenderPassErrorInner::InvalidDepthOps);
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}
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depth_read_only = self.depth.read_only;
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}
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if aspects.contains(hal::FormatAspects::STENCIL) {
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if self.stencil.read_only
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&& (self.stencil.load_op, self.stencil.store_op) != (LoadOp::Load, StoreOp::Store)
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{
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return Err(RenderPassErrorInner::InvalidStencilOps);
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}
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stencil_read_only = self.stencil.read_only;
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}
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Ok((depth_read_only, stencil_read_only))
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}
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}
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/// Describes the attachments of a render pass.
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#[derive(Clone, Debug, Default, PartialEq)]
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pub struct RenderPassDescriptor<'a> {
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pub label: Label<'a>,
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/// The color attachments of the render pass.
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pub color_attachments: Cow<'a, [Option<RenderPassColorAttachment>]>,
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/// The depth and stencil attachment of the render pass, if any.
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pub depth_stencil_attachment: Option<&'a RenderPassDepthStencilAttachment>,
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}
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#[cfg_attr(feature = "serial-pass", derive(Deserialize, Serialize))]
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pub struct RenderPass {
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base: BasePass<RenderCommand>,
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parent_id: id::CommandEncoderId,
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color_targets: ArrayVec<Option<RenderPassColorAttachment>, { hal::MAX_COLOR_ATTACHMENTS }>,
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depth_stencil_target: Option<RenderPassDepthStencilAttachment>,
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// Resource binding dedupe state.
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#[cfg_attr(feature = "serial-pass", serde(skip))]
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current_bind_groups: BindGroupStateChange,
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#[cfg_attr(feature = "serial-pass", serde(skip))]
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current_pipeline: StateChange<id::RenderPipelineId>,
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}
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impl RenderPass {
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pub fn new(parent_id: id::CommandEncoderId, desc: &RenderPassDescriptor) -> Self {
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Self {
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base: BasePass::new(&desc.label),
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parent_id,
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color_targets: desc.color_attachments.iter().cloned().collect(),
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depth_stencil_target: desc.depth_stencil_attachment.cloned(),
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current_bind_groups: BindGroupStateChange::new(),
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current_pipeline: StateChange::new(),
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}
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}
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pub fn parent_id(&self) -> id::CommandEncoderId {
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self.parent_id
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}
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#[cfg(feature = "trace")]
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pub fn into_command(self) -> crate::device::trace::Command {
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crate::device::trace::Command::RunRenderPass {
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base: self.base,
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target_colors: self.color_targets.into_iter().collect(),
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target_depth_stencil: self.depth_stencil_target,
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}
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}
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pub fn set_index_buffer(
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&mut self,
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buffer_id: id::BufferId,
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index_format: IndexFormat,
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offset: BufferAddress,
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size: Option<BufferSize>,
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) {
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self.base.commands.push(RenderCommand::SetIndexBuffer {
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buffer_id,
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index_format,
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offset,
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size,
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});
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}
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}
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impl fmt::Debug for RenderPass {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("RenderPass")
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.field("encoder_id", &self.parent_id)
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.field("color_targets", &self.color_targets)
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.field("depth_stencil_target", &self.depth_stencil_target)
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.field("command count", &self.base.commands.len())
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.field("dynamic offset count", &self.base.dynamic_offsets.len())
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.field(
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"push constant u32 count",
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&self.base.push_constant_data.len(),
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)
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.finish()
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}
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}
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#[derive(Debug, PartialEq)]
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enum OptionalState {
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Unused,
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Required,
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Set,
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}
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impl OptionalState {
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fn require(&mut self, require: bool) {
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if require && *self == Self::Unused {
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*self = Self::Required;
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}
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}
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}
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#[derive(Debug, Default)]
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struct IndexState {
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bound_buffer_view: Option<(id::Valid<id::BufferId>, Range<BufferAddress>)>,
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format: Option<IndexFormat>,
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pipeline_format: Option<IndexFormat>,
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limit: u32,
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}
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impl IndexState {
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fn update_limit(&mut self) {
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self.limit = match self.bound_buffer_view {
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Some((_, ref range)) => {
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let format = self
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.format
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.expect("IndexState::update_limit must be called after a index buffer is set");
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let shift = match format {
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IndexFormat::Uint16 => 1,
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IndexFormat::Uint32 => 2,
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};
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((range.end - range.start) >> shift) as u32
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}
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None => 0,
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}
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}
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fn reset(&mut self) {
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self.bound_buffer_view = None;
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self.limit = 0;
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}
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}
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#[derive(Clone, Copy, Debug)]
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struct VertexBufferState {
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total_size: BufferAddress,
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step: pipeline::VertexStep,
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bound: bool,
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}
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impl VertexBufferState {
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const EMPTY: Self = Self {
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total_size: 0,
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step: pipeline::VertexStep {
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stride: 0,
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mode: VertexStepMode::Vertex,
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},
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bound: false,
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};
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}
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#[derive(Debug, Default)]
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struct VertexState {
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inputs: ArrayVec<VertexBufferState, { hal::MAX_VERTEX_BUFFERS }>,
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/// Length of the shortest vertex rate vertex buffer
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vertex_limit: u32,
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/// Buffer slot which the shortest vertex rate vertex buffer is bound to
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vertex_limit_slot: u32,
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/// Length of the shortest instance rate vertex buffer
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instance_limit: u32,
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/// Buffer slot which the shortest instance rate vertex buffer is bound to
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instance_limit_slot: u32,
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/// Total amount of buffers required by the pipeline.
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buffers_required: u32,
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}
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impl VertexState {
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fn update_limits(&mut self) {
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self.vertex_limit = u32::MAX;
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self.instance_limit = u32::MAX;
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for (idx, vbs) in self.inputs.iter().enumerate() {
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if vbs.step.stride == 0 || !vbs.bound {
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continue;
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}
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let limit = (vbs.total_size / vbs.step.stride) as u32;
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match vbs.step.mode {
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VertexStepMode::Vertex => {
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if limit < self.vertex_limit {
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self.vertex_limit = limit;
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self.vertex_limit_slot = idx as _;
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}
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}
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VertexStepMode::Instance => {
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if limit < self.instance_limit {
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self.instance_limit = limit;
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self.instance_limit_slot = idx as _;
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}
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}
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}
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}
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}
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fn reset(&mut self) {
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self.inputs.clear();
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self.vertex_limit = 0;
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self.instance_limit = 0;
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}
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}
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#[derive(Debug)]
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struct State {
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pipeline_flags: PipelineFlags,
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binder: Binder,
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blend_constant: OptionalState,
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stencil_reference: u32,
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pipeline: Option<id::RenderPipelineId>,
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index: IndexState,
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vertex: VertexState,
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debug_scope_depth: u32,
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}
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impl State {
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fn is_ready(&self, indexed: bool) -> Result<(), DrawError> {
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// Determine how many vertex buffers have already been bound
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let vertex_buffer_count = self.vertex.inputs.iter().take_while(|v| v.bound).count() as u32;
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// Compare with the needed quantity
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if vertex_buffer_count < self.vertex.buffers_required {
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return Err(DrawError::MissingVertexBuffer {
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index: vertex_buffer_count,
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});
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}
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let bind_mask = self.binder.invalid_mask();
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if bind_mask != 0 {
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//let (expected, provided) = self.binder.entries[index as usize].info();
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return Err(DrawError::IncompatibleBindGroup {
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index: bind_mask.trailing_zeros(),
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});
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}
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if self.pipeline.is_none() {
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return Err(DrawError::MissingPipeline);
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}
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if self.blend_constant == OptionalState::Required {
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return Err(DrawError::MissingBlendConstant);
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}
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if indexed {
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// Pipeline expects an index buffer
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if let Some(pipeline_index_format) = self.index.pipeline_format {
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// We have a buffer bound
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let buffer_index_format = self.index.format.ok_or(DrawError::MissingIndexBuffer)?;
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|
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// The buffers are different formats
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if pipeline_index_format != buffer_index_format {
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return Err(DrawError::UnmatchedIndexFormats {
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pipeline: pipeline_index_format,
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buffer: buffer_index_format,
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});
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}
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}
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}
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self.binder.check_late_buffer_bindings()?;
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Ok(())
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}
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|
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/// Reset the `RenderBundle`-related states.
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fn reset_bundle(&mut self) {
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self.binder.reset();
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self.pipeline = None;
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self.index.reset();
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self.vertex.reset();
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}
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}
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|
|
#[derive(Clone, Debug, Error)]
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pub enum ColorAttachmentError {
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#[error("attachment format {0:?} is not a color format")]
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InvalidFormat(wgt::TextureFormat),
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#[error("the number of color attachments {given} exceeds the limit {limit}")]
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TooMany { given: usize, limit: usize },
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}
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|
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/// Error encountered when performing a render pass.
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#[derive(Clone, Debug, Error)]
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|
pub enum RenderPassErrorInner {
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#[error(transparent)]
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ColorAttachment(#[from] ColorAttachmentError),
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#[error(transparent)]
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Encoder(#[from] CommandEncoderError),
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#[error("attachment texture view {0:?} is invalid")]
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InvalidAttachment(id::TextureViewId),
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#[error("attachment format {0:?} is not a depth-stencil format")]
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InvalidDepthStencilAttachmentFormat(wgt::TextureFormat),
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#[error("attachment format {0:?} can not be resolved")]
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|
UnsupportedResolveTargetFormat(wgt::TextureFormat),
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#[error("missing color or depth_stencil attachments, at least one is required.")]
|
|
MissingAttachments,
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|
#[error("attachment texture view is not renderable")]
|
|
TextureViewIsNotRenderable,
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|
#[error("attachments have differing sizes: {previous:?} is followed by {mismatch:?}")]
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|
AttachmentsDimensionMismatch {
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|
previous: (&'static str, wgt::Extent3d),
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|
mismatch: (&'static str, wgt::Extent3d),
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},
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#[error("attachment's sample count {0} is invalid")]
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InvalidSampleCount(u32),
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#[error("resolve source must be multi-sampled (has {src} samples) while the resolve destination must not be multisampled (has {dst} samples)")]
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|
InvalidResolveSampleCounts { src: u32, dst: u32 },
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#[error(
|
|
"resource source format ({src:?}) must match the resolve destination format ({dst:?})"
|
|
)]
|
|
MismatchedResolveTextureFormat {
|
|
src: wgt::TextureFormat,
|
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dst: wgt::TextureFormat,
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},
|
|
#[error("surface texture is dropped before the render pass is finished")]
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SurfaceTextureDropped,
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#[error("not enough memory left")]
|
|
OutOfMemory,
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#[error("unable to clear non-present/read-only depth")]
|
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InvalidDepthOps,
|
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#[error("unable to clear non-present/read-only stencil")]
|
|
InvalidStencilOps,
|
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#[error("all attachments must have the same sample count, found {actual} != {expected}")]
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SampleCountMismatch { actual: u32, expected: u32 },
|
|
#[error("setting `values_offset` to be `None` is only for internal use in render bundles")]
|
|
InvalidValuesOffset,
|
|
#[error(transparent)]
|
|
MissingFeatures(#[from] MissingFeatures),
|
|
#[error(transparent)]
|
|
MissingDownlevelFlags(#[from] MissingDownlevelFlags),
|
|
#[error("indirect draw uses bytes {offset}..{end_offset} {} which overruns indirect buffer of size {buffer_size}",
|
|
count.map_or_else(String::new, |v| format!("(using count {v})")))]
|
|
IndirectBufferOverrun {
|
|
count: Option<NonZeroU32>,
|
|
offset: u64,
|
|
end_offset: u64,
|
|
buffer_size: u64,
|
|
},
|
|
#[error("indirect draw uses bytes {begin_count_offset}..{end_count_offset} which overruns indirect buffer of size {count_buffer_size}")]
|
|
IndirectCountBufferOverrun {
|
|
begin_count_offset: u64,
|
|
end_count_offset: u64,
|
|
count_buffer_size: u64,
|
|
},
|
|
#[error("cannot pop debug group, because number of pushed debug groups is zero")]
|
|
InvalidPopDebugGroup,
|
|
#[error(transparent)]
|
|
ResourceUsageConflict(#[from] UsageConflict),
|
|
#[error("render bundle has incompatible targets, {0}")]
|
|
IncompatibleBundleTargets(#[from] RenderPassCompatibilityError),
|
|
#[error(
|
|
"render bundle has incompatible read-only flags: \
|
|
bundle has flags depth = {bundle_depth} and stencil = {bundle_stencil}, \
|
|
while the pass has flags depth = {pass_depth} and stencil = {pass_stencil}. \
|
|
Read-only renderpasses are only compatible with read-only bundles for that aspect."
|
|
)]
|
|
IncompatibleBundleRods {
|
|
pass_depth: bool,
|
|
pass_stencil: bool,
|
|
bundle_depth: bool,
|
|
bundle_stencil: bool,
|
|
},
|
|
#[error(transparent)]
|
|
RenderCommand(#[from] RenderCommandError),
|
|
#[error(transparent)]
|
|
Draw(#[from] DrawError),
|
|
#[error(transparent)]
|
|
Bind(#[from] BindError),
|
|
#[error(transparent)]
|
|
QueryUse(#[from] QueryUseError),
|
|
#[error("multiview layer count must match")]
|
|
MultiViewMismatch,
|
|
#[error(
|
|
"multiview pass texture views with more than one array layer must have D2Array dimension"
|
|
)]
|
|
MultiViewDimensionMismatch,
|
|
}
|
|
|
|
impl PrettyError for RenderPassErrorInner {
|
|
fn fmt_pretty(&self, fmt: &mut ErrorFormatter) {
|
|
fmt.error(self);
|
|
if let Self::InvalidAttachment(id) = *self {
|
|
fmt.texture_view_label_with_key(&id, "attachment");
|
|
};
|
|
}
|
|
}
|
|
|
|
impl From<MissingBufferUsageError> for RenderPassErrorInner {
|
|
fn from(error: MissingBufferUsageError) -> Self {
|
|
Self::RenderCommand(error.into())
|
|
}
|
|
}
|
|
|
|
impl From<MissingTextureUsageError> for RenderPassErrorInner {
|
|
fn from(error: MissingTextureUsageError) -> Self {
|
|
Self::RenderCommand(error.into())
|
|
}
|
|
}
|
|
|
|
/// Error encountered when performing a render pass.
|
|
#[derive(Clone, Debug, Error)]
|
|
#[error("{scope}")]
|
|
pub struct RenderPassError {
|
|
pub scope: PassErrorScope,
|
|
#[source]
|
|
inner: RenderPassErrorInner,
|
|
}
|
|
impl PrettyError for RenderPassError {
|
|
fn fmt_pretty(&self, fmt: &mut ErrorFormatter) {
|
|
// This error is wrapper for the inner error,
|
|
// but the scope has useful labels
|
|
fmt.error(self);
|
|
self.scope.fmt_pretty(fmt);
|
|
}
|
|
}
|
|
|
|
impl<T, E> MapPassErr<T, RenderPassError> for Result<T, E>
|
|
where
|
|
E: Into<RenderPassErrorInner>,
|
|
{
|
|
fn map_pass_err(self, scope: PassErrorScope) -> Result<T, RenderPassError> {
|
|
self.map_err(|inner| RenderPassError {
|
|
scope,
|
|
inner: inner.into(),
|
|
})
|
|
}
|
|
}
|
|
|
|
struct RenderAttachment<'a> {
|
|
texture_id: &'a Stored<id::TextureId>,
|
|
selector: &'a TextureSelector,
|
|
usage: hal::TextureUses,
|
|
}
|
|
|
|
impl<A: hal::Api> TextureView<A> {
|
|
fn to_render_attachment(&self, usage: hal::TextureUses) -> RenderAttachment {
|
|
RenderAttachment {
|
|
texture_id: &self.parent_id,
|
|
selector: &self.selector,
|
|
usage,
|
|
}
|
|
}
|
|
}
|
|
|
|
const MAX_TOTAL_ATTACHMENTS: usize = hal::MAX_COLOR_ATTACHMENTS + hal::MAX_COLOR_ATTACHMENTS + 1;
|
|
type AttachmentDataVec<T> = ArrayVec<T, MAX_TOTAL_ATTACHMENTS>;
|
|
|
|
struct RenderPassInfo<'a, A: HalApi> {
|
|
context: RenderPassContext,
|
|
usage_scope: UsageScope<A>,
|
|
/// All render attachments, including depth/stencil
|
|
render_attachments: AttachmentDataVec<RenderAttachment<'a>>,
|
|
is_depth_read_only: bool,
|
|
is_stencil_read_only: bool,
|
|
extent: wgt::Extent3d,
|
|
_phantom: PhantomData<A>,
|
|
|
|
pending_discard_init_fixups: SurfacesInDiscardState,
|
|
divergent_discarded_depth_stencil_aspect: Option<(wgt::TextureAspect, &'a TextureView<A>)>,
|
|
multiview: Option<NonZeroU32>,
|
|
}
|
|
|
|
impl<'a, A: HalApi> RenderPassInfo<'a, A> {
|
|
fn add_pass_texture_init_actions<V>(
|
|
channel: &PassChannel<V>,
|
|
texture_memory_actions: &mut CommandBufferTextureMemoryActions,
|
|
view: &TextureView<A>,
|
|
texture_guard: &Storage<Texture<A>, id::TextureId>,
|
|
pending_discard_init_fixups: &mut SurfacesInDiscardState,
|
|
) {
|
|
if channel.load_op == LoadOp::Load {
|
|
pending_discard_init_fixups.extend(texture_memory_actions.register_init_action(
|
|
&TextureInitTrackerAction {
|
|
id: view.parent_id.value.0,
|
|
range: TextureInitRange::from(view.selector.clone()),
|
|
// Note that this is needed even if the target is discarded,
|
|
kind: MemoryInitKind::NeedsInitializedMemory,
|
|
},
|
|
texture_guard,
|
|
));
|
|
} else if channel.store_op == StoreOp::Store {
|
|
// Clear + Store
|
|
texture_memory_actions.register_implicit_init(
|
|
view.parent_id.value,
|
|
TextureInitRange::from(view.selector.clone()),
|
|
texture_guard,
|
|
);
|
|
}
|
|
if channel.store_op == StoreOp::Discard {
|
|
// the discard happens at the *end* of a pass, but recording the
|
|
// discard right away be alright since the texture can't be used
|
|
// during the pass anyways
|
|
texture_memory_actions.discard(TextureSurfaceDiscard {
|
|
texture: view.parent_id.value.0,
|
|
mip_level: view.selector.mips.start,
|
|
layer: view.selector.layers.start,
|
|
});
|
|
}
|
|
}
|
|
|
|
fn start(
|
|
device: &Device<A>,
|
|
label: Option<&str>,
|
|
color_attachments: &[Option<RenderPassColorAttachment>],
|
|
depth_stencil_attachment: Option<&RenderPassDepthStencilAttachment>,
|
|
cmd_buf: &mut CommandBuffer<A>,
|
|
view_guard: &'a Storage<TextureView<A>, id::TextureViewId>,
|
|
buffer_guard: &'a Storage<Buffer<A>, id::BufferId>,
|
|
texture_guard: &'a Storage<Texture<A>, id::TextureId>,
|
|
) -> Result<Self, RenderPassErrorInner> {
|
|
profiling::scope!("RenderPassInfo::start");
|
|
|
|
// We default to false intentionally, even if depth-stencil isn't used at all.
|
|
// This allows us to use the primary raw pipeline in `RenderPipeline`,
|
|
// instead of the special read-only one, which would be `None`.
|
|
let mut is_depth_read_only = false;
|
|
let mut is_stencil_read_only = false;
|
|
|
|
let mut render_attachments = AttachmentDataVec::<RenderAttachment>::new();
|
|
let mut discarded_surfaces = AttachmentDataVec::new();
|
|
let mut pending_discard_init_fixups = SurfacesInDiscardState::new();
|
|
let mut divergent_discarded_depth_stencil_aspect = None;
|
|
|
|
let mut attachment_type_name = "";
|
|
let mut extent = None;
|
|
let mut sample_count = 0;
|
|
|
|
let mut detected_multiview: Option<Option<NonZeroU32>> = None;
|
|
|
|
let mut check_multiview = |view: &TextureView<A>| {
|
|
// Get the multiview configuration for this texture view
|
|
let layers = view.selector.layers.end - view.selector.layers.start;
|
|
let this_multiview = if layers >= 2 {
|
|
// Trivially proven by the if above
|
|
Some(unsafe { NonZeroU32::new_unchecked(layers) })
|
|
} else {
|
|
None
|
|
};
|
|
|
|
// Make sure that if this view is a multiview, it is set to be an array
|
|
if this_multiview.is_some() && view.desc.dimension != TextureViewDimension::D2Array {
|
|
return Err(RenderPassErrorInner::MultiViewDimensionMismatch);
|
|
}
|
|
|
|
// Validate matching first, or store the first one
|
|
if let Some(multiview) = detected_multiview {
|
|
if multiview != this_multiview {
|
|
return Err(RenderPassErrorInner::MultiViewMismatch);
|
|
}
|
|
} else {
|
|
// Multiview is only supported if the feature is enabled
|
|
if this_multiview.is_some() {
|
|
device.require_features(wgt::Features::MULTIVIEW)?;
|
|
}
|
|
|
|
detected_multiview = Some(this_multiview);
|
|
}
|
|
|
|
Ok(())
|
|
};
|
|
let mut add_view = |view: &TextureView<A>, type_name| {
|
|
let render_extent = view
|
|
.render_extent
|
|
.ok_or(RenderPassErrorInner::TextureViewIsNotRenderable)?;
|
|
if let Some(ex) = extent {
|
|
if ex != render_extent {
|
|
return Err(RenderPassErrorInner::AttachmentsDimensionMismatch {
|
|
previous: (attachment_type_name, ex),
|
|
mismatch: (type_name, render_extent),
|
|
});
|
|
}
|
|
} else {
|
|
extent = Some(render_extent);
|
|
}
|
|
if sample_count == 0 {
|
|
sample_count = view.samples;
|
|
} else if sample_count != view.samples {
|
|
return Err(RenderPassErrorInner::SampleCountMismatch {
|
|
actual: view.samples,
|
|
expected: sample_count,
|
|
});
|
|
}
|
|
attachment_type_name = type_name;
|
|
Ok(())
|
|
};
|
|
|
|
let mut colors =
|
|
ArrayVec::<Option<hal::ColorAttachment<A>>, { hal::MAX_COLOR_ATTACHMENTS }>::new();
|
|
let mut depth_stencil = None;
|
|
|
|
if let Some(at) = depth_stencil_attachment {
|
|
let view: &TextureView<A> = cmd_buf
|
|
.trackers
|
|
.views
|
|
.add_single(view_guard, at.view)
|
|
.ok_or(RenderPassErrorInner::InvalidAttachment(at.view))?;
|
|
check_multiview(view)?;
|
|
add_view(view, "depth")?;
|
|
|
|
let ds_aspects = view.desc.aspects();
|
|
if ds_aspects.contains(hal::FormatAspects::COLOR) {
|
|
return Err(RenderPassErrorInner::InvalidDepthStencilAttachmentFormat(
|
|
view.desc.format,
|
|
));
|
|
}
|
|
|
|
if !ds_aspects.contains(hal::FormatAspects::STENCIL)
|
|
|| (at.stencil.load_op == at.depth.load_op
|
|
&& at.stencil.store_op == at.depth.store_op)
|
|
{
|
|
Self::add_pass_texture_init_actions(
|
|
&at.depth,
|
|
&mut cmd_buf.texture_memory_actions,
|
|
view,
|
|
texture_guard,
|
|
&mut pending_discard_init_fixups,
|
|
);
|
|
} else if !ds_aspects.contains(hal::FormatAspects::DEPTH) {
|
|
Self::add_pass_texture_init_actions(
|
|
&at.stencil,
|
|
&mut cmd_buf.texture_memory_actions,
|
|
view,
|
|
texture_guard,
|
|
&mut pending_discard_init_fixups,
|
|
);
|
|
} else {
|
|
// This is the only place (anywhere in wgpu) where Stencil &
|
|
// Depth init state can diverge.
|
|
//
|
|
// To safe us the overhead of tracking init state of texture
|
|
// aspects everywhere, we're going to cheat a little bit in
|
|
// order to keep the init state of both Stencil and Depth
|
|
// aspects in sync. The expectation is that we hit this path
|
|
// extremely rarely!
|
|
//
|
|
// Diverging LoadOp, i.e. Load + Clear:
|
|
//
|
|
// Record MemoryInitKind::NeedsInitializedMemory for the entire
|
|
// surface, a bit wasteful on unit but no negative effect!
|
|
//
|
|
// Rationale: If the loaded channel is uninitialized it needs
|
|
// clearing, the cleared channel doesn't care. (If everything is
|
|
// already initialized nothing special happens)
|
|
//
|
|
// (possible minor optimization: Clear caused by
|
|
// NeedsInitializedMemory should know that it doesn't need to
|
|
// clear the aspect that was set to C)
|
|
let need_init_beforehand =
|
|
at.depth.load_op == LoadOp::Load || at.stencil.load_op == LoadOp::Load;
|
|
if need_init_beforehand {
|
|
pending_discard_init_fixups.extend(
|
|
cmd_buf.texture_memory_actions.register_init_action(
|
|
&TextureInitTrackerAction {
|
|
id: view.parent_id.value.0,
|
|
range: TextureInitRange::from(view.selector.clone()),
|
|
kind: MemoryInitKind::NeedsInitializedMemory,
|
|
},
|
|
texture_guard,
|
|
),
|
|
);
|
|
}
|
|
|
|
// Diverging Store, i.e. Discard + Store:
|
|
//
|
|
// Immediately zero out channel that is set to discard after
|
|
// we're done with the render pass. This allows us to set the
|
|
// entire surface to MemoryInitKind::ImplicitlyInitialized (if
|
|
// it isn't already set to NeedsInitializedMemory).
|
|
//
|
|
// (possible optimization: Delay and potentially drop this zeroing)
|
|
if at.depth.store_op != at.stencil.store_op {
|
|
if !need_init_beforehand {
|
|
cmd_buf.texture_memory_actions.register_implicit_init(
|
|
view.parent_id.value,
|
|
TextureInitRange::from(view.selector.clone()),
|
|
texture_guard,
|
|
);
|
|
}
|
|
divergent_discarded_depth_stencil_aspect = Some((
|
|
if at.depth.store_op == StoreOp::Discard {
|
|
wgt::TextureAspect::DepthOnly
|
|
} else {
|
|
wgt::TextureAspect::StencilOnly
|
|
},
|
|
view,
|
|
));
|
|
} else if at.depth.store_op == StoreOp::Discard {
|
|
// Both are discarded using the regular path.
|
|
discarded_surfaces.push(TextureSurfaceDiscard {
|
|
texture: view.parent_id.value.0,
|
|
mip_level: view.selector.mips.start,
|
|
layer: view.selector.layers.start,
|
|
});
|
|
}
|
|
}
|
|
|
|
(is_depth_read_only, is_stencil_read_only) = at.depth_stencil_read_only(ds_aspects)?;
|
|
|
|
let usage = if is_depth_read_only && is_stencil_read_only {
|
|
hal::TextureUses::DEPTH_STENCIL_READ | hal::TextureUses::RESOURCE
|
|
} else {
|
|
hal::TextureUses::DEPTH_STENCIL_WRITE
|
|
};
|
|
render_attachments.push(view.to_render_attachment(usage));
|
|
|
|
depth_stencil = Some(hal::DepthStencilAttachment {
|
|
target: hal::Attachment {
|
|
view: &view.raw,
|
|
usage,
|
|
},
|
|
depth_ops: at.depth.hal_ops(),
|
|
stencil_ops: at.stencil.hal_ops(),
|
|
clear_value: (at.depth.clear_value, at.stencil.clear_value),
|
|
});
|
|
}
|
|
|
|
for at in color_attachments {
|
|
let at = if let Some(attachment) = at.as_ref() {
|
|
attachment
|
|
} else {
|
|
colors.push(None);
|
|
continue;
|
|
};
|
|
let color_view: &TextureView<A> = cmd_buf
|
|
.trackers
|
|
.views
|
|
.add_single(view_guard, at.view)
|
|
.ok_or(RenderPassErrorInner::InvalidAttachment(at.view))?;
|
|
check_multiview(color_view)?;
|
|
add_view(color_view, "color")?;
|
|
|
|
if !color_view
|
|
.desc
|
|
.aspects()
|
|
.contains(hal::FormatAspects::COLOR)
|
|
{
|
|
return Err(RenderPassErrorInner::ColorAttachment(
|
|
ColorAttachmentError::InvalidFormat(color_view.desc.format),
|
|
));
|
|
}
|
|
|
|
Self::add_pass_texture_init_actions(
|
|
&at.channel,
|
|
&mut cmd_buf.texture_memory_actions,
|
|
color_view,
|
|
texture_guard,
|
|
&mut pending_discard_init_fixups,
|
|
);
|
|
render_attachments
|
|
.push(color_view.to_render_attachment(hal::TextureUses::COLOR_TARGET));
|
|
|
|
let mut hal_resolve_target = None;
|
|
if let Some(resolve_target) = at.resolve_target {
|
|
let resolve_view: &TextureView<A> = cmd_buf
|
|
.trackers
|
|
.views
|
|
.add_single(view_guard, resolve_target)
|
|
.ok_or(RenderPassErrorInner::InvalidAttachment(resolve_target))?;
|
|
|
|
check_multiview(resolve_view)?;
|
|
|
|
let render_extent = resolve_view
|
|
.render_extent
|
|
.ok_or(RenderPassErrorInner::TextureViewIsNotRenderable)?;
|
|
if color_view.render_extent.unwrap() != render_extent {
|
|
return Err(RenderPassErrorInner::AttachmentsDimensionMismatch {
|
|
previous: (attachment_type_name, extent.unwrap_or_default()),
|
|
mismatch: ("resolve", render_extent),
|
|
});
|
|
}
|
|
if color_view.samples == 1 || resolve_view.samples != 1 {
|
|
return Err(RenderPassErrorInner::InvalidResolveSampleCounts {
|
|
src: color_view.samples,
|
|
dst: resolve_view.samples,
|
|
});
|
|
}
|
|
if color_view.desc.format != resolve_view.desc.format {
|
|
return Err(RenderPassErrorInner::MismatchedResolveTextureFormat {
|
|
src: color_view.desc.format,
|
|
dst: resolve_view.desc.format,
|
|
});
|
|
}
|
|
if !resolve_view
|
|
.format_features
|
|
.flags
|
|
.contains(wgt::TextureFormatFeatureFlags::MULTISAMPLE_RESOLVE)
|
|
{
|
|
return Err(RenderPassErrorInner::UnsupportedResolveTargetFormat(
|
|
resolve_view.desc.format,
|
|
));
|
|
}
|
|
|
|
cmd_buf.texture_memory_actions.register_implicit_init(
|
|
resolve_view.parent_id.value,
|
|
TextureInitRange::from(resolve_view.selector.clone()),
|
|
texture_guard,
|
|
);
|
|
render_attachments
|
|
.push(resolve_view.to_render_attachment(hal::TextureUses::COLOR_TARGET));
|
|
|
|
hal_resolve_target = Some(hal::Attachment {
|
|
view: &resolve_view.raw,
|
|
usage: hal::TextureUses::COLOR_TARGET,
|
|
});
|
|
}
|
|
|
|
colors.push(Some(hal::ColorAttachment {
|
|
target: hal::Attachment {
|
|
view: &color_view.raw,
|
|
usage: hal::TextureUses::COLOR_TARGET,
|
|
},
|
|
resolve_target: hal_resolve_target,
|
|
ops: at.channel.hal_ops(),
|
|
clear_value: at.channel.clear_value,
|
|
}));
|
|
}
|
|
|
|
let extent = extent.ok_or(RenderPassErrorInner::MissingAttachments)?;
|
|
let multiview = detected_multiview.expect("Multiview was not detected, no attachments");
|
|
|
|
let view_data = AttachmentData {
|
|
colors: color_attachments
|
|
.iter()
|
|
.map(|at| at.as_ref().map(|at| view_guard.get(at.view).unwrap()))
|
|
.collect(),
|
|
resolves: color_attachments
|
|
.iter()
|
|
.filter_map(|at| match *at {
|
|
Some(RenderPassColorAttachment {
|
|
resolve_target: Some(resolve),
|
|
..
|
|
}) => Some(view_guard.get(resolve).unwrap()),
|
|
_ => None,
|
|
})
|
|
.collect(),
|
|
depth_stencil: depth_stencil_attachment.map(|at| view_guard.get(at.view).unwrap()),
|
|
};
|
|
|
|
let context = RenderPassContext {
|
|
attachments: view_data.map(|view| view.desc.format),
|
|
sample_count,
|
|
multiview,
|
|
};
|
|
|
|
let hal_desc = hal::RenderPassDescriptor {
|
|
label,
|
|
extent,
|
|
sample_count,
|
|
color_attachments: &colors,
|
|
depth_stencil_attachment: depth_stencil,
|
|
multiview,
|
|
};
|
|
unsafe {
|
|
cmd_buf.encoder.raw.begin_render_pass(&hal_desc);
|
|
};
|
|
|
|
Ok(Self {
|
|
context,
|
|
usage_scope: UsageScope::new(buffer_guard, texture_guard),
|
|
render_attachments,
|
|
is_depth_read_only,
|
|
is_stencil_read_only,
|
|
extent,
|
|
_phantom: PhantomData,
|
|
pending_discard_init_fixups,
|
|
divergent_discarded_depth_stencil_aspect,
|
|
multiview,
|
|
})
|
|
}
|
|
|
|
fn finish(
|
|
mut self,
|
|
raw: &mut A::CommandEncoder,
|
|
texture_guard: &Storage<Texture<A>, id::TextureId>,
|
|
) -> Result<(UsageScope<A>, SurfacesInDiscardState), RenderPassErrorInner> {
|
|
profiling::scope!("RenderPassInfo::finish");
|
|
unsafe {
|
|
raw.end_render_pass();
|
|
}
|
|
|
|
for ra in self.render_attachments {
|
|
if !texture_guard.contains(ra.texture_id.value.0) {
|
|
return Err(RenderPassErrorInner::SurfaceTextureDropped);
|
|
}
|
|
let texture = &texture_guard[ra.texture_id.value];
|
|
check_texture_usage(texture.desc.usage, TextureUsages::RENDER_ATTACHMENT)?;
|
|
|
|
// the tracker set of the pass is always in "extend" mode
|
|
unsafe {
|
|
self.usage_scope
|
|
.textures
|
|
.merge_single(
|
|
texture_guard,
|
|
ra.texture_id.value,
|
|
Some(ra.selector.clone()),
|
|
&ra.texture_id.ref_count,
|
|
ra.usage,
|
|
)
|
|
.map_err(UsageConflict::from)?
|
|
};
|
|
}
|
|
|
|
// If either only stencil or depth was discarded, we put in a special
|
|
// clear pass to keep the init status of the aspects in sync. We do this
|
|
// so we don't need to track init state for depth/stencil aspects
|
|
// individually.
|
|
//
|
|
// Note that we don't go the usual route of "brute force" initializing
|
|
// the texture when need arises here, since this path is actually
|
|
// something a user may genuinely want (where as the other cases are
|
|
// more seen along the lines as gracefully handling a user error).
|
|
if let Some((aspect, view)) = self.divergent_discarded_depth_stencil_aspect {
|
|
let (depth_ops, stencil_ops) = if aspect == wgt::TextureAspect::DepthOnly {
|
|
(
|
|
hal::AttachmentOps::STORE, // clear depth
|
|
hal::AttachmentOps::LOAD | hal::AttachmentOps::STORE, // unchanged stencil
|
|
)
|
|
} else {
|
|
(
|
|
hal::AttachmentOps::LOAD | hal::AttachmentOps::STORE, // unchanged stencil
|
|
hal::AttachmentOps::STORE, // clear depth
|
|
)
|
|
};
|
|
let desc = hal::RenderPassDescriptor {
|
|
label: Some("(wgpu internal) Zero init discarded depth/stencil aspect"),
|
|
extent: view.render_extent.unwrap(),
|
|
sample_count: view.samples,
|
|
color_attachments: &[],
|
|
depth_stencil_attachment: Some(hal::DepthStencilAttachment {
|
|
target: hal::Attachment {
|
|
view: &view.raw,
|
|
usage: hal::TextureUses::DEPTH_STENCIL_WRITE,
|
|
},
|
|
depth_ops,
|
|
stencil_ops,
|
|
clear_value: (0.0, 0),
|
|
}),
|
|
multiview: self.multiview,
|
|
};
|
|
unsafe {
|
|
raw.begin_render_pass(&desc);
|
|
raw.end_render_pass();
|
|
}
|
|
}
|
|
|
|
Ok((self.usage_scope, self.pending_discard_init_fixups))
|
|
}
|
|
}
|
|
|
|
// Common routines between render/compute
|
|
|
|
impl<G: GlobalIdentityHandlerFactory> Global<G> {
|
|
pub fn command_encoder_run_render_pass<A: HalApi>(
|
|
&self,
|
|
encoder_id: id::CommandEncoderId,
|
|
pass: &RenderPass,
|
|
) -> Result<(), RenderPassError> {
|
|
self.command_encoder_run_render_pass_impl::<A>(
|
|
encoder_id,
|
|
pass.base.as_ref(),
|
|
&pass.color_targets,
|
|
pass.depth_stencil_target.as_ref(),
|
|
)
|
|
}
|
|
|
|
#[doc(hidden)]
|
|
pub fn command_encoder_run_render_pass_impl<A: HalApi>(
|
|
&self,
|
|
encoder_id: id::CommandEncoderId,
|
|
base: BasePassRef<RenderCommand>,
|
|
color_attachments: &[Option<RenderPassColorAttachment>],
|
|
depth_stencil_attachment: Option<&RenderPassDepthStencilAttachment>,
|
|
) -> Result<(), RenderPassError> {
|
|
profiling::scope!("CommandEncoder::run_render_pass");
|
|
let init_scope = PassErrorScope::Pass(encoder_id);
|
|
|
|
let hub = A::hub(self);
|
|
let mut token = Token::root();
|
|
let (device_guard, mut token) = hub.devices.read(&mut token);
|
|
|
|
let (scope, query_reset_state, pending_discard_init_fixups) = {
|
|
let (mut cmb_guard, mut token) = hub.command_buffers.write(&mut token);
|
|
|
|
// Spell out the type, to placate rust-analyzer.
|
|
// https://github.com/rust-lang/rust-analyzer/issues/12247
|
|
let cmd_buf: &mut CommandBuffer<A> =
|
|
CommandBuffer::get_encoder_mut(&mut *cmb_guard, encoder_id)
|
|
.map_pass_err(init_scope)?;
|
|
// close everything while the new command encoder is filled
|
|
cmd_buf.encoder.close();
|
|
// will be reset to true if recording is done without errors
|
|
cmd_buf.status = CommandEncoderStatus::Error;
|
|
|
|
#[cfg(feature = "trace")]
|
|
if let Some(ref mut list) = cmd_buf.commands {
|
|
list.push(crate::device::trace::Command::RunRenderPass {
|
|
base: BasePass::from_ref(base),
|
|
target_colors: color_attachments.to_vec(),
|
|
target_depth_stencil: depth_stencil_attachment.cloned(),
|
|
});
|
|
}
|
|
|
|
let device = &device_guard[cmd_buf.device_id.value];
|
|
cmd_buf.encoder.open_pass(base.label);
|
|
|
|
let (bundle_guard, mut token) = hub.render_bundles.read(&mut token);
|
|
let (pipeline_layout_guard, mut token) = hub.pipeline_layouts.read(&mut token);
|
|
let (bind_group_guard, mut token) = hub.bind_groups.read(&mut token);
|
|
let (render_pipeline_guard, mut token) = hub.render_pipelines.read(&mut token);
|
|
let (query_set_guard, mut token) = hub.query_sets.read(&mut token);
|
|
let (buffer_guard, mut token) = hub.buffers.read(&mut token);
|
|
let (texture_guard, mut token) = hub.textures.read(&mut token);
|
|
let (view_guard, _) = hub.texture_views.read(&mut token);
|
|
|
|
log::trace!(
|
|
"Encoding render pass begin in command buffer {:?}",
|
|
encoder_id
|
|
);
|
|
|
|
let mut info = RenderPassInfo::start(
|
|
device,
|
|
base.label,
|
|
color_attachments,
|
|
depth_stencil_attachment,
|
|
cmd_buf,
|
|
&*view_guard,
|
|
&*buffer_guard,
|
|
&*texture_guard,
|
|
)
|
|
.map_pass_err(init_scope)?;
|
|
|
|
cmd_buf.trackers.set_size(
|
|
Some(&*buffer_guard),
|
|
Some(&*texture_guard),
|
|
Some(&*view_guard),
|
|
None,
|
|
Some(&*bind_group_guard),
|
|
None,
|
|
Some(&*render_pipeline_guard),
|
|
Some(&*bundle_guard),
|
|
Some(&*query_set_guard),
|
|
);
|
|
|
|
let raw = &mut cmd_buf.encoder.raw;
|
|
|
|
let mut state = State {
|
|
pipeline_flags: PipelineFlags::empty(),
|
|
binder: Binder::new(),
|
|
blend_constant: OptionalState::Unused,
|
|
stencil_reference: 0,
|
|
pipeline: None,
|
|
index: IndexState::default(),
|
|
vertex: VertexState::default(),
|
|
debug_scope_depth: 0,
|
|
};
|
|
let mut temp_offsets = Vec::new();
|
|
let mut dynamic_offset_count = 0;
|
|
let mut string_offset = 0;
|
|
let mut active_query = None;
|
|
let mut query_reset_state = QueryResetMap::new();
|
|
|
|
for command in base.commands {
|
|
match *command {
|
|
RenderCommand::SetBindGroup {
|
|
index,
|
|
num_dynamic_offsets,
|
|
bind_group_id,
|
|
} => {
|
|
let scope = PassErrorScope::SetBindGroup(bind_group_id);
|
|
let max_bind_groups = device.limits.max_bind_groups;
|
|
if (index as u32) >= max_bind_groups {
|
|
return Err(RenderCommandError::BindGroupIndexOutOfRange {
|
|
index,
|
|
max: max_bind_groups,
|
|
})
|
|
.map_pass_err(scope);
|
|
}
|
|
|
|
temp_offsets.clear();
|
|
temp_offsets.extend_from_slice(
|
|
&base.dynamic_offsets[dynamic_offset_count
|
|
..dynamic_offset_count + (num_dynamic_offsets as usize)],
|
|
);
|
|
dynamic_offset_count += num_dynamic_offsets as usize;
|
|
|
|
let bind_group: &crate::binding_model::BindGroup<A> = cmd_buf
|
|
.trackers
|
|
.bind_groups
|
|
.add_single(&*bind_group_guard, bind_group_id)
|
|
.ok_or(RenderCommandError::InvalidBindGroup(bind_group_id))
|
|
.map_pass_err(scope)?;
|
|
bind_group
|
|
.validate_dynamic_bindings(index, &temp_offsets, &cmd_buf.limits)
|
|
.map_pass_err(scope)?;
|
|
|
|
// merge the resource tracker in
|
|
unsafe {
|
|
info.usage_scope
|
|
.merge_bind_group(&*texture_guard, &bind_group.used)
|
|
.map_pass_err(scope)?;
|
|
}
|
|
//Note: stateless trackers are not merged: the lifetime reference
|
|
// is held to the bind group itself.
|
|
|
|
cmd_buf.buffer_memory_init_actions.extend(
|
|
bind_group.used_buffer_ranges.iter().filter_map(|action| {
|
|
match buffer_guard.get(action.id) {
|
|
Ok(buffer) => buffer.initialization_status.check_action(action),
|
|
Err(_) => None,
|
|
}
|
|
}),
|
|
);
|
|
for action in bind_group.used_texture_ranges.iter() {
|
|
info.pending_discard_init_fixups.extend(
|
|
cmd_buf
|
|
.texture_memory_actions
|
|
.register_init_action(action, &texture_guard),
|
|
);
|
|
}
|
|
|
|
let pipeline_layout_id = state.binder.pipeline_layout_id;
|
|
let entries = state.binder.assign_group(
|
|
index as usize,
|
|
id::Valid(bind_group_id),
|
|
bind_group,
|
|
&temp_offsets,
|
|
);
|
|
if !entries.is_empty() {
|
|
let pipeline_layout =
|
|
&pipeline_layout_guard[pipeline_layout_id.unwrap()].raw;
|
|
for (i, e) in entries.iter().enumerate() {
|
|
let raw_bg =
|
|
&bind_group_guard[e.group_id.as_ref().unwrap().value].raw;
|
|
|
|
unsafe {
|
|
raw.set_bind_group(
|
|
pipeline_layout,
|
|
index as u32 + i as u32,
|
|
raw_bg,
|
|
&e.dynamic_offsets,
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
RenderCommand::SetPipeline(pipeline_id) => {
|
|
let scope = PassErrorScope::SetPipelineRender(pipeline_id);
|
|
state.pipeline = Some(pipeline_id);
|
|
|
|
let pipeline: &pipeline::RenderPipeline<A> = cmd_buf
|
|
.trackers
|
|
.render_pipelines
|
|
.add_single(&*render_pipeline_guard, pipeline_id)
|
|
.ok_or(RenderCommandError::InvalidPipeline(pipeline_id))
|
|
.map_pass_err(scope)?;
|
|
|
|
info.context
|
|
.check_compatible(&pipeline.pass_context)
|
|
.map_err(RenderCommandError::IncompatiblePipelineTargets)
|
|
.map_pass_err(scope)?;
|
|
|
|
state.pipeline_flags = pipeline.flags;
|
|
|
|
if (pipeline.flags.contains(PipelineFlags::WRITES_DEPTH)
|
|
&& info.is_depth_read_only)
|
|
|| (pipeline.flags.contains(PipelineFlags::WRITES_STENCIL)
|
|
&& info.is_stencil_read_only)
|
|
{
|
|
return Err(RenderCommandError::IncompatiblePipelineRods)
|
|
.map_pass_err(scope);
|
|
}
|
|
|
|
state
|
|
.blend_constant
|
|
.require(pipeline.flags.contains(PipelineFlags::BLEND_CONSTANT));
|
|
|
|
unsafe {
|
|
raw.set_render_pipeline(&pipeline.raw);
|
|
}
|
|
|
|
if pipeline.flags.contains(PipelineFlags::STENCIL_REFERENCE) {
|
|
unsafe {
|
|
raw.set_stencil_reference(state.stencil_reference);
|
|
}
|
|
}
|
|
|
|
// Rebind resource
|
|
if state.binder.pipeline_layout_id != Some(pipeline.layout_id.value) {
|
|
let pipeline_layout = &pipeline_layout_guard[pipeline.layout_id.value];
|
|
|
|
let (start_index, entries) = state.binder.change_pipeline_layout(
|
|
&*pipeline_layout_guard,
|
|
pipeline.layout_id.value,
|
|
&pipeline.late_sized_buffer_groups,
|
|
);
|
|
if !entries.is_empty() {
|
|
for (i, e) in entries.iter().enumerate() {
|
|
let raw_bg =
|
|
&bind_group_guard[e.group_id.as_ref().unwrap().value].raw;
|
|
|
|
unsafe {
|
|
raw.set_bind_group(
|
|
&pipeline_layout.raw,
|
|
start_index as u32 + i as u32,
|
|
raw_bg,
|
|
&e.dynamic_offsets,
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Clear push constant ranges
|
|
let non_overlapping = super::bind::compute_nonoverlapping_ranges(
|
|
&pipeline_layout.push_constant_ranges,
|
|
);
|
|
for range in non_overlapping {
|
|
let offset = range.range.start;
|
|
let size_bytes = range.range.end - offset;
|
|
super::push_constant_clear(
|
|
offset,
|
|
size_bytes,
|
|
|clear_offset, clear_data| unsafe {
|
|
raw.set_push_constants(
|
|
&pipeline_layout.raw,
|
|
range.stages,
|
|
clear_offset,
|
|
clear_data,
|
|
);
|
|
},
|
|
);
|
|
}
|
|
}
|
|
|
|
state.index.pipeline_format = pipeline.strip_index_format;
|
|
|
|
let vertex_steps_len = pipeline.vertex_steps.len();
|
|
state.vertex.buffers_required = vertex_steps_len as u32;
|
|
|
|
// Initialize each `vertex.inputs[i].step` from
|
|
// `pipeline.vertex_steps[i]`. Enlarge `vertex.inputs`
|
|
// as necessary to accomodate all slots in the
|
|
// pipeline. If `vertex.inputs` is longer, fill the
|
|
// extra entries with default `VertexStep`s.
|
|
while state.vertex.inputs.len() < vertex_steps_len {
|
|
state.vertex.inputs.push(VertexBufferState::EMPTY);
|
|
}
|
|
|
|
// This is worse as a `zip`, but it's close.
|
|
let mut steps = pipeline.vertex_steps.iter();
|
|
for input in state.vertex.inputs.iter_mut() {
|
|
input.step = steps.next().cloned().unwrap_or_default();
|
|
}
|
|
|
|
// Update vertex buffer limits.
|
|
state.vertex.update_limits();
|
|
}
|
|
RenderCommand::SetIndexBuffer {
|
|
buffer_id,
|
|
index_format,
|
|
offset,
|
|
size,
|
|
} => {
|
|
let scope = PassErrorScope::SetIndexBuffer(buffer_id);
|
|
let buffer: &Buffer<A> = info
|
|
.usage_scope
|
|
.buffers
|
|
.merge_single(&*buffer_guard, buffer_id, hal::BufferUses::INDEX)
|
|
.map_pass_err(scope)?;
|
|
check_buffer_usage(buffer.usage, BufferUsages::INDEX)
|
|
.map_pass_err(scope)?;
|
|
let buf_raw = buffer
|
|
.raw
|
|
.as_ref()
|
|
.ok_or(RenderCommandError::DestroyedBuffer(buffer_id))
|
|
.map_pass_err(scope)?;
|
|
|
|
let end = match size {
|
|
Some(s) => offset + s.get(),
|
|
None => buffer.size,
|
|
};
|
|
state.index.bound_buffer_view = Some((id::Valid(buffer_id), offset..end));
|
|
|
|
state.index.format = Some(index_format);
|
|
state.index.update_limit();
|
|
|
|
cmd_buf.buffer_memory_init_actions.extend(
|
|
buffer.initialization_status.create_action(
|
|
buffer_id,
|
|
offset..end,
|
|
MemoryInitKind::NeedsInitializedMemory,
|
|
),
|
|
);
|
|
|
|
let bb = hal::BufferBinding {
|
|
buffer: buf_raw,
|
|
offset,
|
|
size,
|
|
};
|
|
unsafe {
|
|
raw.set_index_buffer(bb, index_format);
|
|
}
|
|
}
|
|
RenderCommand::SetVertexBuffer {
|
|
slot,
|
|
buffer_id,
|
|
offset,
|
|
size,
|
|
} => {
|
|
let scope = PassErrorScope::SetVertexBuffer(buffer_id);
|
|
let buffer: &Buffer<A> = info
|
|
.usage_scope
|
|
.buffers
|
|
.merge_single(&*buffer_guard, buffer_id, hal::BufferUses::VERTEX)
|
|
.map_pass_err(scope)?;
|
|
check_buffer_usage(buffer.usage, BufferUsages::VERTEX)
|
|
.map_pass_err(scope)?;
|
|
let buf_raw = buffer
|
|
.raw
|
|
.as_ref()
|
|
.ok_or(RenderCommandError::DestroyedBuffer(buffer_id))
|
|
.map_pass_err(scope)?;
|
|
|
|
let empty_slots =
|
|
(1 + slot as usize).saturating_sub(state.vertex.inputs.len());
|
|
state
|
|
.vertex
|
|
.inputs
|
|
.extend(iter::repeat(VertexBufferState::EMPTY).take(empty_slots));
|
|
let vertex_state = &mut state.vertex.inputs[slot as usize];
|
|
//TODO: where are we checking that the offset is in bound?
|
|
vertex_state.total_size = match size {
|
|
Some(s) => s.get(),
|
|
None => buffer.size - offset,
|
|
};
|
|
vertex_state.bound = true;
|
|
|
|
cmd_buf.buffer_memory_init_actions.extend(
|
|
buffer.initialization_status.create_action(
|
|
buffer_id,
|
|
offset..(offset + vertex_state.total_size),
|
|
MemoryInitKind::NeedsInitializedMemory,
|
|
),
|
|
);
|
|
|
|
let bb = hal::BufferBinding {
|
|
buffer: buf_raw,
|
|
offset,
|
|
size,
|
|
};
|
|
unsafe {
|
|
raw.set_vertex_buffer(slot, bb);
|
|
}
|
|
state.vertex.update_limits();
|
|
}
|
|
RenderCommand::SetBlendConstant(ref color) => {
|
|
state.blend_constant = OptionalState::Set;
|
|
let array = [
|
|
color.r as f32,
|
|
color.g as f32,
|
|
color.b as f32,
|
|
color.a as f32,
|
|
];
|
|
unsafe {
|
|
raw.set_blend_constants(&array);
|
|
}
|
|
}
|
|
RenderCommand::SetStencilReference(value) => {
|
|
state.stencil_reference = value;
|
|
if state
|
|
.pipeline_flags
|
|
.contains(PipelineFlags::STENCIL_REFERENCE)
|
|
{
|
|
unsafe {
|
|
raw.set_stencil_reference(value);
|
|
}
|
|
}
|
|
}
|
|
RenderCommand::SetViewport {
|
|
ref rect,
|
|
depth_min,
|
|
depth_max,
|
|
} => {
|
|
let scope = PassErrorScope::SetViewport;
|
|
if rect.w <= 0.0 || rect.h <= 0.0 {
|
|
return Err(RenderCommandError::InvalidViewportDimension(
|
|
rect.w, rect.h,
|
|
))
|
|
.map_pass_err(scope);
|
|
}
|
|
if !(0.0..=1.0).contains(&depth_min) || !(0.0..=1.0).contains(&depth_max) {
|
|
return Err(RenderCommandError::InvalidViewportDepth(
|
|
depth_min, depth_max,
|
|
))
|
|
.map_pass_err(scope);
|
|
}
|
|
let r = hal::Rect {
|
|
x: rect.x,
|
|
y: rect.y,
|
|
w: rect.w,
|
|
h: rect.h,
|
|
};
|
|
unsafe {
|
|
raw.set_viewport(&r, depth_min..depth_max);
|
|
}
|
|
}
|
|
RenderCommand::SetPushConstant {
|
|
stages,
|
|
offset,
|
|
size_bytes,
|
|
values_offset,
|
|
} => {
|
|
let scope = PassErrorScope::SetPushConstant;
|
|
let values_offset = values_offset
|
|
.ok_or(RenderPassErrorInner::InvalidValuesOffset)
|
|
.map_pass_err(scope)?;
|
|
|
|
let end_offset_bytes = offset + size_bytes;
|
|
let values_end_offset =
|
|
(values_offset + size_bytes / wgt::PUSH_CONSTANT_ALIGNMENT) as usize;
|
|
let data_slice =
|
|
&base.push_constant_data[(values_offset as usize)..values_end_offset];
|
|
|
|
let pipeline_layout_id = state
|
|
.binder
|
|
.pipeline_layout_id
|
|
.ok_or(DrawError::MissingPipeline)
|
|
.map_pass_err(scope)?;
|
|
let pipeline_layout = &pipeline_layout_guard[pipeline_layout_id];
|
|
|
|
pipeline_layout
|
|
.validate_push_constant_ranges(stages, offset, end_offset_bytes)
|
|
.map_err(RenderCommandError::from)
|
|
.map_pass_err(scope)?;
|
|
|
|
unsafe {
|
|
raw.set_push_constants(&pipeline_layout.raw, stages, offset, data_slice)
|
|
}
|
|
}
|
|
RenderCommand::SetScissor(ref rect) => {
|
|
let scope = PassErrorScope::SetScissorRect;
|
|
if rect.w == 0
|
|
|| rect.h == 0
|
|
|| rect.x + rect.w > info.extent.width
|
|
|| rect.y + rect.h > info.extent.height
|
|
{
|
|
return Err(RenderCommandError::InvalidScissorRect(*rect, info.extent))
|
|
.map_pass_err(scope);
|
|
}
|
|
let r = hal::Rect {
|
|
x: rect.x,
|
|
y: rect.y,
|
|
w: rect.w,
|
|
h: rect.h,
|
|
};
|
|
unsafe {
|
|
raw.set_scissor_rect(&r);
|
|
}
|
|
}
|
|
RenderCommand::Draw {
|
|
vertex_count,
|
|
instance_count,
|
|
first_vertex,
|
|
first_instance,
|
|
} => {
|
|
let indexed = false;
|
|
let scope = PassErrorScope::Draw {
|
|
indexed,
|
|
indirect: false,
|
|
pipeline: state.pipeline,
|
|
};
|
|
state.is_ready(indexed).map_pass_err(scope)?;
|
|
|
|
let last_vertex = first_vertex + vertex_count;
|
|
let vertex_limit = state.vertex.vertex_limit;
|
|
if last_vertex > vertex_limit {
|
|
return Err(DrawError::VertexBeyondLimit {
|
|
last_vertex,
|
|
vertex_limit,
|
|
slot: state.vertex.vertex_limit_slot,
|
|
})
|
|
.map_pass_err(scope);
|
|
}
|
|
let last_instance = first_instance + instance_count;
|
|
let instance_limit = state.vertex.instance_limit;
|
|
if last_instance > instance_limit {
|
|
return Err(DrawError::InstanceBeyondLimit {
|
|
last_instance,
|
|
instance_limit,
|
|
slot: state.vertex.instance_limit_slot,
|
|
})
|
|
.map_pass_err(scope);
|
|
}
|
|
|
|
unsafe {
|
|
raw.draw(first_vertex, vertex_count, first_instance, instance_count);
|
|
}
|
|
}
|
|
RenderCommand::DrawIndexed {
|
|
index_count,
|
|
instance_count,
|
|
first_index,
|
|
base_vertex,
|
|
first_instance,
|
|
} => {
|
|
let indexed = true;
|
|
let scope = PassErrorScope::Draw {
|
|
indexed,
|
|
indirect: false,
|
|
pipeline: state.pipeline,
|
|
};
|
|
state.is_ready(indexed).map_pass_err(scope)?;
|
|
|
|
//TODO: validate that base_vertex + max_index() is
|
|
// within the provided range
|
|
let last_index = first_index + index_count;
|
|
let index_limit = state.index.limit;
|
|
if last_index > index_limit {
|
|
return Err(DrawError::IndexBeyondLimit {
|
|
last_index,
|
|
index_limit,
|
|
})
|
|
.map_pass_err(scope);
|
|
}
|
|
let last_instance = first_instance + instance_count;
|
|
let instance_limit = state.vertex.instance_limit;
|
|
if last_instance > instance_limit {
|
|
return Err(DrawError::InstanceBeyondLimit {
|
|
last_instance,
|
|
instance_limit,
|
|
slot: state.vertex.instance_limit_slot,
|
|
})
|
|
.map_pass_err(scope);
|
|
}
|
|
|
|
unsafe {
|
|
raw.draw_indexed(
|
|
first_index,
|
|
index_count,
|
|
base_vertex,
|
|
first_instance,
|
|
instance_count,
|
|
);
|
|
}
|
|
}
|
|
RenderCommand::MultiDrawIndirect {
|
|
buffer_id,
|
|
offset,
|
|
count,
|
|
indexed,
|
|
} => {
|
|
let scope = PassErrorScope::Draw {
|
|
indexed,
|
|
indirect: true,
|
|
pipeline: state.pipeline,
|
|
};
|
|
state.is_ready(indexed).map_pass_err(scope)?;
|
|
|
|
let stride = match indexed {
|
|
false => mem::size_of::<wgt::DrawIndirectArgs>(),
|
|
true => mem::size_of::<wgt::DrawIndexedIndirectArgs>(),
|
|
};
|
|
|
|
if count.is_some() {
|
|
device
|
|
.require_features(wgt::Features::MULTI_DRAW_INDIRECT)
|
|
.map_pass_err(scope)?;
|
|
}
|
|
device
|
|
.require_downlevel_flags(wgt::DownlevelFlags::INDIRECT_EXECUTION)
|
|
.map_pass_err(scope)?;
|
|
|
|
let indirect_buffer: &Buffer<A> = info
|
|
.usage_scope
|
|
.buffers
|
|
.merge_single(&*buffer_guard, buffer_id, hal::BufferUses::INDIRECT)
|
|
.map_pass_err(scope)?;
|
|
check_buffer_usage(indirect_buffer.usage, BufferUsages::INDIRECT)
|
|
.map_pass_err(scope)?;
|
|
let indirect_raw = indirect_buffer
|
|
.raw
|
|
.as_ref()
|
|
.ok_or(RenderCommandError::DestroyedBuffer(buffer_id))
|
|
.map_pass_err(scope)?;
|
|
|
|
let actual_count = count.map_or(1, |c| c.get());
|
|
|
|
let end_offset = offset + stride as u64 * actual_count as u64;
|
|
if end_offset > indirect_buffer.size {
|
|
return Err(RenderPassErrorInner::IndirectBufferOverrun {
|
|
count,
|
|
offset,
|
|
end_offset,
|
|
buffer_size: indirect_buffer.size,
|
|
})
|
|
.map_pass_err(scope);
|
|
}
|
|
|
|
cmd_buf.buffer_memory_init_actions.extend(
|
|
indirect_buffer.initialization_status.create_action(
|
|
buffer_id,
|
|
offset..end_offset,
|
|
MemoryInitKind::NeedsInitializedMemory,
|
|
),
|
|
);
|
|
|
|
match indexed {
|
|
false => unsafe {
|
|
raw.draw_indirect(indirect_raw, offset, actual_count);
|
|
},
|
|
true => unsafe {
|
|
raw.draw_indexed_indirect(indirect_raw, offset, actual_count);
|
|
},
|
|
}
|
|
}
|
|
RenderCommand::MultiDrawIndirectCount {
|
|
buffer_id,
|
|
offset,
|
|
count_buffer_id,
|
|
count_buffer_offset,
|
|
max_count,
|
|
indexed,
|
|
} => {
|
|
let scope = PassErrorScope::Draw {
|
|
indexed,
|
|
indirect: true,
|
|
pipeline: state.pipeline,
|
|
};
|
|
state.is_ready(indexed).map_pass_err(scope)?;
|
|
|
|
let stride = match indexed {
|
|
false => mem::size_of::<wgt::DrawIndirectArgs>(),
|
|
true => mem::size_of::<wgt::DrawIndexedIndirectArgs>(),
|
|
} as u64;
|
|
|
|
device
|
|
.require_features(wgt::Features::MULTI_DRAW_INDIRECT_COUNT)
|
|
.map_pass_err(scope)?;
|
|
device
|
|
.require_downlevel_flags(wgt::DownlevelFlags::INDIRECT_EXECUTION)
|
|
.map_pass_err(scope)?;
|
|
|
|
let indirect_buffer: &Buffer<A> = info
|
|
.usage_scope
|
|
.buffers
|
|
.merge_single(&*buffer_guard, buffer_id, hal::BufferUses::INDIRECT)
|
|
.map_pass_err(scope)?;
|
|
check_buffer_usage(indirect_buffer.usage, BufferUsages::INDIRECT)
|
|
.map_pass_err(scope)?;
|
|
let indirect_raw = indirect_buffer
|
|
.raw
|
|
.as_ref()
|
|
.ok_or(RenderCommandError::DestroyedBuffer(buffer_id))
|
|
.map_pass_err(scope)?;
|
|
|
|
let count_buffer: &Buffer<A> = info
|
|
.usage_scope
|
|
.buffers
|
|
.merge_single(
|
|
&*buffer_guard,
|
|
count_buffer_id,
|
|
hal::BufferUses::INDIRECT,
|
|
)
|
|
.map_pass_err(scope)?;
|
|
check_buffer_usage(count_buffer.usage, BufferUsages::INDIRECT)
|
|
.map_pass_err(scope)?;
|
|
let count_raw = count_buffer
|
|
.raw
|
|
.as_ref()
|
|
.ok_or(RenderCommandError::DestroyedBuffer(count_buffer_id))
|
|
.map_pass_err(scope)?;
|
|
|
|
let end_offset = offset + stride * max_count as u64;
|
|
if end_offset > indirect_buffer.size {
|
|
return Err(RenderPassErrorInner::IndirectBufferOverrun {
|
|
count: None,
|
|
offset,
|
|
end_offset,
|
|
buffer_size: indirect_buffer.size,
|
|
})
|
|
.map_pass_err(scope);
|
|
}
|
|
cmd_buf.buffer_memory_init_actions.extend(
|
|
indirect_buffer.initialization_status.create_action(
|
|
buffer_id,
|
|
offset..end_offset,
|
|
MemoryInitKind::NeedsInitializedMemory,
|
|
),
|
|
);
|
|
|
|
let begin_count_offset = count_buffer_offset;
|
|
let end_count_offset = count_buffer_offset + 4;
|
|
if end_count_offset > count_buffer.size {
|
|
return Err(RenderPassErrorInner::IndirectCountBufferOverrun {
|
|
begin_count_offset,
|
|
end_count_offset,
|
|
count_buffer_size: count_buffer.size,
|
|
})
|
|
.map_pass_err(scope);
|
|
}
|
|
cmd_buf.buffer_memory_init_actions.extend(
|
|
count_buffer.initialization_status.create_action(
|
|
count_buffer_id,
|
|
count_buffer_offset..end_count_offset,
|
|
MemoryInitKind::NeedsInitializedMemory,
|
|
),
|
|
);
|
|
|
|
match indexed {
|
|
false => unsafe {
|
|
raw.draw_indirect_count(
|
|
indirect_raw,
|
|
offset,
|
|
count_raw,
|
|
count_buffer_offset,
|
|
max_count,
|
|
);
|
|
},
|
|
true => unsafe {
|
|
raw.draw_indexed_indirect_count(
|
|
indirect_raw,
|
|
offset,
|
|
count_raw,
|
|
count_buffer_offset,
|
|
max_count,
|
|
);
|
|
},
|
|
}
|
|
}
|
|
RenderCommand::PushDebugGroup { color: _, len } => {
|
|
state.debug_scope_depth += 1;
|
|
let label =
|
|
str::from_utf8(&base.string_data[string_offset..string_offset + len])
|
|
.unwrap();
|
|
string_offset += len;
|
|
unsafe {
|
|
raw.begin_debug_marker(label);
|
|
}
|
|
}
|
|
RenderCommand::PopDebugGroup => {
|
|
let scope = PassErrorScope::PopDebugGroup;
|
|
if state.debug_scope_depth == 0 {
|
|
return Err(RenderPassErrorInner::InvalidPopDebugGroup)
|
|
.map_pass_err(scope);
|
|
}
|
|
state.debug_scope_depth -= 1;
|
|
unsafe {
|
|
raw.end_debug_marker();
|
|
}
|
|
}
|
|
RenderCommand::InsertDebugMarker { color: _, len } => {
|
|
let label =
|
|
str::from_utf8(&base.string_data[string_offset..string_offset + len])
|
|
.unwrap();
|
|
string_offset += len;
|
|
unsafe {
|
|
raw.insert_debug_marker(label);
|
|
}
|
|
}
|
|
RenderCommand::WriteTimestamp {
|
|
query_set_id,
|
|
query_index,
|
|
} => {
|
|
let scope = PassErrorScope::WriteTimestamp;
|
|
|
|
device
|
|
.require_features(wgt::Features::WRITE_TIMESTAMP_INSIDE_PASSES)
|
|
.map_pass_err(scope)?;
|
|
|
|
let query_set: &resource::QuerySet<A> = cmd_buf
|
|
.trackers
|
|
.query_sets
|
|
.add_single(&*query_set_guard, query_set_id)
|
|
.ok_or(RenderCommandError::InvalidQuerySet(query_set_id))
|
|
.map_pass_err(scope)?;
|
|
|
|
query_set
|
|
.validate_and_write_timestamp(
|
|
raw,
|
|
query_set_id,
|
|
query_index,
|
|
Some(&mut query_reset_state),
|
|
)
|
|
.map_pass_err(scope)?;
|
|
}
|
|
RenderCommand::BeginPipelineStatisticsQuery {
|
|
query_set_id,
|
|
query_index,
|
|
} => {
|
|
let scope = PassErrorScope::BeginPipelineStatisticsQuery;
|
|
|
|
let query_set: &resource::QuerySet<A> = cmd_buf
|
|
.trackers
|
|
.query_sets
|
|
.add_single(&*query_set_guard, query_set_id)
|
|
.ok_or(RenderCommandError::InvalidQuerySet(query_set_id))
|
|
.map_pass_err(scope)?;
|
|
|
|
query_set
|
|
.validate_and_begin_pipeline_statistics_query(
|
|
raw,
|
|
query_set_id,
|
|
query_index,
|
|
Some(&mut query_reset_state),
|
|
&mut active_query,
|
|
)
|
|
.map_pass_err(scope)?;
|
|
}
|
|
RenderCommand::EndPipelineStatisticsQuery => {
|
|
let scope = PassErrorScope::EndPipelineStatisticsQuery;
|
|
|
|
end_pipeline_statistics_query(raw, &*query_set_guard, &mut active_query)
|
|
.map_pass_err(scope)?;
|
|
}
|
|
RenderCommand::ExecuteBundle(bundle_id) => {
|
|
let scope = PassErrorScope::ExecuteBundle;
|
|
let bundle: &command::RenderBundle<A> = cmd_buf
|
|
.trackers
|
|
.bundles
|
|
.add_single(&*bundle_guard, bundle_id)
|
|
.ok_or(RenderCommandError::InvalidRenderBundle(bundle_id))
|
|
.map_pass_err(scope)?;
|
|
|
|
info.context
|
|
.check_compatible(&bundle.context)
|
|
.map_err(RenderPassErrorInner::IncompatibleBundleTargets)
|
|
.map_pass_err(scope)?;
|
|
|
|
if (info.is_depth_read_only && !bundle.is_depth_read_only)
|
|
|| (info.is_stencil_read_only && !bundle.is_stencil_read_only)
|
|
{
|
|
return Err(RenderPassErrorInner::IncompatibleBundleRods {
|
|
pass_depth: info.is_depth_read_only,
|
|
pass_stencil: info.is_stencil_read_only,
|
|
bundle_depth: bundle.is_depth_read_only,
|
|
bundle_stencil: bundle.is_stencil_read_only,
|
|
})
|
|
.map_pass_err(scope);
|
|
}
|
|
|
|
cmd_buf.buffer_memory_init_actions.extend(
|
|
bundle
|
|
.buffer_memory_init_actions
|
|
.iter()
|
|
.filter_map(|action| match buffer_guard.get(action.id) {
|
|
Ok(buffer) => buffer.initialization_status.check_action(action),
|
|
Err(_) => None,
|
|
}),
|
|
);
|
|
for action in bundle.texture_memory_init_actions.iter() {
|
|
info.pending_discard_init_fixups.extend(
|
|
cmd_buf
|
|
.texture_memory_actions
|
|
.register_init_action(action, &texture_guard),
|
|
);
|
|
}
|
|
|
|
unsafe {
|
|
bundle.execute(
|
|
raw,
|
|
&*pipeline_layout_guard,
|
|
&*bind_group_guard,
|
|
&*render_pipeline_guard,
|
|
&*buffer_guard,
|
|
)
|
|
}
|
|
.map_err(|e| match e {
|
|
ExecutionError::DestroyedBuffer(id) => {
|
|
RenderCommandError::DestroyedBuffer(id)
|
|
}
|
|
ExecutionError::Unimplemented(what) => {
|
|
RenderCommandError::Unimplemented(what)
|
|
}
|
|
})
|
|
.map_pass_err(scope)?;
|
|
|
|
unsafe {
|
|
info.usage_scope
|
|
.merge_render_bundle(&*texture_guard, &bundle.used)
|
|
.map_pass_err(scope)?;
|
|
cmd_buf
|
|
.trackers
|
|
.add_from_render_bundle(&bundle.used)
|
|
.map_pass_err(scope)?;
|
|
};
|
|
state.reset_bundle();
|
|
}
|
|
}
|
|
}
|
|
|
|
log::trace!("Merging renderpass into cmd_buf {:?}", encoder_id);
|
|
let (trackers, pending_discard_init_fixups) =
|
|
info.finish(raw, &*texture_guard).map_pass_err(init_scope)?;
|
|
|
|
cmd_buf.encoder.close();
|
|
(trackers, query_reset_state, pending_discard_init_fixups)
|
|
};
|
|
|
|
let (mut cmb_guard, mut token) = hub.command_buffers.write(&mut token);
|
|
let (query_set_guard, mut token) = hub.query_sets.read(&mut token);
|
|
let (buffer_guard, mut token) = hub.buffers.read(&mut token);
|
|
let (texture_guard, _) = hub.textures.read(&mut token);
|
|
|
|
let cmd_buf = cmb_guard.get_mut(encoder_id).unwrap();
|
|
{
|
|
let transit = cmd_buf.encoder.open();
|
|
|
|
fixup_discarded_surfaces(
|
|
pending_discard_init_fixups.into_iter(),
|
|
transit,
|
|
&texture_guard,
|
|
&mut cmd_buf.trackers.textures,
|
|
&device_guard[cmd_buf.device_id.value],
|
|
);
|
|
|
|
query_reset_state
|
|
.reset_queries(
|
|
transit,
|
|
&query_set_guard,
|
|
cmd_buf.device_id.value.0.backend(),
|
|
)
|
|
.map_err(RenderCommandError::InvalidQuerySet)
|
|
.map_pass_err(PassErrorScope::QueryReset)?;
|
|
|
|
super::CommandBuffer::insert_barriers_from_scope(
|
|
transit,
|
|
&mut cmd_buf.trackers,
|
|
&scope,
|
|
&*buffer_guard,
|
|
&*texture_guard,
|
|
);
|
|
}
|
|
|
|
// Before we finish the auxiliary encoder, let's
|
|
// get our pass back and place it after.
|
|
//Note: we could just hold onto this raw pass while recording the
|
|
// auxiliary encoder, but then handling errors and cleaning up
|
|
// would be more complicated, so we re-use `open()`/`close()`.
|
|
let pass_raw = cmd_buf.encoder.list.pop().unwrap();
|
|
cmd_buf.encoder.close();
|
|
cmd_buf.encoder.list.push(pass_raw);
|
|
cmd_buf.status = CommandEncoderStatus::Recording;
|
|
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
pub mod render_ffi {
|
|
use super::{
|
|
super::{Rect, RenderCommand},
|
|
RenderPass,
|
|
};
|
|
use crate::{id, RawString};
|
|
use std::{convert::TryInto, ffi, num::NonZeroU32, slice};
|
|
use wgt::{BufferAddress, BufferSize, Color, DynamicOffset, IndexFormat};
|
|
|
|
/// # Safety
|
|
///
|
|
/// This function is unsafe as there is no guarantee that the given pointer is
|
|
/// valid for `offset_length` elements.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn wgpu_render_pass_set_bind_group(
|
|
pass: &mut RenderPass,
|
|
index: u32,
|
|
bind_group_id: id::BindGroupId,
|
|
offsets: *const DynamicOffset,
|
|
offset_length: usize,
|
|
) {
|
|
let redundant = unsafe {
|
|
pass.current_bind_groups.set_and_check_redundant(
|
|
bind_group_id,
|
|
index,
|
|
&mut pass.base.dynamic_offsets,
|
|
offsets,
|
|
offset_length,
|
|
)
|
|
};
|
|
|
|
if redundant {
|
|
return;
|
|
}
|
|
|
|
pass.base.commands.push(RenderCommand::SetBindGroup {
|
|
index: index.try_into().unwrap(),
|
|
num_dynamic_offsets: offset_length.try_into().unwrap(),
|
|
bind_group_id,
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_set_pipeline(
|
|
pass: &mut RenderPass,
|
|
pipeline_id: id::RenderPipelineId,
|
|
) {
|
|
if pass.current_pipeline.set_and_check_redundant(pipeline_id) {
|
|
return;
|
|
}
|
|
|
|
pass.base
|
|
.commands
|
|
.push(RenderCommand::SetPipeline(pipeline_id));
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_set_vertex_buffer(
|
|
pass: &mut RenderPass,
|
|
slot: u32,
|
|
buffer_id: id::BufferId,
|
|
offset: BufferAddress,
|
|
size: Option<BufferSize>,
|
|
) {
|
|
pass.base.commands.push(RenderCommand::SetVertexBuffer {
|
|
slot,
|
|
buffer_id,
|
|
offset,
|
|
size,
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_set_index_buffer(
|
|
pass: &mut RenderPass,
|
|
buffer: id::BufferId,
|
|
index_format: IndexFormat,
|
|
offset: BufferAddress,
|
|
size: Option<BufferSize>,
|
|
) {
|
|
pass.set_index_buffer(buffer, index_format, offset, size);
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_set_blend_constant(pass: &mut RenderPass, color: &Color) {
|
|
pass.base
|
|
.commands
|
|
.push(RenderCommand::SetBlendConstant(*color));
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_set_stencil_reference(pass: &mut RenderPass, value: u32) {
|
|
pass.base
|
|
.commands
|
|
.push(RenderCommand::SetStencilReference(value));
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_set_viewport(
|
|
pass: &mut RenderPass,
|
|
x: f32,
|
|
y: f32,
|
|
w: f32,
|
|
h: f32,
|
|
depth_min: f32,
|
|
depth_max: f32,
|
|
) {
|
|
pass.base.commands.push(RenderCommand::SetViewport {
|
|
rect: Rect { x, y, w, h },
|
|
depth_min,
|
|
depth_max,
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_set_scissor_rect(
|
|
pass: &mut RenderPass,
|
|
x: u32,
|
|
y: u32,
|
|
w: u32,
|
|
h: u32,
|
|
) {
|
|
pass.base
|
|
.commands
|
|
.push(RenderCommand::SetScissor(Rect { x, y, w, h }));
|
|
}
|
|
|
|
/// # Safety
|
|
///
|
|
/// This function is unsafe as there is no guarantee that the given pointer is
|
|
/// valid for `size_bytes` bytes.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn wgpu_render_pass_set_push_constants(
|
|
pass: &mut RenderPass,
|
|
stages: wgt::ShaderStages,
|
|
offset: u32,
|
|
size_bytes: u32,
|
|
data: *const u8,
|
|
) {
|
|
assert_eq!(
|
|
offset & (wgt::PUSH_CONSTANT_ALIGNMENT - 1),
|
|
0,
|
|
"Push constant offset must be aligned to 4 bytes."
|
|
);
|
|
assert_eq!(
|
|
size_bytes & (wgt::PUSH_CONSTANT_ALIGNMENT - 1),
|
|
0,
|
|
"Push constant size must be aligned to 4 bytes."
|
|
);
|
|
let data_slice = unsafe { slice::from_raw_parts(data, size_bytes as usize) };
|
|
let value_offset = pass.base.push_constant_data.len().try_into().expect(
|
|
"Ran out of push constant space. Don't set 4gb of push constants per RenderPass.",
|
|
);
|
|
|
|
pass.base.push_constant_data.extend(
|
|
data_slice
|
|
.chunks_exact(wgt::PUSH_CONSTANT_ALIGNMENT as usize)
|
|
.map(|arr| u32::from_ne_bytes([arr[0], arr[1], arr[2], arr[3]])),
|
|
);
|
|
|
|
pass.base.commands.push(RenderCommand::SetPushConstant {
|
|
stages,
|
|
offset,
|
|
size_bytes,
|
|
values_offset: Some(value_offset),
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_draw(
|
|
pass: &mut RenderPass,
|
|
vertex_count: u32,
|
|
instance_count: u32,
|
|
first_vertex: u32,
|
|
first_instance: u32,
|
|
) {
|
|
pass.base.commands.push(RenderCommand::Draw {
|
|
vertex_count,
|
|
instance_count,
|
|
first_vertex,
|
|
first_instance,
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_draw_indexed(
|
|
pass: &mut RenderPass,
|
|
index_count: u32,
|
|
instance_count: u32,
|
|
first_index: u32,
|
|
base_vertex: i32,
|
|
first_instance: u32,
|
|
) {
|
|
pass.base.commands.push(RenderCommand::DrawIndexed {
|
|
index_count,
|
|
instance_count,
|
|
first_index,
|
|
base_vertex,
|
|
first_instance,
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_draw_indirect(
|
|
pass: &mut RenderPass,
|
|
buffer_id: id::BufferId,
|
|
offset: BufferAddress,
|
|
) {
|
|
pass.base.commands.push(RenderCommand::MultiDrawIndirect {
|
|
buffer_id,
|
|
offset,
|
|
count: None,
|
|
indexed: false,
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_draw_indexed_indirect(
|
|
pass: &mut RenderPass,
|
|
buffer_id: id::BufferId,
|
|
offset: BufferAddress,
|
|
) {
|
|
pass.base.commands.push(RenderCommand::MultiDrawIndirect {
|
|
buffer_id,
|
|
offset,
|
|
count: None,
|
|
indexed: true,
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_multi_draw_indirect(
|
|
pass: &mut RenderPass,
|
|
buffer_id: id::BufferId,
|
|
offset: BufferAddress,
|
|
count: u32,
|
|
) {
|
|
pass.base.commands.push(RenderCommand::MultiDrawIndirect {
|
|
buffer_id,
|
|
offset,
|
|
count: NonZeroU32::new(count),
|
|
indexed: false,
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_multi_draw_indexed_indirect(
|
|
pass: &mut RenderPass,
|
|
buffer_id: id::BufferId,
|
|
offset: BufferAddress,
|
|
count: u32,
|
|
) {
|
|
pass.base.commands.push(RenderCommand::MultiDrawIndirect {
|
|
buffer_id,
|
|
offset,
|
|
count: NonZeroU32::new(count),
|
|
indexed: true,
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_multi_draw_indirect_count(
|
|
pass: &mut RenderPass,
|
|
buffer_id: id::BufferId,
|
|
offset: BufferAddress,
|
|
count_buffer_id: id::BufferId,
|
|
count_buffer_offset: BufferAddress,
|
|
max_count: u32,
|
|
) {
|
|
pass.base
|
|
.commands
|
|
.push(RenderCommand::MultiDrawIndirectCount {
|
|
buffer_id,
|
|
offset,
|
|
count_buffer_id,
|
|
count_buffer_offset,
|
|
max_count,
|
|
indexed: false,
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_multi_draw_indexed_indirect_count(
|
|
pass: &mut RenderPass,
|
|
buffer_id: id::BufferId,
|
|
offset: BufferAddress,
|
|
count_buffer_id: id::BufferId,
|
|
count_buffer_offset: BufferAddress,
|
|
max_count: u32,
|
|
) {
|
|
pass.base
|
|
.commands
|
|
.push(RenderCommand::MultiDrawIndirectCount {
|
|
buffer_id,
|
|
offset,
|
|
count_buffer_id,
|
|
count_buffer_offset,
|
|
max_count,
|
|
indexed: true,
|
|
});
|
|
}
|
|
|
|
/// # Safety
|
|
///
|
|
/// This function is unsafe as there is no guarantee that the given `label`
|
|
/// is a valid null-terminated string.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn wgpu_render_pass_push_debug_group(
|
|
pass: &mut RenderPass,
|
|
label: RawString,
|
|
color: u32,
|
|
) {
|
|
let bytes = unsafe { ffi::CStr::from_ptr(label) }.to_bytes();
|
|
pass.base.string_data.extend_from_slice(bytes);
|
|
|
|
pass.base.commands.push(RenderCommand::PushDebugGroup {
|
|
color,
|
|
len: bytes.len(),
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_pop_debug_group(pass: &mut RenderPass) {
|
|
pass.base.commands.push(RenderCommand::PopDebugGroup);
|
|
}
|
|
|
|
/// # Safety
|
|
///
|
|
/// This function is unsafe as there is no guarantee that the given `label`
|
|
/// is a valid null-terminated string.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn wgpu_render_pass_insert_debug_marker(
|
|
pass: &mut RenderPass,
|
|
label: RawString,
|
|
color: u32,
|
|
) {
|
|
let bytes = unsafe { ffi::CStr::from_ptr(label) }.to_bytes();
|
|
pass.base.string_data.extend_from_slice(bytes);
|
|
|
|
pass.base.commands.push(RenderCommand::InsertDebugMarker {
|
|
color,
|
|
len: bytes.len(),
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_write_timestamp(
|
|
pass: &mut RenderPass,
|
|
query_set_id: id::QuerySetId,
|
|
query_index: u32,
|
|
) {
|
|
pass.base.commands.push(RenderCommand::WriteTimestamp {
|
|
query_set_id,
|
|
query_index,
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_begin_pipeline_statistics_query(
|
|
pass: &mut RenderPass,
|
|
query_set_id: id::QuerySetId,
|
|
query_index: u32,
|
|
) {
|
|
pass.base
|
|
.commands
|
|
.push(RenderCommand::BeginPipelineStatisticsQuery {
|
|
query_set_id,
|
|
query_index,
|
|
});
|
|
}
|
|
|
|
#[no_mangle]
|
|
pub extern "C" fn wgpu_render_pass_end_pipeline_statistics_query(pass: &mut RenderPass) {
|
|
pass.base
|
|
.commands
|
|
.push(RenderCommand::EndPipelineStatisticsQuery);
|
|
}
|
|
|
|
/// # Safety
|
|
///
|
|
/// This function is unsafe as there is no guarantee that the given pointer is
|
|
/// valid for `render_bundle_ids_length` elements.
|
|
#[no_mangle]
|
|
pub unsafe extern "C" fn wgpu_render_pass_execute_bundles(
|
|
pass: &mut RenderPass,
|
|
render_bundle_ids: *const id::RenderBundleId,
|
|
render_bundle_ids_length: usize,
|
|
) {
|
|
for &bundle_id in
|
|
unsafe { slice::from_raw_parts(render_bundle_ids, render_bundle_ids_length) }
|
|
{
|
|
pass.base
|
|
.commands
|
|
.push(RenderCommand::ExecuteBundle(bundle_id));
|
|
}
|
|
pass.current_pipeline.reset();
|
|
pass.current_bind_groups.reset();
|
|
}
|
|
}
|