Files
wgpu/examples/framework.rs
2020-05-15 17:49:16 -04:00

222 lines
7.1 KiB
Rust

use std::time;
use winit::{
event::{self, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::Window,
};
#[cfg_attr(rustfmt, rustfmt_skip)]
#[allow(unused)]
pub const OPENGL_TO_WGPU_MATRIX: cgmath::Matrix4<f32> = cgmath::Matrix4::new(
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 0.5, 0.0,
0.0, 0.0, 0.5, 1.0,
);
#[allow(dead_code)]
pub fn cast_slice<T>(data: &[T]) -> &[u8] {
use std::mem::size_of;
use std::slice::from_raw_parts;
unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
}
#[allow(dead_code)]
pub enum ShaderStage {
Vertex,
Fragment,
Compute,
}
pub trait Example: 'static + Sized {
fn init(
sc_desc: &wgpu::SwapChainDescriptor,
device: &wgpu::Device,
) -> (Self, Option<wgpu::CommandBuffer>);
fn resize(
&mut self,
sc_desc: &wgpu::SwapChainDescriptor,
device: &wgpu::Device,
queue: &wgpu::Queue,
);
fn update(&mut self, event: WindowEvent);
fn render(
&mut self,
frame: &wgpu::SwapChainOutput,
device: &wgpu::Device,
queue: &wgpu::Queue,
) -> wgpu::CommandBuffer;
}
async fn run_async<E: Example>(event_loop: EventLoop<()>, window: Window) {
log::info!("Initializing the surface...");
let instance = wgpu::Instance::new();
let (size, surface) = unsafe {
let size = window.inner_size();
let surface = instance.create_surface(&window);
(size, surface)
};
let adapter = instance
.request_adapter(
&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::Default,
compatible_surface: Some(&surface),
},
wgpu::BackendBit::PRIMARY,
)
.await
.unwrap();
let trace_dir = std::env::var("WGPU_TRACE");
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
extensions: wgpu::Extensions {
anisotropic_filtering: false,
},
limits: wgpu::Limits::default(),
},
match trace_dir {
Ok(ref value) if !cfg!(feature = "trace") => {
log::error!("Unable to trace into {:?} without \"trace\" feature enabled!", value);
None
}
Ok(ref value) => Some(std::path::Path::new(value)),
Err(_) => None,
},
)
.await
.unwrap();
let mut sc_desc = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
// TODO: Allow srgb unconditionally
format: if cfg!(target_arch = "wasm32") {
wgpu::TextureFormat::Bgra8Unorm
} else {
wgpu::TextureFormat::Bgra8UnormSrgb
},
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Mailbox,
};
let mut swap_chain = device.create_swap_chain(&surface, &sc_desc);
log::info!("Initializing the example...");
let (mut example, init_command_buf) = E::init(&sc_desc, &device);
if init_command_buf.is_some() {
queue.submit(init_command_buf);
}
#[cfg(not(target_arch = "wasm32"))]
let mut last_update_inst = time::Instant::now();
log::info!("Entering render loop...");
event_loop.run(move |event, _, control_flow| {
let _ = (&instance, &adapter); // force ownership by the closure
*control_flow = if cfg!(feature = "metal-auto-capture") {
ControlFlow::Exit
} else {
#[cfg(not(target_arch = "wasm32"))]
{
ControlFlow::WaitUntil(time::Instant::now() + time::Duration::from_millis(10))
}
#[cfg(target_arch = "wasm32")]
{
ControlFlow::Poll
}
};
match event {
event::Event::MainEventsCleared => {
#[cfg(not(target_arch = "wasm32"))]
{
if last_update_inst.elapsed() > time::Duration::from_millis(20) {
window.request_redraw();
last_update_inst = time::Instant::now();
}
}
#[cfg(target_arch = "wasm32")]
window.request_redraw();
}
event::Event::WindowEvent {
event: WindowEvent::Resized(size),
..
} => {
log::info!("Resizing to {:?}", size);
sc_desc.width = size.width;
sc_desc.height = size.height;
swap_chain = device.create_swap_chain(&surface, &sc_desc);
example.resize(&sc_desc, &device, &queue);
}
event::Event::WindowEvent { event, .. } => match event {
WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::Escape),
state: event::ElementState::Pressed,
..
},
..
}
| WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
_ => {
example.update(event);
}
},
event::Event::RedrawRequested(_) => {
let frame = swap_chain
.get_next_texture()
.expect("Timeout when acquiring next swap chain texture");
let command_buf = example.render(&frame, &device, &queue);
queue.submit(Some(command_buf));
}
_ => {}
}
});
}
pub fn run<E: Example>(title: &str) {
let event_loop = EventLoop::new();
let mut builder = winit::window::WindowBuilder::new();
builder = builder.with_title(title);
#[cfg(windows_OFF)] //TODO
{
use winit::platform::windows::WindowBuilderExtWindows;
builder = builder.with_no_redirection_bitmap(true);
}
let window = builder.build(&event_loop).unwrap();
#[cfg(not(target_arch = "wasm32"))]
{
env_logger::init();
futures::executor::block_on(run_async::<E>(event_loop, window));
}
#[cfg(target_arch = "wasm32")]
{
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
console_log::init().expect("could not initialize logger");
use winit::platform::web::WindowExtWebSys;
// On wasm, append the canvas to the document body
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| doc.body())
.and_then(|body| {
body.append_child(&web_sys::Element::from(window.canvas()))
.ok()
})
.expect("couldn't append canvas to document body");
wasm_bindgen_futures::spawn_local(run_async::<E>(event_loop, window));
}
}
// This allows treating the framework as a standalone example,
// thus avoiding listing the example names in `Cargo.toml`.
#[allow(dead_code)]
fn main() {}