Files
wgpu/wgpu-native/src/lib.rs
2018-09-27 15:43:19 -04:00

103 lines
2.0 KiB
Rust

#[macro_use]
extern crate bitflags;
#[macro_use]
extern crate lazy_static;
#[cfg(feature = "remote")]
extern crate parking_lot;
#[cfg(feature = "gfx-backend-dx12")]
extern crate gfx_backend_dx12 as back;
#[cfg(not(any(
feature = "gfx-backend-vulkan",
feature = "gfx-backend-dx12",
feature = "gfx-backend-metal"
)))]
extern crate gfx_backend_empty as back;
#[cfg(feature = "gfx-backend-metal")]
extern crate gfx_backend_metal as back;
#[cfg(feature = "gfx-backend-vulkan")]
extern crate gfx_backend_vulkan as back;
extern crate gfx_hal as hal;
extern crate gfx_memory as memory;
mod binding_model;
mod command;
mod conv;
mod device;
mod instance;
mod pipeline;
mod registry;
mod resource;
pub use self::binding_model::*;
pub use self::command::*;
pub use self::device::*;
pub use self::instance::*;
pub use self::pipeline::*;
pub use self::resource::*;
use back::Backend as B;
use registry::Id;
#[repr(C)]
pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
#[repr(C)]
pub struct Origin3d {
pub x: f32,
pub y: f32,
pub z: f32,
}
#[repr(C)]
pub struct Extent3d {
pub width: f32,
pub height: f32,
pub depth: f32,
}
#[repr(C)]
pub struct ByteArray {
pub bytes: *const u8,
pub length: usize,
}
pub type InstanceId = Id;
type InstanceHandle = back::Instance;
pub type AdapterId = Id;
type AdapterHandle = hal::Adapter<B>;
pub type DeviceId = Id;
type DeviceHandle = Device<B>;
pub type BufferId = Id;
// Resource
pub type TextureViewId = Id;
pub type TextureId = Id;
pub type SamplerId = Id;
// Binding model
pub type BindGroupLayoutId = Id;
pub type PipelineLayoutId = Id;
// Pipeline
pub type BlendStateId = Id;
pub type DepthStencilStateId = Id;
pub type InputStateId = Id;
pub type ShaderModuleId = Id;
type ShaderModuleHandle = ShaderModule<B>;
pub type AttachmentStateId = Id;
pub type ComputePipelineId = Id;
pub type RenderPipelineId = Id;
pub type CommandBufferId = Id;
type CommandBufferHandle = CommandBuffer<B>;
pub type RenderPassId = Id;
pub type ComputePassId = Id;