mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
232 lines
4.9 KiB
Rust
232 lines
4.9 KiB
Rust
#[cfg(feature = "winit")]
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pub extern crate winit;
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#[cfg(feature = "gfx-backend-dx11")]
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extern crate gfx_backend_dx11 as back;
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#[cfg(feature = "gfx-backend-dx12")]
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extern crate gfx_backend_dx12 as back;
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#[cfg(not(any(
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feature = "gfx-backend-vulkan",
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feature = "gfx-backend-dx11",
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feature = "gfx-backend-dx12",
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feature = "gfx-backend-metal",
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)))]
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extern crate gfx_backend_empty as back;
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#[cfg(feature = "gfx-backend-metal")]
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extern crate gfx_backend_metal as back;
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#[cfg(feature = "gfx-backend-vulkan")]
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extern crate gfx_backend_vulkan as back;
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extern crate gfx_hal as hal;
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//extern crate rendy_memory;
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mod binding_model;
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mod command;
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mod conv;
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mod device;
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mod instance;
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mod pipeline;
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mod registry;
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mod resource;
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mod swap_chain;
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mod track;
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pub use self::binding_model::*;
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pub use self::command::*;
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pub use self::device::*;
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pub use self::instance::*;
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pub use self::pipeline::*;
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pub use self::resource::*;
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pub use self::swap_chain::*;
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use back::Backend as B;
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pub use crate::registry::Id;
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use std::ptr;
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use std::sync::atomic::{AtomicUsize, Ordering};
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type SubmissionIndex = usize;
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#[derive(Debug)]
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struct RefCount(ptr::NonNull<AtomicUsize>);
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impl RefCount {
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const MAX: usize = 1 << 24;
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fn load(&self) -> usize {
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unsafe { self.0.as_ref() }.load(Ordering::Acquire)
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}
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}
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impl Clone for RefCount {
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fn clone(&self) -> Self {
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let old_size = unsafe { self.0.as_ref() }.fetch_add(1, Ordering::Relaxed);
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assert!(old_size < Self::MAX);
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RefCount(self.0)
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}
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}
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impl Drop for RefCount {
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fn drop(&mut self) {
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if unsafe { self.0.as_ref() }.fetch_sub(1, Ordering::Relaxed) == 1 {
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let _ = unsafe { Box::from_raw(self.0.as_ptr()) };
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}
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}
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}
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struct LifeGuard {
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ref_count: RefCount,
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submission_index: AtomicUsize,
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}
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//TODO: reconsider this
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unsafe impl Send for LifeGuard {}
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unsafe impl Sync for LifeGuard {}
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impl LifeGuard {
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fn new() -> Self {
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let bx = Box::new(AtomicUsize::new(1));
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LifeGuard {
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ref_count: RefCount(ptr::NonNull::new(Box::into_raw(bx)).unwrap()),
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submission_index: AtomicUsize::new(0),
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}
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}
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}
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#[derive(Clone, Debug)]
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struct Stored<T> {
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value: T,
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ref_count: RefCount,
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}
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unsafe impl<T> Send for Stored<T> {}
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unsafe impl<T> Sync for Stored<T> {}
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#[derive(Clone, Debug, Hash, PartialEq, Eq)]
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struct WeaklyStored<T>(T);
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unsafe impl<T> Send for WeaklyStored<T> {}
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unsafe impl<T> Sync for WeaklyStored<T> {}
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#[repr(C)]
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#[derive(Clone, Copy, Debug)]
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pub struct Color {
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pub r: f32,
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pub g: f32,
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pub b: f32,
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pub a: f32,
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}
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impl Color {
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pub const TRANSPARENT: Self = Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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};
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pub const BLACK: Self = Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 1.0,
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};
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pub const WHITE: Self = Color {
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r: 1.0,
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g: 1.0,
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b: 1.0,
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a: 1.0,
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};
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pub const RED: Self = Color {
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r: 1.0,
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g: 0.0,
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b: 0.0,
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a: 1.0,
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};
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pub const GREEN: Self = Color {
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r: 0.0,
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g: 1.0,
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b: 0.0,
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a: 1.0,
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};
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pub const BLUE: Self = Color {
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r: 0.0,
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g: 0.0,
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b: 1.0,
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a: 1.0,
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};
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug)]
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pub struct Origin3d {
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pub x: f32,
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pub y: f32,
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pub z: f32,
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug)]
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pub struct Extent3d {
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pub width: u32,
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pub height: u32,
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pub depth: u32,
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}
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#[repr(C)]
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pub struct ByteArray {
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pub bytes: *const u8,
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pub length: usize,
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}
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pub type InstanceId = Id;
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type InstanceHandle = back::Instance;
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pub type AdapterId = Id;
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type AdapterHandle = hal::Adapter<B>;
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pub type DeviceId = Id;
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type DeviceHandle = Device<B>;
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pub type QueueId = Id;
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pub type BufferId = Id;
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type BufferHandle = Buffer<B>;
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// Resource
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pub type TextureViewId = Id;
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type TextureViewHandle = TextureView<B>;
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pub type TextureId = Id;
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type TextureHandle = Texture<B>;
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pub type SamplerId = Id;
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type SamplerHandle = Sampler<B>;
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// Binding model
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pub type BindGroupLayoutId = Id;
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type BindGroupLayoutHandle = BindGroupLayout<B>;
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pub type PipelineLayoutId = Id;
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type PipelineLayoutHandle = PipelineLayout<B>;
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pub type BindGroupId = Id;
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type BindGroupHandle = BindGroup<B>;
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// Pipeline
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pub type BlendStateId = Id;
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type BlendStateHandle = BlendState;
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pub type DepthStencilStateId = Id;
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type DepthStencilStateHandle = DepthStencilState;
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pub type InputStateId = Id;
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pub type ShaderModuleId = Id;
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type ShaderModuleHandle = ShaderModule<B>;
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pub type RenderPipelineId = Id;
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type RenderPipelineHandle = RenderPipeline<B>;
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pub type ComputePipelineId = Id;
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type ComputePipelineHandle = ComputePipeline<B>;
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pub type CommandBufferId = Id;
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type CommandBufferHandle = CommandBuffer<B>;
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pub type RenderPassId = Id;
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type RenderPassHandle = RenderPass<B>;
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pub type ComputePassId = Id;
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type ComputePassHandle = ComputePass<B>;
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pub type SurfaceId = Id;
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type SurfaceHandle = Surface<B>;
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pub type SwapChainId = Id;
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type SwapChainHandle = SwapChain<B>;
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