Files
wgpu/tests/in/skybox.wgsl
Dzmitry Malyshau a2e5284f82 WGSL trailing commas (#743)
* [wgsl-in] typedef Span

* [wgsl-in] trailing comma for case list

* [wgsl-in] trailing comma for constructors

* Review fixes
2021-04-21 22:38:26 -04:00

40 lines
1.0 KiB
WebGPU Shading Language

struct VertexOutput {
[[builtin(position)]] position: vec4<f32>;
[[location(0)]] uv: vec3<f32>;
};
[[block]]
struct Data {
proj_inv: mat4x4<f32>;
view: mat4x4<f32>;
};
[[group(0), binding(0)]]
var r_data: Data;
[[stage(vertex)]]
fn vs_main([[builtin(vertex_index)]] vertex_index: u32) -> VertexOutput {
// hacky way to draw a large triangle
var tmp1: i32 = i32(vertex_index) / 2;
var tmp2: i32 = i32(vertex_index) & 1;
let pos = vec4<f32>(
f32(tmp1) * 4.0 - 1.0,
f32(tmp2) * 4.0 - 1.0,
0.0,
1.0,
);
let inv_model_view = transpose(mat3x3<f32>(r_data.view.x.xyz, r_data.view.y.xyz, r_data.view.z.xyz));
let unprojected = r_data.proj_inv * pos;
return VertexOutput(pos, inv_model_view * unprojected.xyz);
}
[[group(0), binding(1)]]
var r_texture: texture_cube<f32>;
[[group(0), binding(2)]]
var r_sampler: sampler;
[[stage(fragment)]]
fn fs_main(in: VertexOutput) -> [[location(0)]] vec4<f32> {
return textureSample(r_texture, r_sampler, in.uv);
}