Files
wgpu/naga
Jamie Nicol 34cfee6ebc [naga wgsl-in] Return error if wgsl parser recurses too deeply.
It's currently trivial to write a shader that causes the wgsl parser
to recurse too deeply and overflow the stack. This patch makes the
parser return an error when recursing too deeply, before the stack
overflows.

It makes use of a new function Parser::track_recursion(). This
increments a counter returning an error if the value is too high,
before calling the user-provided function and returning its return
value after decrementing the counter again.

Any recursively-called functions can simply be modified to call
track_recursion(), providing their previous contents in a closure as
the argument. All instances of recursion during parsing call through
either Parser::statement(), Parser::unary_expression(), or
Parser::type_decl(), so only these functions have been updated as
described in order to keep the patch as unobtrusive as possible.

A value of 256 has been chosen as the recursion limit, but can be
later tweaked if required. This avoids the stack overflow in the
testcase attached to issue #5757.
2025-01-28 15:00:26 +00:00
..
2023-10-25 14:25:04 -04:00
2025-01-10 17:33:58 +00:00
2023-10-25 14:25:04 -04:00
2023-10-25 14:25:04 -04:00
2025-01-10 17:33:58 +00:00
2024-07-20 15:55:28 -04:00

Naga

Matrix Crates.io Docs.rs Build Status MSRV codecov.io

The shader translation library for the needs of wgpu.

Supported end-points

Front-end Status Feature Notes
SPIR-V (binary) spv-in
WGSL wgsl-in Fully validated
GLSL 🆗 glsl-in GLSL 440+ and Vulkan semantics only
Back-end Status Feature Notes
SPIR-V spv-out
WGSL 🆗 wgsl-out
Metal msl-out
HLSL hlsl-out Shader Model 5.0+ (DirectX 11+)
GLSL 🆗 glsl-out GLSL 330+ and GLSL ES 300+
AIR
DXIL/DXIR
DXBC
DOT (GraphViz) 🆗 dot-out Not a shading language

= Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress

Conversion tool

Naga can be used as a CLI, which allows testing the conversion of different code paths.

First, install naga-cli from crates.io or directly from GitHub.

# release version
cargo install naga-cli

# development version
cargo install naga-cli --git https://github.com/gfx-rs/wgpu.git

Then, you can run naga command.

naga my_shader.wgsl # validate only
naga my_shader.spv my_shader.txt # dump the IR module into a file
naga my_shader.spv my_shader.metal --flow-dir flow-dir # convert the SPV to Metal, also dump the SPIR-V flow graph to `flow-dir`
naga my_shader.wgsl my_shader.vert --profile es310 # convert the WGSL to GLSL vertex stage under ES 3.20 profile

As naga includes a default binary target, you can also use cargo run without installation. This is useful when you develop naga itself or investigate the behavior of naga at a specific commit (e.g. wgpu might pin a different version of naga than the HEAD of this repository).

cargo run my_shader.wgsl

Development workflow

The main instrument aiding the development is the good old cargo test --all-features --workspace, which will run the unit tests and also update all the snapshots. You'll see these changes in git before committing the code.

If working on a particular front-end or back-end, it may be convenient to enable the relevant features in Cargo.toml, e.g.

default = ["spv-out"] #TEMP!

This allows IDE basic checks to report errors there unless your IDE is sufficiently configurable already.

Finally, when changes to the snapshots are made, we should verify that the produced shaders are indeed valid for the target platforms they are compiled for:

cargo xtask validate spv # for Vulkan shaders, requires SPIRV-Tools installed
cargo xtask validate msl # for Metal shaders, requires XCode command-line tools installed
cargo xtask validate glsl # for OpenGL shaders, requires GLSLang installed
cargo xtask validate dot # for dot files, requires GraphViz installed
cargo xtask validate wgsl # for WGSL shaders
cargo xtask validate hlsl dxc # for HLSL shaders via DXC
cargo xtask validate hlsl fxc # for HLSL shaders via FXC