mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
169 lines
6.0 KiB
Rust
169 lines
6.0 KiB
Rust
use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::Window,
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};
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async fn run(event_loop: EventLoop<()>, window: Window, swapchain_format: wgpu::TextureFormat) {
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let size = window.inner_size();
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let instance = wgpu::Instance::new();
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let surface = unsafe { instance.create_surface(&window) };
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let adapter = instance
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.request_adapter(
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&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::Default,
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compatible_surface: Some(&surface),
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},
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wgpu::UnsafeExtensions::disallow(),
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wgpu::BackendBit::PRIMARY,
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)
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.await
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.unwrap();
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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extensions: wgpu::Extensions::empty(),
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limits: wgpu::Limits::default(),
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},
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None,
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)
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.await
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.unwrap();
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let vs = include_bytes!("shader.vert.spv");
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let vs_module =
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device.create_shader_module(&wgpu::read_spirv(std::io::Cursor::new(&vs[..])).unwrap());
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let fs = include_bytes!("shader.frag.spv");
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let fs_module =
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device.create_shader_module(&wgpu::read_spirv(std::io::Cursor::new(&fs[..])).unwrap());
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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bind_group_layouts: &[],
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});
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let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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layout: &pipeline_layout,
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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entry_point: "main",
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},
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fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
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module: &fs_module,
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entry_point: "main",
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}),
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rasterization_state: Some(wgpu::RasterizationStateDescriptor {
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: wgpu::CullMode::None,
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depth_bias: 0,
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depth_bias_slope_scale: 0.0,
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depth_bias_clamp: 0.0,
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::ColorStateDescriptor {
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format: swapchain_format,
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color_blend: wgpu::BlendDescriptor::REPLACE,
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alpha_blend: wgpu::BlendDescriptor::REPLACE,
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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});
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let mut sc_desc = wgpu::SwapChainDescriptor {
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usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
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format: swapchain_format,
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::Mailbox,
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};
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let mut swap_chain = device.create_swap_chain(&surface, &sc_desc);
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event_loop.run(move |event, _, control_flow| {
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// force ownership by the closure
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let _ = (
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&instance,
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&adapter,
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&vs_module,
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&fs_module,
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&pipeline_layout,
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);
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*control_flow = ControlFlow::Poll;
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match event {
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Event::WindowEvent {
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event: WindowEvent::Resized(size),
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..
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} => {
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sc_desc.width = size.width;
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sc_desc.height = size.height;
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swap_chain = device.create_swap_chain(&surface, &sc_desc);
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}
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Event::RedrawRequested(_) => {
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let frame = swap_chain
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.get_next_frame()
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.expect("Failed to acquire next swap chain texture")
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.output;
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let mut encoder =
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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{
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let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
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attachment: &frame.view,
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resolve_target: None,
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load_op: wgpu::LoadOp::Clear,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color::GREEN,
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}],
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depth_stencil_attachment: None,
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});
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rpass.set_pipeline(&render_pipeline);
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rpass.draw(0..3, 0..1);
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}
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queue.submit(Some(encoder.finish()));
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}
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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..
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} => *control_flow = ControlFlow::Exit,
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_ => {}
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}
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});
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}
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fn main() {
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let event_loop = EventLoop::new();
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let window = winit::window::Window::new(&event_loop).unwrap();
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#[cfg(not(target_arch = "wasm32"))]
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{
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env_logger::init();
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// Temporarily avoid srgb formats for the swapchain on the web
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futures::executor::block_on(run(event_loop, window, wgpu::TextureFormat::Bgra8UnormSrgb));
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}
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#[cfg(target_arch = "wasm32")]
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{
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std::panic::set_hook(Box::new(console_error_panic_hook::hook));
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console_log::init().expect("could not initialize logger");
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use winit::platform::web::WindowExtWebSys;
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// On wasm, append the canvas to the document body
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web_sys::window()
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.and_then(|win| win.document())
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.and_then(|doc| doc.body())
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.and_then(|body| {
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body.append_child(&web_sys::Element::from(window.canvas()))
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.ok()
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})
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.expect("couldn't append canvas to document body");
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wasm_bindgen_futures::spawn_local(run(event_loop, window, wgpu::TextureFormat::Bgra8Unorm));
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}
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}
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