mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
25 lines
598 B
GLSL
25 lines
598 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in ivec4 a_Pos;
|
|
layout(location = 1) in ivec4 a_Normal;
|
|
|
|
layout(location = 0) out vec3 v_Normal;
|
|
layout(location = 1) out vec4 v_Position;
|
|
|
|
layout(set = 0, binding = 0) uniform Globals {
|
|
mat4 u_ViewProj;
|
|
uvec4 u_NumLights;
|
|
};
|
|
layout(set = 1, binding = 0) uniform Entity {
|
|
mat4 u_World;
|
|
vec4 u_Color;
|
|
};
|
|
|
|
void main() {
|
|
v_Normal = mat3(u_World) * vec3(a_Normal.xyz);
|
|
v_Position = u_World * vec4(a_Pos);
|
|
gl_Position = u_ViewProj * v_Position;
|
|
// convert from -1,1 Z to 0,1
|
|
gl_Position.z = 0.5 * (gl_Position.z + gl_Position.w);
|
|
}
|