Files
wgpu/src
João Capucho 70ad084ad4 [spv-in]: Cull unused builtins inside structs (#1469)
Some compilers like shaderc introduce a full gl_PerVertex struct, this
includes gl_ClipDistance. Normally this isn't a problem since most
drivers optimize it away, but naga zero inits globals if they weren't
previously initialized. This causes gl_ClipDistance to be initialized to
zero which can be really bad for performance.
2021-10-19 22:55:20 -04:00
..
2021-10-18 01:04:06 -04:00
2021-09-10 19:52:45 +00:00
2021-09-27 15:17:41 -04:00