mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
462 lines
18 KiB
Rust
462 lines
18 KiB
Rust
use std::ops::Range;
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#[cfg(feature = "trace")]
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use crate::device::trace::Command as TraceCommand;
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use crate::{
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command::CommandBuffer,
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get_lowest_common_denom,
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global::Global,
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hal_api::HalApi,
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hub::Token,
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id::{BufferId, CommandEncoderId, DeviceId, TextureId, Valid},
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identity::GlobalIdentityHandlerFactory,
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init_tracker::{MemoryInitKind, TextureInitRange},
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resource::{Texture, TextureClearMode},
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storage,
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track::{TextureSelector, TextureTracker},
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};
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use hal::CommandEncoder as _;
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use thiserror::Error;
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use wgt::{
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math::align_to, BufferAddress, BufferSize, BufferUsages, ImageSubresourceRange, TextureAspect,
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};
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/// Error encountered while attempting a clear.
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#[derive(Clone, Debug, Error)]
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#[non_exhaustive]
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pub enum ClearError {
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#[error("To use clear_texture the CLEAR_TEXTURE feature needs to be enabled")]
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MissingClearTextureFeature,
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#[error("Command encoder {0:?} is invalid")]
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InvalidCommandEncoder(CommandEncoderId),
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#[error("Device {0:?} is invalid")]
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InvalidDevice(DeviceId),
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#[error("Buffer {0:?} is invalid or destroyed")]
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InvalidBuffer(BufferId),
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#[error("Texture {0:?} is invalid or destroyed")]
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InvalidTexture(TextureId),
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#[error("Texture {0:?} can not be cleared")]
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NoValidTextureClearMode(TextureId),
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#[error("Buffer clear size {0:?} is not a multiple of `COPY_BUFFER_ALIGNMENT`")]
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UnalignedFillSize(BufferSize),
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#[error("Buffer offset {0:?} is not a multiple of `COPY_BUFFER_ALIGNMENT`")]
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UnalignedBufferOffset(BufferAddress),
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#[error("Clear of {start_offset}..{end_offset} would end up overrunning the bounds of the buffer of size {buffer_size}")]
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BufferOverrun {
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start_offset: BufferAddress,
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end_offset: BufferAddress,
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buffer_size: BufferAddress,
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},
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#[error("Destination buffer is missing the `COPY_DST` usage flag")]
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MissingCopyDstUsageFlag(Option<BufferId>, Option<TextureId>),
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#[error("Texture lacks the aspects that were specified in the image subresource range. Texture with format {texture_format:?}, specified was {subresource_range_aspects:?}")]
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MissingTextureAspect {
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texture_format: wgt::TextureFormat,
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subresource_range_aspects: TextureAspect,
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},
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#[error("Image subresource level range is outside of the texture's level range. texture range is {texture_level_range:?}, \
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whereas subesource range specified start {subresource_base_mip_level} and count {subresource_mip_level_count:?}")]
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InvalidTextureLevelRange {
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texture_level_range: Range<u32>,
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subresource_base_mip_level: u32,
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subresource_mip_level_count: Option<u32>,
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},
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#[error("Image subresource layer range is outside of the texture's layer range. texture range is {texture_layer_range:?}, \
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whereas subesource range specified start {subresource_base_array_layer} and count {subresource_array_layer_count:?}")]
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InvalidTextureLayerRange {
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texture_layer_range: Range<u32>,
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subresource_base_array_layer: u32,
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subresource_array_layer_count: Option<u32>,
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},
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}
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impl<G: GlobalIdentityHandlerFactory> Global<G> {
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pub fn command_encoder_clear_buffer<A: HalApi>(
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&self,
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command_encoder_id: CommandEncoderId,
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dst: BufferId,
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offset: BufferAddress,
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size: Option<BufferSize>,
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) -> Result<(), ClearError> {
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profiling::scope!("CommandEncoder::fill_buffer");
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let hub = A::hub(self);
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let mut token = Token::root();
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let (mut cmd_buf_guard, mut token) = hub.command_buffers.write(&mut token);
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let cmd_buf = CommandBuffer::get_encoder_mut(&mut *cmd_buf_guard, command_encoder_id)
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.map_err(|_| ClearError::InvalidCommandEncoder(command_encoder_id))?;
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let (buffer_guard, _) = hub.buffers.read(&mut token);
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#[cfg(feature = "trace")]
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if let Some(ref mut list) = cmd_buf.commands {
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list.push(TraceCommand::ClearBuffer { dst, offset, size });
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}
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let (dst_buffer, dst_pending) = cmd_buf
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.trackers
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.buffers
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.set_single(&*buffer_guard, dst, hal::BufferUses::COPY_DST)
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.ok_or(ClearError::InvalidBuffer(dst))?;
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let dst_raw = dst_buffer
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.raw
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.as_ref()
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.ok_or(ClearError::InvalidBuffer(dst))?;
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if !dst_buffer.usage.contains(BufferUsages::COPY_DST) {
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return Err(ClearError::MissingCopyDstUsageFlag(Some(dst), None));
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}
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// Check if offset & size are valid.
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if offset % wgt::COPY_BUFFER_ALIGNMENT != 0 {
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return Err(ClearError::UnalignedBufferOffset(offset));
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}
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if let Some(size) = size {
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if size.get() % wgt::COPY_BUFFER_ALIGNMENT != 0 {
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return Err(ClearError::UnalignedFillSize(size));
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}
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let destination_end_offset = offset + size.get();
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if destination_end_offset > dst_buffer.size {
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return Err(ClearError::BufferOverrun {
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start_offset: offset,
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end_offset: destination_end_offset,
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buffer_size: dst_buffer.size,
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});
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}
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}
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let end = match size {
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Some(size) => offset + size.get(),
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None => dst_buffer.size,
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};
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if offset == end {
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log::trace!("Ignoring fill_buffer of size 0");
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return Ok(());
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}
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// Mark dest as initialized.
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cmd_buf
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.buffer_memory_init_actions
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.extend(dst_buffer.initialization_status.create_action(
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dst,
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offset..end,
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MemoryInitKind::ImplicitlyInitialized,
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));
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// actual hal barrier & operation
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let dst_barrier = dst_pending.map(|pending| pending.into_hal(dst_buffer));
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let cmd_buf_raw = cmd_buf.encoder.open();
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unsafe {
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cmd_buf_raw.transition_buffers(dst_barrier.into_iter());
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cmd_buf_raw.clear_buffer(dst_raw, offset..end);
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}
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Ok(())
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}
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pub fn command_encoder_clear_texture<A: HalApi>(
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&self,
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command_encoder_id: CommandEncoderId,
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dst: TextureId,
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subresource_range: &ImageSubresourceRange,
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) -> Result<(), ClearError> {
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profiling::scope!("CommandEncoder::clear_texture");
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let hub = A::hub(self);
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let mut token = Token::root();
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let (device_guard, mut token) = hub.devices.write(&mut token);
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let (mut cmd_buf_guard, mut token) = hub.command_buffers.write(&mut token);
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let cmd_buf = CommandBuffer::get_encoder_mut(&mut *cmd_buf_guard, command_encoder_id)
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.map_err(|_| ClearError::InvalidCommandEncoder(command_encoder_id))?;
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let (_, mut token) = hub.buffers.read(&mut token); // skip token
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let (texture_guard, _) = hub.textures.read(&mut token);
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#[cfg(feature = "trace")]
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if let Some(ref mut list) = cmd_buf.commands {
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list.push(TraceCommand::ClearTexture {
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dst,
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subresource_range: *subresource_range,
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});
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}
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if !cmd_buf.support_clear_texture {
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return Err(ClearError::MissingClearTextureFeature);
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}
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let dst_texture = texture_guard
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.get(dst)
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.map_err(|_| ClearError::InvalidTexture(dst))?;
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// Check if subresource aspects are valid.
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let clear_aspects =
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hal::FormatAspects::new(dst_texture.desc.format, subresource_range.aspect);
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if clear_aspects.is_empty() {
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return Err(ClearError::MissingTextureAspect {
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texture_format: dst_texture.desc.format,
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subresource_range_aspects: subresource_range.aspect,
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});
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};
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// Check if subresource level range is valid
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let subresource_mip_range = subresource_range.mip_range(dst_texture.full_range.mips.end);
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if dst_texture.full_range.mips.start > subresource_mip_range.start
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|| dst_texture.full_range.mips.end < subresource_mip_range.end
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{
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return Err(ClearError::InvalidTextureLevelRange {
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texture_level_range: dst_texture.full_range.mips.clone(),
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subresource_base_mip_level: subresource_range.base_mip_level,
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subresource_mip_level_count: subresource_range.mip_level_count,
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});
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}
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// Check if subresource layer range is valid
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let subresource_layer_range =
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subresource_range.layer_range(dst_texture.full_range.layers.end);
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if dst_texture.full_range.layers.start > subresource_layer_range.start
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|| dst_texture.full_range.layers.end < subresource_layer_range.end
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{
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return Err(ClearError::InvalidTextureLayerRange {
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texture_layer_range: dst_texture.full_range.layers.clone(),
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subresource_base_array_layer: subresource_range.base_array_layer,
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subresource_array_layer_count: subresource_range.array_layer_count,
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});
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}
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let device = &device_guard[cmd_buf.device_id.value];
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clear_texture(
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&*texture_guard,
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Valid(dst),
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TextureInitRange {
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mip_range: subresource_mip_range,
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layer_range: subresource_layer_range,
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},
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cmd_buf.encoder.open(),
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&mut cmd_buf.trackers.textures,
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&device.alignments,
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&device.zero_buffer,
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)
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}
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}
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pub(crate) fn clear_texture<A: HalApi>(
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storage: &storage::Storage<Texture<A>, TextureId>,
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dst_texture_id: Valid<TextureId>,
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range: TextureInitRange,
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encoder: &mut A::CommandEncoder,
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texture_tracker: &mut TextureTracker<A>,
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alignments: &hal::Alignments,
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zero_buffer: &A::Buffer,
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) -> Result<(), ClearError> {
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let dst_texture = &storage[dst_texture_id];
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let dst_raw = dst_texture
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.inner
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.as_raw()
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.ok_or(ClearError::InvalidTexture(dst_texture_id.0))?;
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// Issue the right barrier.
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let clear_usage = match dst_texture.clear_mode {
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TextureClearMode::BufferCopy => hal::TextureUses::COPY_DST,
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TextureClearMode::RenderPass {
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is_color: false, ..
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} => hal::TextureUses::DEPTH_STENCIL_WRITE,
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TextureClearMode::RenderPass { is_color: true, .. } => hal::TextureUses::COLOR_TARGET,
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TextureClearMode::None => {
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return Err(ClearError::NoValidTextureClearMode(dst_texture_id.0));
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}
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};
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let selector = TextureSelector {
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mips: range.mip_range.clone(),
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layers: range.layer_range.clone(),
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};
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// If we're in a texture-init usecase, we know that the texture is already
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// tracked since whatever caused the init requirement, will have caused the
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// usage tracker to be aware of the texture. Meaning, that it is safe to
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// call call change_replace_tracked if the life_guard is already gone (i.e.
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// the user no longer holds on to this texture).
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//
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// On the other hand, when coming via command_encoder_clear_texture, the
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// life_guard is still there since in order to call it a texture object is
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// needed.
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//
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// We could in theory distinguish these two scenarios in the internal
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// clear_texture api in order to remove this check and call the cheaper
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// change_replace_tracked whenever possible.
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let dst_barrier = texture_tracker
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.set_single(dst_texture, dst_texture_id.0, selector, clear_usage)
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.unwrap()
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.map(|pending| pending.into_hal(dst_texture));
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unsafe {
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encoder.transition_textures(dst_barrier.into_iter());
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}
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// Record actual clearing
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match dst_texture.clear_mode {
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TextureClearMode::BufferCopy => clear_texture_via_buffer_copies::<A>(
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&dst_texture.desc,
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alignments,
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zero_buffer,
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range,
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encoder,
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dst_raw,
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),
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TextureClearMode::RenderPass { is_color, .. } => {
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clear_texture_via_render_passes(dst_texture, range, is_color, encoder)?
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}
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TextureClearMode::None => {
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return Err(ClearError::NoValidTextureClearMode(dst_texture_id.0));
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}
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}
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Ok(())
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}
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fn clear_texture_via_buffer_copies<A: hal::Api>(
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texture_desc: &wgt::TextureDescriptor<(), Vec<wgt::TextureFormat>>,
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alignments: &hal::Alignments,
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zero_buffer: &A::Buffer, // Buffer of size device::ZERO_BUFFER_SIZE
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range: TextureInitRange,
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encoder: &mut A::CommandEncoder,
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dst_raw: &A::Texture,
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) {
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assert_eq!(
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hal::FormatAspects::from(texture_desc.format),
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hal::FormatAspects::COLOR
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);
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// Gather list of zero_buffer copies and issue a single command then to perform them
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let mut zero_buffer_copy_regions = Vec::new();
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let buffer_copy_pitch = alignments.buffer_copy_pitch.get() as u32;
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let (block_width, block_height) = texture_desc.format.block_dimensions();
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let block_size = texture_desc.format.block_size(None).unwrap();
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let bytes_per_row_alignment = get_lowest_common_denom(buffer_copy_pitch, block_size);
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for mip_level in range.mip_range {
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let mut mip_size = texture_desc.mip_level_size(mip_level).unwrap();
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// Round to multiple of block size
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mip_size.width = align_to(mip_size.width, block_width);
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mip_size.height = align_to(mip_size.height, block_height);
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let bytes_per_row = align_to(
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mip_size.width / block_width * block_size,
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bytes_per_row_alignment,
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);
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let max_rows_per_copy = crate::device::ZERO_BUFFER_SIZE as u32 / bytes_per_row;
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// round down to a multiple of rows needed by the texture format
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let max_rows_per_copy = max_rows_per_copy / block_height * block_height;
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assert!(
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max_rows_per_copy > 0,
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"Zero buffer size is too small to fill a single row \
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of a texture with format {:?} and desc {:?}",
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texture_desc.format,
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texture_desc.size
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);
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let z_range = 0..(if texture_desc.dimension == wgt::TextureDimension::D3 {
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mip_size.depth_or_array_layers
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} else {
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1
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});
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for array_layer in range.layer_range.clone() {
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// TODO: Only doing one layer at a time for volume textures right now.
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for z in z_range.clone() {
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// May need multiple copies for each subresource! However, we
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// assume that we never need to split a row.
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let mut num_rows_left = mip_size.height;
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while num_rows_left > 0 {
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let num_rows = num_rows_left.min(max_rows_per_copy);
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zero_buffer_copy_regions.push(hal::BufferTextureCopy {
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buffer_layout: wgt::ImageDataLayout {
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offset: 0,
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bytes_per_row: Some(bytes_per_row),
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rows_per_image: None,
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},
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texture_base: hal::TextureCopyBase {
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mip_level,
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array_layer,
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origin: wgt::Origin3d {
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x: 0, // Always full rows
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y: mip_size.height - num_rows_left,
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z,
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},
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aspect: hal::FormatAspects::COLOR,
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},
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size: hal::CopyExtent {
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width: mip_size.width, // full row
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height: num_rows,
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depth: 1, // Only single slice of volume texture at a time right now
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},
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});
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num_rows_left -= num_rows;
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}
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}
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}
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}
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unsafe {
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encoder.copy_buffer_to_texture(zero_buffer, dst_raw, zero_buffer_copy_regions.into_iter());
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}
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}
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fn clear_texture_via_render_passes<A: hal::Api>(
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dst_texture: &Texture<A>,
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range: TextureInitRange,
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is_color: bool,
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encoder: &mut A::CommandEncoder,
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) -> Result<(), ClearError> {
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assert_eq!(dst_texture.desc.dimension, wgt::TextureDimension::D2);
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let extent_base = wgt::Extent3d {
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width: dst_texture.desc.size.width,
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height: dst_texture.desc.size.height,
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depth_or_array_layers: 1, // Only one layer is cleared at a time.
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};
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for mip_level in range.mip_range {
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let extent = extent_base.mip_level_size(mip_level, dst_texture.desc.dimension);
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for depth_or_layer in range.layer_range.clone() {
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let color_attachments_tmp;
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let (color_attachments, depth_stencil_attachment) = if is_color {
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color_attachments_tmp = [Some(hal::ColorAttachment {
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target: hal::Attachment {
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view: dst_texture.get_clear_view(mip_level, depth_or_layer),
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usage: hal::TextureUses::COLOR_TARGET,
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},
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resolve_target: None,
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ops: hal::AttachmentOps::STORE,
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clear_value: wgt::Color::TRANSPARENT,
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})];
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(&color_attachments_tmp[..], None)
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} else {
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(
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&[][..],
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Some(hal::DepthStencilAttachment {
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target: hal::Attachment {
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view: dst_texture.get_clear_view(mip_level, depth_or_layer),
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usage: hal::TextureUses::DEPTH_STENCIL_WRITE,
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},
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depth_ops: hal::AttachmentOps::STORE,
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stencil_ops: hal::AttachmentOps::STORE,
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clear_value: (0.0, 0),
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}),
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)
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};
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unsafe {
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encoder.begin_render_pass(&hal::RenderPassDescriptor {
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label: Some("(wgpu internal) clear_texture clear pass"),
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extent,
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sample_count: dst_texture.desc.sample_count,
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color_attachments,
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depth_stencil_attachment,
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multiview: None,
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});
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encoder.end_render_pass();
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}
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}
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}
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Ok(())
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}
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