Files
wgpu/player/tests/data/quad.vert
2020-09-01 16:07:24 -04:00

10 lines
202 B
GLSL

#version 450
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
vec2 pos = vec2(gl_VertexIndex == 2 ? 3.0 : -1.0, gl_VertexIndex == 1 ? 3.0 : -1.0);
gl_Position = vec4(pos, 0.0, 1.0);
}