Files
wgpu/examples
Svenn-Arne Dragly a113e5b78a Add conversion matrix from OpenGL to wgpu
The matrices in the examples are given in an OpenGL-like coordinate system,
while a Vulkan-like coordinate system is used by wgpu. This was previously
partially corrected in the shader and by flipping the up axis of the camera,
but left the x-axis mirrored in the final result.

This change adds a conversion matrix to framework.rs that can be used
to convert from OpenGL to wgpu. This also allows us to set the
winding-order to counter-clockwise, which matches the ordering in the data.
2019-07-05 17:47:37 +02:00
..
2019-06-11 21:02:30 -04:00
2019-06-11 21:02:30 -04:00
2019-06-24 21:59:42 +10:00