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wgpu/tests/in/bitcast.params.ron
Arman Uguray 00be08e9f8 [msl-out] Replace per_stage_map with per_entry_point_map (#2237)
The existing `per_stage_map` field of MSL backend options specifies
resource binding maps that apply to all entry points of each stage type.
It is useful to have the ability to provide a separate binding index map
for each entry point, especially when the same shader module defines
multiple entry points of the same stage kind.

This patch replaces `per_stage_map` with a new `per_entry_point_map`
option where resources are keyed by the entry-point function name.
2023-02-22 18:15:39 +01:00

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(
msl: (
lang_version: (1, 2),
per_entry_point_map: {
"main": (
resources: {
},
sizes_buffer: Some(0),
)
},
inline_samplers: [],
spirv_cross_compatibility: false,
fake_missing_bindings: false,
zero_initialize_workgroup_memory: true,
),
)