Files
wgpu/tests/out/hlsl/padding.hlsl
2023-07-17 16:26:08 -07:00

43 lines
746 B
HLSL

struct S {
float3 a;
int _end_pad_0;
};
struct Test {
S a;
float b;
int _end_pad_0;
int _end_pad_1;
int _end_pad_2;
};
struct Test2_ {
float3 a[2];
int _pad1_0;
float b;
int _end_pad_0;
int _end_pad_1;
int _end_pad_2;
};
struct Test3_ {
row_major float4x3 a;
int _pad1_0;
float b;
int _end_pad_0;
int _end_pad_1;
int _end_pad_2;
};
cbuffer input1_ : register(b0) { Test input1_; }
cbuffer input2_ : register(b1) { Test2_ input2_; }
cbuffer input3_ : register(b2) { Test3_ input3_; }
float4 vertex() : SV_Position
{
float _expr4 = input1_.b;
float _expr8 = input2_.b;
float _expr12 = input3_.b;
return ((((1.0).xxxx * _expr4) * _expr8) * _expr12);
}