Files
wgpu/examples/framework.rs

166 lines
5.1 KiB
Rust

use log::info;
#[allow(dead_code)]
pub fn cast_slice<T>(data: &[T]) -> &[u8] {
use std::mem::size_of;
use std::slice::from_raw_parts;
unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
}
#[allow(dead_code)]
pub enum ShaderStage {
Vertex,
Fragment,
Compute,
}
pub fn load_glsl(code: &str, stage: ShaderStage) -> Vec<u8> {
use std::io::Read;
let ty = match stage {
ShaderStage::Vertex => glsl_to_spirv::ShaderType::Vertex,
ShaderStage::Fragment => glsl_to_spirv::ShaderType::Fragment,
ShaderStage::Compute => glsl_to_spirv::ShaderType::Compute,
};
let mut output = glsl_to_spirv::compile(&code, ty).unwrap();
let mut spv = Vec::new();
output.read_to_end(&mut spv).unwrap();
spv
}
pub trait Example {
fn init(sc_desc: &wgpu::SwapChainDescriptor, device: &mut wgpu::Device) -> Self;
fn resize(&mut self, sc_desc: &wgpu::SwapChainDescriptor, device: &mut wgpu::Device);
fn update(&mut self, event: wgpu::winit::WindowEvent);
fn render(&mut self, frame: &wgpu::SwapChainOutput, device: &mut wgpu::Device);
}
pub fn run<E: Example>(title: &str) {
use wgpu::winit::{
ElementState,
Event,
EventsLoop,
KeyboardInput,
VirtualKeyCode,
WindowEvent,
};
env_logger::init();
let mut events_loop = EventsLoop::new();
info!("Initializing the window...");
#[cfg(not(feature = "gl"))]
let (_instance, _window, hidpi_factor, size, surface, adapter) = {
use wgpu::winit::Window;
let instance = wgpu::Instance::new();
let window = Window::new(&events_loop).unwrap();
window.set_title(title);
let hidpi_factor = window.get_hidpi_factor();
let size = window
.get_inner_size()
.unwrap()
.to_physical(hidpi_factor);
let surface = instance.create_surface(&window);
let adapter = instance.get_adapter(&wgpu::AdapterDescriptor {
power_preference: wgpu::PowerPreference::LowPower,
});
(instance, window, hidpi_factor, size, surface, adapter)
};
#[cfg(feature = "gl")]
let (hidpi_factor, size, surface, adapter) = {
let wb = wgpu::winit::WindowBuilder::new();
let cb = wgpu::glutin::ContextBuilder::new().with_vsync(true);
let context = wgpu::glutin::WindowedContext::new_windowed(wb, cb, &events_loop).unwrap();
context.window().set_title(title);
let hidpi_factor = context.window().get_hidpi_factor();
let size = context
.window()
.get_inner_size()
.unwrap()
.to_physical(hidpi_factor);
let surface = wgpu::Surface::create(context);
let adapter = surface.get_adapter(&wgpu::AdapterDescriptor {
power_preference: wgpu::PowerPreference::LowPower,
});
(hidpi_factor, size, surface, adapter)
};
let mut device = adapter.request_device(&wgpu::DeviceDescriptor {
extensions: wgpu::Extensions {
anisotropic_filtering: false,
},
limits: wgpu::Limits::default(),
});
let mut sc_desc = wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8Unorm,
width: size.width.round() as u32,
height: size.height.round() as u32,
};
let mut swap_chain = device.create_swap_chain(&surface, &sc_desc);
info!("Initializing the example...");
let mut example = E::init(&sc_desc, &mut device);
info!("Entering render loop...");
let mut running = true;
while running {
events_loop.poll_events(|event| match event {
Event::WindowEvent {
event: WindowEvent::Resized(size),
..
} => {
let physical = size.to_physical(hidpi_factor);
info!("Resizing to {:?}", physical);
sc_desc.width = physical.width.round() as u32;
sc_desc.height = physical.height.round() as u32;
swap_chain = device.create_swap_chain(&surface, &sc_desc);
example.resize(&sc_desc, &mut device);
}
Event::WindowEvent { event, .. } => match event {
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(VirtualKeyCode::Escape),
state: ElementState::Pressed,
..
},
..
}
| WindowEvent::CloseRequested => {
running = false;
}
_ => {
example.update(event);
}
},
_ => (),
});
let frame = swap_chain.get_next_texture();
example.render(&frame, &mut device);
running &= !cfg!(feature = "metal-auto-capture");
}
}
// This allows treating the framework as a standalone example,
// thus avoiding listing the example names in `Cargo.toml`.
#[allow(dead_code)]
fn main() {}