Files
wgpu/examples/shadow/bake.vert
2019-05-10 13:19:33 -04:00

19 lines
373 B
GLSL

#version 450
layout(location = 0) in ivec4 a_Pos;
layout(set = 0, binding = 0) uniform Globals {
mat4 u_ViewProj;
};
layout(set = 1, binding = 0) uniform Entity {
mat4 u_World;
vec4 u_Color;
};
void main() {
gl_Position = u_ViewProj * u_World * vec4(a_Pos);
// convert from -1,1 Z to 0,1
gl_Position.z = 0.5 * (gl_Position.z + gl_Position.w);
}