Files
wgpu/src/back/mod.rs
2021-06-18 20:44:07 -04:00

123 lines
4.4 KiB
Rust

//! Functions which export shader modules into binary and text formats.
#[cfg(feature = "dot-out")]
pub mod dot;
#[cfg(feature = "glsl-out")]
pub mod glsl;
#[cfg(feature = "hlsl-out")]
pub mod hlsl;
#[cfg(feature = "msl-out")]
pub mod msl;
#[cfg(feature = "spv-out")]
pub mod spv;
#[cfg(feature = "wgsl-out")]
pub mod wgsl;
/// How should code generated by Naga do indexing bounds checks?
///
/// When a vector, matrix, or array index is out of bounds—either negative, or
/// greater than or equal to the number of elements in the type—WGSL requires
/// that some other index of the implementation's choice that is in bounds is
/// used instead. (There are no types with zero elements.)
///
/// Different users of Naga will prefer different defaults:
///
/// - When used as part of a WebGPU implementation, the WGSL specification
/// requires the `Restrict` behavior.
///
/// - When used by the `wgpu` crate for native development, `wgpu` selects
/// `ReadZeroSkipWrite` as its default.
///
/// - Naga's own default is `UndefinedBehavior`, so that shader translations
/// are as faithful to the original as possible.
#[derive(Clone, Copy, Debug)]
pub enum IndexBoundsCheckPolicy {
/// Replace out-of-bounds indexes with some arbitrary in-bounds index.
///
/// (This does not necessarily mean clamping. For example, interpreting the
/// index as unsigned and taking the minimum with the largest valid index
/// would also be a valid implementation. That would map negative indices to
/// the last element, not the first.)
Restrict,
/// Out-of-bounds reads return zero, and writes have no effect.
ReadZeroSkipWrite,
/// Out-of-bounds indexes are undefined behavior. Generate the fastest code
/// possible. This is the default for Naga, as a translator, but consumers
/// should consider defaulting to a safer behavior.
UndefinedBehavior,
}
/// The default `IndexBoundsCheckPolicy` is `UndefinedBehavior`.
impl Default for IndexBoundsCheckPolicy {
fn default() -> Self {
IndexBoundsCheckPolicy::UndefinedBehavior
}
}
impl crate::Expression {
/// Returns the ref count, upon reaching which this expression
/// should be considered for baking.
///
/// Note: we have to cache any expressions that depend on the control flow,
/// or otherwise they may be moved into a non-uniform contol flow, accidentally.
#[allow(dead_code)]
fn bake_ref_count(&self) -> usize {
match *self {
// accesses are never cached, only loads are
crate::Expression::Access { .. } | crate::Expression::AccessIndex { .. } => !0,
// sampling may use the control flow, and image ops look better by themselves
crate::Expression::ImageSample { .. } | crate::Expression::ImageLoad { .. } => 1,
// derivatives use the control flow
crate::Expression::Derivative { .. } => 1,
// TODO: We need a better fix for named `Load` expressions
// More info - https://github.com/gfx-rs/naga/pull/914
// And https://github.com/gfx-rs/naga/issues/910
crate::Expression::Load { .. } => 1,
// cache expressions that are referenced multiple times
_ => 2,
}
}
}
/// Helper function that returns the string corresponding to the [`BinaryOperator`](crate::BinaryOperator)
/// # Notes
/// Used by `glsl-out`, `msl-out`, `wgsl-out`, `hlsl-out`.
#[allow(dead_code)]
fn binary_operation_str(op: crate::BinaryOperator) -> &'static str {
use crate::BinaryOperator as Bo;
match op {
Bo::Add => "+",
Bo::Subtract => "-",
Bo::Multiply => "*",
Bo::Divide => "/",
Bo::Modulo => "%",
Bo::Equal => "==",
Bo::NotEqual => "!=",
Bo::Less => "<",
Bo::LessEqual => "<=",
Bo::Greater => ">",
Bo::GreaterEqual => ">=",
Bo::And => "&",
Bo::ExclusiveOr => "^",
Bo::InclusiveOr => "|",
Bo::LogicalAnd => "&&",
Bo::LogicalOr => "||",
Bo::ShiftLeft => "<<",
Bo::ShiftRight => ">>",
}
}
/// Helper function that returns the string corresponding to the [`VectorSize`](crate::VectorSize)
/// # Notes
/// Used by `msl-out`, `wgsl-out`, `hlsl-out`.
#[allow(dead_code)]
fn vector_size_str(size: crate::VectorSize) -> &'static str {
match size {
crate::VectorSize::Bi => "2",
crate::VectorSize::Tri => "3",
crate::VectorSize::Quad => "4",
}
}