mirror of
https://github.com/gfx-rs/wgpu.git
synced 2026-04-22 03:02:01 -04:00
1394 lines
44 KiB
Rust
1394 lines
44 KiB
Rust
//! A cross-platform graphics and compute library based on WebGPU.
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use arrayvec::ArrayVec;
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use zerocopy::{AsBytes, FromBytes, LayoutVerified};
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use std::convert::TryFrom;
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use std::ffi::CString;
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use std::ops::Range;
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use std::ptr;
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use std::slice;
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use std::thread;
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pub use core::{
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binding_model::{
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ShaderStage,
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},
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command::{
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CommandEncoderDescriptor,
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CommandBufferDescriptor,
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LoadOp,
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RenderPassDepthStencilAttachmentDescriptor,
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StoreOp,
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},
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instance::{
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AdapterInfo,
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BackendBit,
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DeviceDescriptor,
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Extensions,
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Limits,
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PowerPreference,
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RequestAdapterOptions,
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},
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pipeline::{
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BlendDescriptor,
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BlendFactor,
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BlendOperation,
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ColorStateDescriptor,
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ColorWrite,
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CullMode,
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DepthStencilStateDescriptor,
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FrontFace,
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IndexFormat,
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InputStepMode,
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PrimitiveTopology,
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RasterizationStateDescriptor,
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ShaderLocation,
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ShaderModuleDescriptor,
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StencilOperation,
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StencilStateFaceDescriptor,
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VertexAttributeDescriptor,
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VertexFormat,
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},
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resource::{
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AddressMode,
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BufferDescriptor,
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BufferMapAsyncStatus,
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BufferUsage,
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CompareFunction,
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FilterMode,
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SamplerDescriptor,
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TextureAspect,
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TextureDescriptor,
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TextureDimension,
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TextureFormat,
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TextureUsage,
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TextureViewDescriptor,
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TextureViewDimension,
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},
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swap_chain::{
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PresentMode,
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SwapChainDescriptor,
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},
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BufferAddress,
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Color,
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Extent3d,
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Origin3d,
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read_spirv,
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};
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//TODO: avoid heap allocating vectors during resource creation.
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#[derive(Default)]
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#[derive(Debug)]
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struct Temp {
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//bind_group_descriptors: Vec<wgn::BindGroupDescriptor>,
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//vertex_buffers: Vec<wgn::VertexBufferDescriptor>,
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}
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/// A handle to a physical graphics and/or compute device.
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///
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/// An `Adapter` can be used to open a connection to the corresponding device on the host system,
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/// yielding a [`Device`] object.
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#[derive(Debug)]
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pub struct Adapter {
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id: core::id::AdapterId,
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}
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/// An open connection to a graphics and/or compute device.
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///
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/// The `Device` is the responsible for the creation of most rendering and compute resources, as
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/// well as exposing [`Queue`] objects.
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#[derive(Debug)]
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pub struct Device {
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id: core::id::DeviceId,
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temp: Temp,
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}
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/// A handle to a GPU-accessible buffer.
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#[derive(Debug)]
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pub struct Buffer {
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id: core::id::BufferId,
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}
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/// A handle to a texture on the GPU.
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#[derive(Debug)]
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pub struct Texture {
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id: core::id::TextureId,
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owned: bool,
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}
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/// A handle to a texture view.
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///
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/// A `TextureView` object describes a texture and associated metadata needed by a
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/// [`RenderPipeline`] or [`BindGroup`].
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#[derive(Debug)]
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pub struct TextureView {
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id: core::id::TextureViewId,
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owned: bool,
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}
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/// A handle to a sampler.
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///
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/// A `Sampler` object defines how a pipeline will sample from a [`TextureView`]. Samplers define
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/// image filters (including anisotropy) and address (wrapping) modes, among other things. See
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/// the documentation for [`SamplerDescriptor`] for more information.
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#[derive(Debug)]
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pub struct Sampler {
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id: core::id::SamplerId,
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}
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/// A handle to a presentable surface.
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///
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/// A `Surface` represents a platform-specific surface (e.g. a window) to which rendered images may
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/// be presented. A `Surface` may be created with [`Surface::create`].
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#[derive(Debug)]
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pub struct Surface {
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id: core::id::SurfaceId,
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}
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/// A handle to a swap chain.
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///
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/// A `SwapChain` represents the image or series of images that will be presented to a [`Surface`].
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/// A `SwapChain` may be created with [`Device::create_swap_chain`].
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#[derive(Debug)]
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pub struct SwapChain {
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id: core::id::SwapChainId,
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}
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/// An opaque handle to a binding group layout.
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///
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/// A `BindGroupLayout` is a handle to the GPU-side layout of a binding group. It can be used to
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/// create a [`BindGroupDescriptor`] object, which in turn can be used to create a [`BindGroup`]
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/// object with [`Device::create_bind_group`]. A series of `BindGroupLayout`s can also be used to
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/// create a [`PipelineLayoutDescriptor`], which can be used to create a [`PipelineLayout`].
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#[derive(Debug)]
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pub struct BindGroupLayout {
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id: core::id::BindGroupLayoutId,
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}
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/// An opaque handle to a binding group.
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///
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/// A `BindGroup` represents the set of resources bound to the bindings described by a
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/// [`BindGroupLayout`]. It can be created with [`Device::create_bind_group`]. A `BindGroup` can
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/// be bound to a particular [`RenderPass`] with [`RenderPass::set_bind_group`], or to a
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/// [`ComputePass`] with [`ComputePass::set_bind_group`].
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#[derive(Debug)]
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pub struct BindGroup {
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id: core::id::BindGroupId,
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}
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impl Drop for BindGroup {
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fn drop(&mut self) {
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wgn::wgpu_bind_group_destroy(self.id);
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}
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}
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/// A handle to a compiled shader module.
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///
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/// A `ShaderModule` represents a compiled shader module on the GPU. It can be created by passing
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/// valid SPIR-V source code to [`Device::create_shader_module`]. Shader modules are used to define
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/// programmable stages of a pipeline.
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#[derive(Debug)]
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pub struct ShaderModule {
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id: core::id::ShaderModuleId,
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}
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/// An opaque handle to a pipeline layout.
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///
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/// A `PipelineLayout` object describes the available binding groups of a pipeline.
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#[derive(Debug)]
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pub struct PipelineLayout {
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id: core::id::PipelineLayoutId,
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}
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/// A handle to a rendering (graphics) pipeline.
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///
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/// A `RenderPipeline` object represents a graphics pipeline and its stages, bindings, vertex
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/// buffers and targets. A `RenderPipeline` may be created with [`Device::create_render_pipeline`].
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#[derive(Debug)]
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pub struct RenderPipeline {
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id: core::id::RenderPipelineId,
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}
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/// A handle to a compute pipeline.
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#[derive(Debug)]
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pub struct ComputePipeline {
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id: core::id::ComputePipelineId,
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}
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/// An opaque handle to a command buffer on the GPU.
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///
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/// A `CommandBuffer` represents a complete sequence of commands that may be submitted to a command
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/// queue with [`Queue::submit`]. A `CommandBuffer` is obtained by recording a series of commands to
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/// a [`CommandEncoder`] and then calling [`CommandEncoder::finish`].
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#[derive(Debug)]
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pub struct CommandBuffer {
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id: core::id::CommandBufferId,
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}
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/// An object that encodes GPU operations.
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///
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/// A `CommandEncoder` can record [`RenderPass`]es, [`ComputePass`]es, and transfer operations
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/// between driver-managed resources like [`Buffer`]s and [`Texture`]s.
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///
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/// When finished recording, call [`CommandEncoder::finish`] to obtain a [`CommandBuffer`] which may
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/// be submitted for execution.
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#[derive(Debug)]
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pub struct CommandEncoder {
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id: core::id::CommandEncoderId,
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}
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/// An in-progress recording of a render pass.
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#[derive(Debug)]
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pub struct RenderPass<'a> {
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id: core::id::RenderPassId,
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_parent: &'a mut CommandEncoder,
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}
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/// An in-progress recording of a compute pass.
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#[derive(Debug)]
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pub struct ComputePass<'a> {
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id: core::id::ComputePassId,
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_parent: &'a mut CommandEncoder,
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}
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/// A handle to a command queue on a device.
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///
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/// A `Queue` executes recorded [`CommandBuffer`] objects.
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#[derive(Debug)]
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pub struct Queue {
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id: core::id::QueueId,
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temp_command_buffers: Vec<core::id::CommandBufferId>,
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}
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/// A resource that can be bound to a pipeline.
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#[derive(Clone, Debug)]
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pub enum BindingResource<'a> {
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Buffer {
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buffer: &'a Buffer,
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range: Range<BufferAddress>,
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},
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Sampler(&'a Sampler),
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TextureView(&'a TextureView),
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}
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/// A bindable resource and the slot to bind it to.
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#[derive(Clone, Debug)]
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pub struct Binding<'a> {
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pub binding: u32,
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pub resource: BindingResource<'a>,
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}
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/// Specific type of a binding..
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
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pub enum BindingType {
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UniformBuffer {
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dynamic: bool,
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},
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StorageBuffer {
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dynamic: bool,
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readonly: bool,
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},
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Sampler,
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SampledTexture {
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multisampled: bool,
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dimension: TextureViewDimension,
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},
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StorageTexture {
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dimension: TextureViewDimension,
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},
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}
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/// A description of a single binding inside a bind group.
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#[derive(Clone, Debug, Hash)]
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pub struct BindGroupLayoutBinding {
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pub binding: u32,
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pub visibility: ShaderStage,
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pub ty: BindingType,
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}
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#[derive(Clone, Debug)]
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pub struct BindGroupLayoutDescriptor<'a> {
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pub bindings: &'a [BindGroupLayoutBinding],
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}
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/// A description of a group of bindings and the resources to be bound.
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#[derive(Clone, Debug)]
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pub struct BindGroupDescriptor<'a> {
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/// The layout for this bind group.
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pub layout: &'a BindGroupLayout,
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/// The resources to bind to this bind group.
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pub bindings: &'a [Binding<'a>],
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}
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/// A description of a pipeline layout.
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///
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/// A `PipelineLayoutDescriptor` can be passed to [`Device::create_pipeline_layout`] to obtain a
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/// [`PipelineLayout`].
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#[derive(Clone, Debug)]
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pub struct PipelineLayoutDescriptor<'a> {
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pub bind_group_layouts: &'a [&'a BindGroupLayout],
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}
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/// A description of a programmable pipeline stage.
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#[derive(Clone, Debug)]
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pub struct ProgrammableStageDescriptor<'a> {
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/// The compiled shader module for this stage.
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pub module: &'a ShaderModule,
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/// The name of the entry point in the compiled shader.
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pub entry_point: &'a str,
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}
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/// A description of a vertex buffer.
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#[derive(Clone, Debug)]
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pub struct VertexBufferDescriptor<'a> {
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/// The stride, in bytes, between elements of this buffer.
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pub stride: BufferAddress,
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pub step_mode: InputStepMode,
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/// The list of attributes which comprise a single vertex.
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pub attributes: &'a [VertexAttributeDescriptor],
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}
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/// A complete description of a render (graphics) pipeline.
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#[derive(Clone, Debug)]
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pub struct RenderPipelineDescriptor<'a> {
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/// The layout of bind groups for this pipeline.
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pub layout: &'a PipelineLayout,
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/// The compiled vertex stage and its entry point.
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pub vertex_stage: ProgrammableStageDescriptor<'a>,
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/// The compiled fragment stage and its entry point, if any.
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pub fragment_stage: Option<ProgrammableStageDescriptor<'a>>,
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/// The rasterization process for this pipeline.
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pub rasterization_state: Option<RasterizationStateDescriptor>,
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/// The primitive topology used to interpret vertices.
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pub primitive_topology: PrimitiveTopology,
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/// The effect of draw calls on the color aspect of the output target.
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pub color_states: &'a [ColorStateDescriptor],
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/// The effect of draw calls on the depth and stencil aspects of the output target, if any.
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pub depth_stencil_state: Option<DepthStencilStateDescriptor>,
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/// The format of any index buffers used with this pipeline.
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pub index_format: IndexFormat,
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/// The format of any vertex buffers used with this pipeline.
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pub vertex_buffers: &'a [VertexBufferDescriptor<'a>],
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/// The number of samples calculated per pixel (for MSAA).
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pub sample_count: u32,
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/// Bitmask that restricts the samples of a pixel modified by this pipeline.
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pub sample_mask: u32,
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/// When enabled, produces another sample mask per pixel based on the alpha output value, that
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/// is ANDed with the sample_mask and the primitive coverage to restrict the set of samples
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/// affected by a primitive.
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/// The implicit mask produced for alpha of zero is guaranteed to be zero, and for alpha of one
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/// is guaranteed to be all 1-s.
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pub alpha_to_coverage_enabled: bool,
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}
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/// A complete description of a compute pipeline.
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#[derive(Clone, Debug)]
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pub struct ComputePipelineDescriptor<'a> {
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/// The layout of bind groups for this pipeline.
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pub layout: &'a PipelineLayout,
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/// The compiled compute stage and its entry point.
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pub compute_stage: ProgrammableStageDescriptor<'a>,
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}
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/// A description of all the attachments of a render pass.
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#[derive(Debug)]
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pub struct RenderPassDescriptor<'a> {
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/// The color attachments of the render pass.
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pub color_attachments: &'a [RenderPassColorAttachmentDescriptor<'a>],
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/// The depth and stencil attachment of the render pass, if any.
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pub depth_stencil_attachment:
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Option<RenderPassDepthStencilAttachmentDescriptor<&'a TextureView>>,
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}
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/// A description of a color attachment.
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#[derive(Clone, Debug)]
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pub struct RenderPassColorAttachmentDescriptor<'a> {
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/// The actual color attachment.
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pub attachment: &'a TextureView,
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/// The resolve target for this color attachment, if any.
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pub resolve_target: Option<&'a TextureView>,
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/// The beginning-of-pass load operation for this color attachment.
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pub load_op: LoadOp,
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/// The end-of-pass store operation for this color attachment.
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pub store_op: StoreOp,
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/// The color that will be assigned to every pixel of this attachment when cleared.
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pub clear_color: Color,
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}
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/// A swap chain image that can be rendered to.
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#[derive(Debug)]
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pub struct SwapChainOutput<'a> {
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pub view: TextureView,
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swap_chain_id: &'a core::id::SwapChainId,
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}
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/// A view of a buffer which can be used to copy to or from a texture.
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#[derive(Clone, Debug)]
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pub struct BufferCopyView<'a> {
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/// The buffer to be copied to or from.
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pub buffer: &'a Buffer,
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/// The offset in bytes from the start of the buffer. This must be aligned to 512 bytes.
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pub offset: BufferAddress,
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/// The size in bytes of a single row of the texture. This must be a multiple of 256 bytes.
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pub row_pitch: u32,
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/// The height in texels of the imaginary texture view overlaid on the buffer.
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pub image_height: u32,
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}
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impl<'a> BufferCopyView<'a> {
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fn into_native(self) -> core::command::BufferCopyView {
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core::command::BufferCopyView {
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buffer: self.buffer.id,
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offset: self.offset,
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row_pitch: self.row_pitch,
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image_height: self.image_height,
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}
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}
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}
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/// A view of a texture which can be used to copy to or from a buffer or another texture.
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#[derive(Clone, Debug)]
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pub struct TextureCopyView<'a> {
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/// The texture to be copied to or from.
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pub texture: &'a Texture,
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/// The target mip level of the texture.
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pub mip_level: u32,
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/// The target layer of the texture.
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pub array_layer: u32,
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/// The base texel of the texture in the selected `mip_level`.
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pub origin: Origin3d,
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}
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impl<'a> TextureCopyView<'a> {
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fn into_native(self) -> core::command::TextureCopyView {
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core::command::TextureCopyView {
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texture: self.texture.id,
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mip_level: self.mip_level,
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array_layer: self.array_layer,
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origin: self.origin,
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}
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}
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}
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/// A buffer being created, mapped in host memory.
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pub struct CreateBufferMapped<'a, T> {
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id: core::id::BufferId,
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pub data: &'a mut [T],
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}
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impl<'a, T> CreateBufferMapped<'a, T>
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where
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T: Copy,
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{
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/// Copies a slice into the mapped buffer and unmaps it, returning a [`Buffer`].
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///
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/// `slice` and `self.data` must have the same length.
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///
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/// # Panics
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///
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/// Panics if the slices have different lengths.
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pub fn fill_from_slice(self, slice: &[T]) -> Buffer {
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self.data.copy_from_slice(slice);
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self.finish()
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}
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/// Unmaps the buffer from host memory and returns a [`Buffer`].
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pub fn finish(self) -> Buffer {
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wgn::wgpu_buffer_unmap(self.id);
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Buffer { id: self.id }
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}
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}
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impl Surface {
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/// Creates a surface from a raw window handle.
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pub fn create<W: raw_window_handle::HasRawWindowHandle>(window: &W) -> Self {
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Surface {
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id: wgn::wgpu_create_surface(window.raw_window_handle()),
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}
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}
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#[cfg(any(target_os = "ios", target_os = "macos"))]
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pub fn create_surface_from_core_animation_layer(layer: *mut std::ffi::c_void) -> Self {
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Surface {
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id: wgn::wgpu_create_surface_from_metal_layer(layer),
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}
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}
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|
}
|
|
|
|
impl Adapter {
|
|
/// Retrieves an [`Adapter`] which matches the given options.
|
|
///
|
|
/// Some options are "soft", so treated as non-mandatory. Others are "hard".
|
|
///
|
|
/// If no adapters are found that suffice all the "hard" options, `None` is returned.
|
|
pub fn request(options: &RequestAdapterOptions, backends: BackendBit) -> Option<Self> {
|
|
unsafe extern "C" fn adapter_callback(id: core::id::AdapterId, user_data: *mut std::ffi::c_void) {
|
|
*(user_data as *mut core::id::AdapterId) = id;
|
|
}
|
|
|
|
let mut id = core::id::AdapterId::ERROR;
|
|
wgn::wgpu_request_adapter_async(Some(options), backends, adapter_callback, &mut id as *mut _ as *mut std::ffi::c_void);
|
|
Some(Adapter {
|
|
id,
|
|
})
|
|
}
|
|
|
|
/// Requests a connection to a physical device, creating a logical device.
|
|
/// Returns the device together with a queue that executes command buffers.
|
|
///
|
|
/// # Panics
|
|
///
|
|
/// Panics if the extensions specified by `desc` are not supported by this adapter.
|
|
pub fn request_device(&self, desc: &DeviceDescriptor) -> (Device, Queue) {
|
|
let device = Device {
|
|
id: wgn::wgpu_adapter_request_device(self.id, Some(desc)),
|
|
temp: Temp::default(),
|
|
};
|
|
let queue = Queue {
|
|
id: wgn::wgpu_device_get_queue(device.id),
|
|
temp_command_buffers: Vec::new(),
|
|
};
|
|
(device, queue)
|
|
}
|
|
|
|
pub fn get_info(&self) -> AdapterInfo {
|
|
wgn::wgpu_adapter_get_info(self.id)
|
|
}
|
|
}
|
|
|
|
impl Device {
|
|
/// Check for resource cleanups and mapping callbacks.
|
|
pub fn poll(&self, force_wait: bool) {
|
|
wgn::wgpu_device_poll(self.id, force_wait);
|
|
}
|
|
|
|
/// Creates a shader module from SPIR-V source code.
|
|
pub fn create_shader_module(&self, spv: &[u32]) -> ShaderModule {
|
|
let desc = core::pipeline::ShaderModuleDescriptor {
|
|
code: core::U32Array {
|
|
bytes: spv.as_ptr(),
|
|
length: spv.len(),
|
|
},
|
|
};
|
|
ShaderModule {
|
|
id: wgn::wgpu_device_create_shader_module(self.id, &desc),
|
|
}
|
|
}
|
|
|
|
/// Creates an empty [`CommandEncoder`].
|
|
pub fn create_command_encoder(&self, desc: &CommandEncoderDescriptor) -> CommandEncoder {
|
|
CommandEncoder {
|
|
id: wgn::wgpu_device_create_command_encoder(self.id, Some(desc)),
|
|
}
|
|
}
|
|
|
|
/// Creates a new bind group.
|
|
pub fn create_bind_group(&self, desc: &BindGroupDescriptor) -> BindGroup {
|
|
use core::binding_model as bm;
|
|
|
|
let bindings = desc
|
|
.bindings
|
|
.into_iter()
|
|
.map(|binding| bm::BindGroupBinding {
|
|
binding: binding.binding,
|
|
resource: match binding.resource {
|
|
BindingResource::Buffer {
|
|
ref buffer,
|
|
ref range,
|
|
} => bm::BindingResource::Buffer(bm::BufferBinding {
|
|
buffer: buffer.id,
|
|
offset: range.start,
|
|
size: range.end - range.start,
|
|
}),
|
|
BindingResource::Sampler(ref sampler) => {
|
|
bm::BindingResource::Sampler(sampler.id)
|
|
}
|
|
BindingResource::TextureView(ref texture_view) => {
|
|
bm::BindingResource::TextureView(texture_view.id)
|
|
}
|
|
},
|
|
})
|
|
.collect::<Vec<_>>();
|
|
|
|
BindGroup {
|
|
id: wgn::wgpu_device_create_bind_group(
|
|
self.id,
|
|
&bm::BindGroupDescriptor {
|
|
layout: desc.layout.id,
|
|
bindings: bindings.as_ptr(),
|
|
bindings_length: bindings.len(),
|
|
},
|
|
),
|
|
}
|
|
}
|
|
|
|
/// Creates a bind group layout.
|
|
pub fn create_bind_group_layout(&self, desc: &BindGroupLayoutDescriptor) -> BindGroupLayout {
|
|
use core::binding_model as bm;
|
|
|
|
let temp_layouts = desc.bindings
|
|
.iter()
|
|
.map(|bind| bm::BindGroupLayoutBinding {
|
|
binding: bind.binding,
|
|
visibility: bind.visibility,
|
|
ty: match bind.ty {
|
|
BindingType::UniformBuffer { .. } => bm::BindingType::UniformBuffer,
|
|
BindingType::StorageBuffer { readonly: false, .. } => bm::BindingType::StorageBuffer,
|
|
BindingType::StorageBuffer { readonly: true, .. } => bm::BindingType::ReadonlyStorageBuffer,
|
|
BindingType::Sampler => bm::BindingType::Sampler,
|
|
BindingType::SampledTexture { .. } => bm::BindingType::SampledTexture,
|
|
BindingType::StorageTexture { .. } => bm::BindingType::StorageTexture,
|
|
},
|
|
dynamic: match bind.ty {
|
|
BindingType::UniformBuffer { dynamic } |
|
|
BindingType::StorageBuffer { dynamic, .. } => dynamic,
|
|
_ => false,
|
|
},
|
|
multisampled: match bind.ty {
|
|
BindingType::SampledTexture { multisampled, .. } => multisampled,
|
|
_ => false,
|
|
},
|
|
texture_dimension: match bind.ty {
|
|
BindingType::SampledTexture { dimension, .. } |
|
|
BindingType::StorageTexture { dimension } => dimension,
|
|
_ => TextureViewDimension::D2,
|
|
},
|
|
})
|
|
.collect::<Vec<_>>();
|
|
BindGroupLayout {
|
|
id: wgn::wgpu_device_create_bind_group_layout(
|
|
self.id,
|
|
&bm::BindGroupLayoutDescriptor {
|
|
bindings: temp_layouts.as_ptr(),
|
|
bindings_length: temp_layouts.len(),
|
|
},
|
|
),
|
|
}
|
|
}
|
|
|
|
/// Creates a pipeline layout.
|
|
pub fn create_pipeline_layout(&self, desc: &PipelineLayoutDescriptor) -> PipelineLayout {
|
|
//TODO: avoid allocation here
|
|
let temp_layouts = desc
|
|
.bind_group_layouts
|
|
.iter()
|
|
.map(|bgl| bgl.id)
|
|
.collect::<Vec<_>>();
|
|
PipelineLayout {
|
|
id: wgn::wgpu_device_create_pipeline_layout(
|
|
self.id,
|
|
&core::binding_model::PipelineLayoutDescriptor {
|
|
bind_group_layouts: temp_layouts.as_ptr(),
|
|
bind_group_layouts_length: temp_layouts.len(),
|
|
},
|
|
),
|
|
}
|
|
}
|
|
|
|
/// Creates a render pipeline.
|
|
pub fn create_render_pipeline(&self, desc: &RenderPipelineDescriptor) -> RenderPipeline {
|
|
use core::pipeline as pipe;
|
|
|
|
let vertex_entry_point = CString::new(desc.vertex_stage.entry_point).unwrap();
|
|
let vertex_stage = pipe::ProgrammableStageDescriptor {
|
|
module: desc.vertex_stage.module.id,
|
|
entry_point: vertex_entry_point.as_ptr(),
|
|
};
|
|
let (_fragment_entry_point, fragment_stage) =
|
|
if let Some(fragment_stage) = &desc.fragment_stage {
|
|
let fragment_entry_point = CString::new(fragment_stage.entry_point).unwrap();
|
|
let fragment_stage = pipe::ProgrammableStageDescriptor {
|
|
module: fragment_stage.module.id,
|
|
entry_point: fragment_entry_point.as_ptr(),
|
|
};
|
|
(fragment_entry_point, Some(fragment_stage))
|
|
} else {
|
|
(CString::default(), None)
|
|
};
|
|
|
|
let temp_color_states = desc.color_states.to_vec();
|
|
let temp_vertex_buffers = desc
|
|
.vertex_buffers
|
|
.iter()
|
|
.map(|vbuf| pipe::VertexBufferDescriptor {
|
|
stride: vbuf.stride,
|
|
step_mode: vbuf.step_mode,
|
|
attributes: vbuf.attributes.as_ptr(),
|
|
attributes_length: vbuf.attributes.len(),
|
|
})
|
|
.collect::<Vec<_>>();
|
|
|
|
RenderPipeline {
|
|
id: wgn::wgpu_device_create_render_pipeline(
|
|
self.id,
|
|
&pipe::RenderPipelineDescriptor {
|
|
layout: desc.layout.id,
|
|
vertex_stage,
|
|
fragment_stage: fragment_stage
|
|
.as_ref()
|
|
.map_or(ptr::null(), |fs| fs as *const _),
|
|
rasterization_state: desc.rasterization_state
|
|
.as_ref()
|
|
.map_or(ptr::null(), |p| p as *const _),
|
|
primitive_topology: desc.primitive_topology,
|
|
color_states: temp_color_states.as_ptr(),
|
|
color_states_length: temp_color_states.len(),
|
|
depth_stencil_state: desc
|
|
.depth_stencil_state
|
|
.as_ref()
|
|
.map_or(ptr::null(), |p| p as *const _),
|
|
vertex_input: pipe::VertexInputDescriptor {
|
|
index_format: desc.index_format,
|
|
vertex_buffers: temp_vertex_buffers.as_ptr(),
|
|
vertex_buffers_length: temp_vertex_buffers.len(),
|
|
},
|
|
sample_count: desc.sample_count,
|
|
sample_mask: desc.sample_mask,
|
|
alpha_to_coverage_enabled: desc.alpha_to_coverage_enabled,
|
|
},
|
|
),
|
|
}
|
|
}
|
|
|
|
/// Creates a compute pipeline.
|
|
pub fn create_compute_pipeline(&self, desc: &ComputePipelineDescriptor) -> ComputePipeline {
|
|
use core::pipeline as pipe;
|
|
|
|
let entry_point = CString::new(desc.compute_stage.entry_point).unwrap();
|
|
|
|
ComputePipeline {
|
|
id: wgn::wgpu_device_create_compute_pipeline(
|
|
self.id,
|
|
&pipe::ComputePipelineDescriptor {
|
|
layout: desc.layout.id,
|
|
compute_stage: pipe::ProgrammableStageDescriptor {
|
|
module: desc.compute_stage.module.id,
|
|
entry_point: entry_point.as_ptr(),
|
|
},
|
|
},
|
|
),
|
|
}
|
|
}
|
|
|
|
/// Creates a new buffer.
|
|
pub fn create_buffer(&self, desc: &BufferDescriptor) -> Buffer {
|
|
Buffer {
|
|
id: wgn::wgpu_device_create_buffer(self.id, desc),
|
|
}
|
|
}
|
|
|
|
/// Creates a new buffer and maps it into host-visible memory.
|
|
///
|
|
/// This returns a [`CreateBufferMapped<T>`], which exposes a `&mut [T]`. The actual [`Buffer`]
|
|
/// will not be created until calling [`CreateBufferMapped::finish`].
|
|
pub fn create_buffer_mapped<'a, T>(
|
|
&'a self,
|
|
count: usize,
|
|
usage: BufferUsage,
|
|
) -> CreateBufferMapped<'a, T>
|
|
where
|
|
T: 'static + Copy,
|
|
{
|
|
let type_size = std::mem::size_of::<T>() as BufferAddress;
|
|
assert_ne!(type_size, 0);
|
|
|
|
let desc = BufferDescriptor {
|
|
size: (type_size * count as BufferAddress).max(1),
|
|
usage,
|
|
};
|
|
let mut ptr: *mut u8 = std::ptr::null_mut();
|
|
|
|
let id = wgn::wgpu_device_create_buffer_mapped(self.id, &desc, &mut ptr as *mut *mut u8);
|
|
|
|
let data = unsafe { std::slice::from_raw_parts_mut(ptr as *mut T, count) };
|
|
|
|
CreateBufferMapped { id, data }
|
|
}
|
|
|
|
/// Creates a new [`Texture`].
|
|
///
|
|
/// `desc` specifies the general format of the texture.
|
|
pub fn create_texture(&self, desc: &TextureDescriptor) -> Texture {
|
|
Texture {
|
|
id: wgn::wgpu_device_create_texture(self.id, desc),
|
|
owned: true,
|
|
}
|
|
}
|
|
|
|
/// Creates a new [`Sampler`].
|
|
///
|
|
/// `desc` specifies the behavior of the sampler.
|
|
pub fn create_sampler(&self, desc: &SamplerDescriptor) -> Sampler {
|
|
Sampler {
|
|
id: wgn::wgpu_device_create_sampler(self.id, desc),
|
|
}
|
|
}
|
|
|
|
/// Create a new [`SwapChain`] which targets `surface`.
|
|
pub fn create_swap_chain(&self, surface: &Surface, desc: &SwapChainDescriptor) -> SwapChain {
|
|
SwapChain {
|
|
id: wgn::wgpu_device_create_swap_chain(self.id, surface.id, desc),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Drop for Device {
|
|
fn drop(&mut self) {
|
|
wgn::wgpu_device_poll(self.id, true);
|
|
//TODO: make this work in general
|
|
#[cfg(feature = "metal-auto-capture")]
|
|
wgn::wgpu_device_destroy(self.id);
|
|
}
|
|
}
|
|
|
|
pub struct BufferAsyncMapping<T> {
|
|
pub data: T,
|
|
buffer_id: core::id::BufferId,
|
|
}
|
|
//TODO: proper error type
|
|
pub type BufferMapAsyncResult<T> = Result<BufferAsyncMapping<T>, ()>;
|
|
|
|
impl<T> Drop for BufferAsyncMapping<T> {
|
|
fn drop(&mut self) {
|
|
wgn::wgpu_buffer_unmap(self.buffer_id);
|
|
}
|
|
}
|
|
|
|
struct BufferMapReadAsyncUserData<T, F>
|
|
where
|
|
T: FromBytes,
|
|
F: FnOnce(BufferMapAsyncResult<&[T]>),
|
|
{
|
|
size: BufferAddress,
|
|
callback: F,
|
|
buffer_id: core::id::BufferId,
|
|
phantom: std::marker::PhantomData<T>,
|
|
}
|
|
|
|
struct BufferMapWriteAsyncUserData<T, F>
|
|
where
|
|
T: AsBytes + FromBytes,
|
|
F: FnOnce(BufferMapAsyncResult<&mut [T]>),
|
|
{
|
|
size: BufferAddress,
|
|
callback: F,
|
|
buffer_id: core::id::BufferId,
|
|
phantom: std::marker::PhantomData<T>,
|
|
}
|
|
|
|
impl Buffer {
|
|
pub fn map_read_async<T, F>(&self, start: BufferAddress, size: BufferAddress, callback: F)
|
|
where
|
|
T: 'static + FromBytes,
|
|
F: FnOnce(BufferMapAsyncResult<&[T]>) + 'static,
|
|
{
|
|
extern "C" fn buffer_map_read_callback_wrapper<T, F>(
|
|
status: BufferMapAsyncStatus,
|
|
data: *const u8,
|
|
user_data: *mut u8,
|
|
) where
|
|
T: FromBytes,
|
|
F: FnOnce(BufferMapAsyncResult<&[T]>),
|
|
{
|
|
let user_data =
|
|
unsafe { Box::from_raw(user_data as *mut BufferMapReadAsyncUserData<T, F>) };
|
|
let data: &[u8] = unsafe {
|
|
slice::from_raw_parts(data as *const u8, usize::try_from(user_data.size).unwrap())
|
|
};
|
|
let data = LayoutVerified::new_slice(data)
|
|
.expect("could not interpret bytes as &[T]")
|
|
.into_slice();
|
|
match status {
|
|
BufferMapAsyncStatus::Success => (user_data.callback)(Ok(BufferAsyncMapping {
|
|
data,
|
|
buffer_id: user_data.buffer_id,
|
|
})),
|
|
_ => (user_data.callback)(Err(())),
|
|
}
|
|
}
|
|
|
|
let user_data = Box::new(BufferMapReadAsyncUserData {
|
|
size,
|
|
callback,
|
|
buffer_id: self.id,
|
|
phantom: std::marker::PhantomData,
|
|
});
|
|
wgn::wgpu_buffer_map_read_async(
|
|
self.id,
|
|
start,
|
|
size,
|
|
buffer_map_read_callback_wrapper::<T, F>,
|
|
Box::into_raw(user_data) as *mut u8,
|
|
);
|
|
}
|
|
|
|
pub fn map_write_async<T, F>(&self, start: BufferAddress, size: BufferAddress, callback: F)
|
|
where
|
|
T: 'static + AsBytes + FromBytes,
|
|
F: FnOnce(BufferMapAsyncResult<&mut [T]>) + 'static,
|
|
{
|
|
extern "C" fn buffer_map_write_callback_wrapper<T, F>(
|
|
status: BufferMapAsyncStatus,
|
|
data: *mut u8,
|
|
user_data: *mut u8,
|
|
) where
|
|
T: AsBytes + FromBytes,
|
|
F: FnOnce(BufferMapAsyncResult<&mut [T]>),
|
|
{
|
|
let user_data =
|
|
unsafe { Box::from_raw(user_data as *mut BufferMapWriteAsyncUserData<T, F>) };
|
|
let data = unsafe {
|
|
slice::from_raw_parts_mut(data as *mut u8, usize::try_from(user_data.size).unwrap())
|
|
};
|
|
let data = LayoutVerified::new_slice(data)
|
|
.expect("could not interpret bytes as &mut [T]")
|
|
.into_mut_slice();
|
|
match status {
|
|
BufferMapAsyncStatus::Success => (user_data.callback)(Ok(BufferAsyncMapping {
|
|
data,
|
|
buffer_id: user_data.buffer_id,
|
|
})),
|
|
_ => (user_data.callback)(Err(())),
|
|
}
|
|
}
|
|
|
|
let user_data = Box::new(BufferMapWriteAsyncUserData {
|
|
size,
|
|
callback,
|
|
buffer_id: self.id,
|
|
phantom: std::marker::PhantomData,
|
|
});
|
|
wgn::wgpu_buffer_map_write_async(
|
|
self.id,
|
|
start,
|
|
size,
|
|
buffer_map_write_callback_wrapper::<T, F>,
|
|
Box::into_raw(user_data) as *mut u8,
|
|
);
|
|
}
|
|
|
|
/// Flushes any pending write operations and unmaps the buffer from host memory.
|
|
pub fn unmap(&self) {
|
|
wgn::wgpu_buffer_unmap(self.id);
|
|
}
|
|
}
|
|
|
|
impl Drop for Buffer {
|
|
fn drop(&mut self) {
|
|
wgn::wgpu_buffer_destroy(self.id);
|
|
}
|
|
}
|
|
|
|
impl Texture {
|
|
/// Creates a view of this texture.
|
|
pub fn create_view(&self, desc: &TextureViewDescriptor) -> TextureView {
|
|
TextureView {
|
|
id: wgn::wgpu_texture_create_view(self.id, Some(desc)),
|
|
owned: true,
|
|
}
|
|
}
|
|
|
|
/// Creates a default view of this whole texture.
|
|
pub fn create_default_view(&self) -> TextureView {
|
|
TextureView {
|
|
id: wgn::wgpu_texture_create_view(self.id, None),
|
|
owned: true,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Drop for Texture {
|
|
fn drop(&mut self) {
|
|
if self.owned {
|
|
wgn::wgpu_texture_destroy(self.id);
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Drop for TextureView {
|
|
fn drop(&mut self) {
|
|
if self.owned {
|
|
wgn::wgpu_texture_view_destroy(self.id);
|
|
}
|
|
}
|
|
}
|
|
|
|
impl CommandEncoder {
|
|
/// Finishes recording and returns a [`CommandBuffer`] that can be submitted for execution.
|
|
pub fn finish(self) -> CommandBuffer {
|
|
CommandBuffer {
|
|
id: wgn::wgpu_command_encoder_finish(self.id, None),
|
|
}
|
|
}
|
|
|
|
/// Begins recording of a render pass.
|
|
///
|
|
/// This function returns a [`RenderPass`] object which records a single render pass.
|
|
pub fn begin_render_pass(&mut self, desc: &RenderPassDescriptor) -> RenderPass {
|
|
let colors = desc
|
|
.color_attachments
|
|
.iter()
|
|
.map(|ca| core::command::RenderPassColorAttachmentDescriptor {
|
|
attachment: ca.attachment.id,
|
|
resolve_target: ca.resolve_target.map_or(ptr::null(), |v| &v.id as *const _),
|
|
load_op: ca.load_op,
|
|
store_op: ca.store_op,
|
|
clear_color: ca.clear_color,
|
|
})
|
|
.collect::<ArrayVec<[_; 4]>>();
|
|
|
|
let depth_stencil = desc.depth_stencil_attachment.as_ref().map(|dsa| {
|
|
RenderPassDepthStencilAttachmentDescriptor {
|
|
attachment: dsa.attachment.id,
|
|
depth_load_op: dsa.depth_load_op,
|
|
depth_store_op: dsa.depth_store_op,
|
|
clear_depth: dsa.clear_depth,
|
|
stencil_load_op: dsa.stencil_load_op,
|
|
stencil_store_op: dsa.stencil_store_op,
|
|
clear_stencil: dsa.clear_stencil,
|
|
}
|
|
});
|
|
|
|
RenderPass {
|
|
id: wgn::wgpu_command_encoder_begin_render_pass(
|
|
self.id,
|
|
&core::command::RenderPassDescriptor {
|
|
color_attachments: colors.as_ptr(),
|
|
color_attachments_length: colors.len(),
|
|
depth_stencil_attachment: depth_stencil
|
|
.as_ref()
|
|
.map(|at| at as *const _)
|
|
.unwrap_or(ptr::null()),
|
|
},
|
|
),
|
|
_parent: self,
|
|
}
|
|
}
|
|
|
|
/// Begins recording of a compute pass.
|
|
///
|
|
/// This function returns a [`ComputePass`] object which records a single compute pass.
|
|
pub fn begin_compute_pass(&mut self) -> ComputePass {
|
|
ComputePass {
|
|
id: wgn::wgpu_command_encoder_begin_compute_pass(self.id, None),
|
|
_parent: self,
|
|
}
|
|
}
|
|
|
|
/// Copy data from one buffer to another.
|
|
pub fn copy_buffer_to_buffer(
|
|
&mut self,
|
|
source: &Buffer,
|
|
source_offset: BufferAddress,
|
|
destination: &Buffer,
|
|
destination_offset: BufferAddress,
|
|
copy_size: BufferAddress,
|
|
) {
|
|
wgn::wgpu_command_encoder_copy_buffer_to_buffer(
|
|
self.id,
|
|
source.id,
|
|
source_offset,
|
|
destination.id,
|
|
destination_offset,
|
|
copy_size,
|
|
);
|
|
}
|
|
|
|
/// Copy data from a buffer to a texture.
|
|
pub fn copy_buffer_to_texture(
|
|
&mut self,
|
|
source: BufferCopyView,
|
|
destination: TextureCopyView,
|
|
copy_size: Extent3d,
|
|
) {
|
|
wgn::wgpu_command_encoder_copy_buffer_to_texture(
|
|
self.id,
|
|
&source.into_native(),
|
|
&destination.into_native(),
|
|
copy_size,
|
|
);
|
|
}
|
|
|
|
/// Copy data from a texture to a buffer.
|
|
pub fn copy_texture_to_buffer(
|
|
&mut self,
|
|
source: TextureCopyView,
|
|
destination: BufferCopyView,
|
|
copy_size: Extent3d,
|
|
) {
|
|
wgn::wgpu_command_encoder_copy_texture_to_buffer(
|
|
self.id,
|
|
&source.into_native(),
|
|
&destination.into_native(),
|
|
copy_size,
|
|
);
|
|
}
|
|
|
|
/// Copy data from one texture to another.
|
|
pub fn copy_texture_to_texture(
|
|
&mut self,
|
|
source: TextureCopyView,
|
|
destination: TextureCopyView,
|
|
copy_size: Extent3d,
|
|
) {
|
|
wgn::wgpu_command_encoder_copy_texture_to_texture(
|
|
self.id,
|
|
&source.into_native(),
|
|
&destination.into_native(),
|
|
copy_size,
|
|
);
|
|
}
|
|
}
|
|
|
|
impl<'a> RenderPass<'a> {
|
|
/// Sets the active bind group for a given bind group index.
|
|
pub fn set_bind_group(
|
|
&mut self,
|
|
index: u32,
|
|
bind_group: &BindGroup,
|
|
offsets: &[BufferAddress],
|
|
) {
|
|
wgn::wgpu_render_pass_set_bind_group(
|
|
self.id,
|
|
index,
|
|
bind_group.id,
|
|
offsets.as_ptr(),
|
|
offsets.len(),
|
|
);
|
|
}
|
|
|
|
/// Sets the active render pipeline.
|
|
///
|
|
/// Subsequent draw calls will exhibit the behavior defined by `pipeline`.
|
|
pub fn set_pipeline(&mut self, pipeline: &RenderPipeline) {
|
|
wgn::wgpu_render_pass_set_pipeline(self.id, pipeline.id);
|
|
}
|
|
|
|
pub fn set_blend_color(&mut self, color: Color) {
|
|
wgn::wgpu_render_pass_set_blend_color(self.id, &color);
|
|
}
|
|
|
|
/// Sets the active index buffer.
|
|
///
|
|
/// Subsequent calls to [`draw_indexed`](RenderPass::draw_indexed) on this [`RenderPass`] will
|
|
/// use `buffer` as the source index buffer.
|
|
pub fn set_index_buffer(&mut self, buffer: &Buffer, offset: BufferAddress) {
|
|
wgn::wgpu_render_pass_set_index_buffer(self.id, buffer.id, offset);
|
|
}
|
|
|
|
/// Sets the active vertex buffers, starting from `start_slot`.
|
|
///
|
|
/// Each element of `buffer_pairs` describes a vertex buffer and an offset in bytes into that
|
|
/// buffer. The offset must be aligned to a multiple of 4 bytes.
|
|
pub fn set_vertex_buffers(
|
|
&mut self,
|
|
start_slot: u32,
|
|
buffer_pairs: &[(&Buffer, BufferAddress)],
|
|
) {
|
|
let mut buffers = Vec::new();
|
|
let mut offsets = Vec::new();
|
|
for &(buffer, offset) in buffer_pairs {
|
|
buffers.push(buffer.id);
|
|
offsets.push(offset);
|
|
}
|
|
wgn::wgpu_render_pass_set_vertex_buffers(
|
|
self.id,
|
|
start_slot,
|
|
buffers.as_ptr(),
|
|
offsets.as_ptr(),
|
|
buffer_pairs.len(),
|
|
);
|
|
}
|
|
|
|
/// Sets the scissor region.
|
|
///
|
|
/// Subsequent draw calls will discard any fragments that fall outside this region.
|
|
pub fn set_scissor_rect(&mut self, x: u32, y: u32, w: u32, h: u32) {
|
|
wgn::wgpu_render_pass_set_scissor_rect(self.id, x, y, w, h)
|
|
}
|
|
|
|
/// Sets the viewport region.
|
|
///
|
|
/// Subsequent draw calls will draw any fragments in this region.
|
|
pub fn set_viewport(&mut self, x: f32, y: f32, w: f32, h: f32, min_depth: f32, max_depth: f32) {
|
|
wgn::wgpu_render_pass_set_viewport(self.id, x, y, w, h, min_depth, max_depth)
|
|
}
|
|
|
|
/// Sets the stencil reference.
|
|
///
|
|
/// Subsequent stencil tests will test against this value.
|
|
pub fn set_stencil_reference(&mut self, reference: u32) {
|
|
wgn::wgpu_render_pass_set_stencil_reference(self.id, reference)
|
|
}
|
|
|
|
/// Draws primitives from the active vertex buffer(s).
|
|
///
|
|
/// The active vertex buffers can be set with [`RenderPass::set_vertex_buffers`].
|
|
pub fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
|
|
wgn::wgpu_render_pass_draw(
|
|
self.id,
|
|
vertices.end - vertices.start,
|
|
instances.end - instances.start,
|
|
vertices.start,
|
|
instances.start,
|
|
);
|
|
}
|
|
|
|
/// Draws indexed primitives using the active index buffer and the active vertex buffers.
|
|
///
|
|
/// The active index buffer can be set with [`RenderPass::set_index_buffer`], while the active
|
|
/// vertex buffers can be set with [`RenderPass::set_vertex_buffers`].
|
|
pub fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
|
|
wgn::wgpu_render_pass_draw_indexed(
|
|
self.id,
|
|
indices.end - indices.start,
|
|
instances.end - instances.start,
|
|
indices.start,
|
|
base_vertex,
|
|
instances.start,
|
|
);
|
|
}
|
|
|
|
/// Draws primitives from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
|
|
///
|
|
/// The active vertex buffers can be set with [`RenderPass::set_vertex_buffers`].
|
|
pub fn draw_indirect(&mut self, indirect_buffer: &Buffer, indirect_offset: BufferAddress) {
|
|
wgn::wgpu_render_pass_draw_indirect(self.id, indirect_buffer.id, indirect_offset);
|
|
}
|
|
|
|
/// Draws indexed primitives using the active index buffer and the active vertex buffers,
|
|
/// based on the contents of the `indirect_buffer`.
|
|
///
|
|
/// The active index buffer can be set with [`RenderPass::set_index_buffer`], while the active
|
|
/// vertex buffers can be set with [`RenderPass::set_vertex_buffers`].
|
|
pub fn draw_indexed_indirect(&mut self, indirect_buffer: &Buffer, indirect_offset: BufferAddress) {
|
|
wgn::wgpu_render_pass_draw_indexed_indirect(self.id, indirect_buffer.id, indirect_offset);
|
|
}
|
|
}
|
|
|
|
impl<'a> Drop for RenderPass<'a> {
|
|
fn drop(&mut self) {
|
|
if !thread::panicking() {
|
|
wgn::wgpu_render_pass_end_pass(self.id);
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<'a> ComputePass<'a> {
|
|
/// Sets the active bind group for a given bind group index.
|
|
pub fn set_bind_group(
|
|
&mut self,
|
|
index: u32,
|
|
bind_group: &BindGroup,
|
|
offsets: &[BufferAddress],
|
|
) {
|
|
wgn::wgpu_compute_pass_set_bind_group(
|
|
self.id,
|
|
index,
|
|
bind_group.id,
|
|
offsets.as_ptr(),
|
|
offsets.len(),
|
|
);
|
|
}
|
|
|
|
/// Sets the active compute pipeline.
|
|
pub fn set_pipeline(&mut self, pipeline: &ComputePipeline) {
|
|
wgn::wgpu_compute_pass_set_pipeline(self.id, pipeline.id);
|
|
}
|
|
|
|
/// Dispatches compute work operations.
|
|
///
|
|
/// `x`, `y` and `z` denote the number of work groups to dispatch in each dimension.
|
|
pub fn dispatch(&mut self, x: u32, y: u32, z: u32) {
|
|
wgn::wgpu_compute_pass_dispatch(self.id, x, y, z);
|
|
}
|
|
|
|
/// Dispatches compute work operations, based on the contents of the `indirect_buffer`.
|
|
pub fn dispatch_indirect(&mut self, indirect_buffer: &Buffer, indirect_offset: BufferAddress) {
|
|
wgn::wgpu_compute_pass_dispatch_indirect(self.id, indirect_buffer.id, indirect_offset);
|
|
}
|
|
}
|
|
|
|
impl<'a> Drop for ComputePass<'a> {
|
|
fn drop(&mut self) {
|
|
if !thread::panicking() {
|
|
wgn::wgpu_compute_pass_end_pass(self.id);
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Queue {
|
|
/// Submits a series of finished command buffers for execution.
|
|
pub fn submit(&mut self, command_buffers: &[CommandBuffer]) {
|
|
self.temp_command_buffers.clear();
|
|
self.temp_command_buffers
|
|
.extend(command_buffers.iter().map(|cb| cb.id));
|
|
|
|
wgn::wgpu_queue_submit(
|
|
self.id,
|
|
self.temp_command_buffers.as_ptr(),
|
|
command_buffers.len(),
|
|
);
|
|
}
|
|
}
|
|
|
|
impl<'a> Drop for SwapChainOutput<'a> {
|
|
fn drop(&mut self) {
|
|
if !thread::panicking() {
|
|
wgn::wgpu_swap_chain_present(*self.swap_chain_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
impl SwapChain {
|
|
/// Returns the next texture to be presented by the swapchain for drawing.
|
|
///
|
|
/// When the [`SwapChainOutput`] returned by this method is dropped, the swapchain will present
|
|
/// the texture to the associated [`Surface`].
|
|
///
|
|
/// Returns an `Err` if the GPU timed out when attempting to acquire the next texture.
|
|
pub fn get_next_texture(&mut self) -> Result<SwapChainOutput, ()> {
|
|
let output = wgn::wgpu_swap_chain_get_next_texture(self.id);
|
|
if output.view_id == core::id::Id::ERROR {
|
|
Err(())
|
|
} else {
|
|
Ok(SwapChainOutput {
|
|
view: TextureView {
|
|
id: output.view_id,
|
|
owned: false,
|
|
},
|
|
swap_chain_id: &self.id,
|
|
})
|
|
}
|
|
}
|
|
}
|