Files
wgpu/tests/out/texture-array.msl
2021-04-19 09:42:00 -04:00

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#include <metal_stdlib>
#include <simd/simd.h>
struct PushConstants {
metal::uint index;
};
struct main1Input {
metal::float2 tex_coord [[user(loc0), center_perspective]];
};
struct main1Output {
metal::float4 member [[color(1)]];
};
fragment main1Output main1(
main1Input varyings [[stage_in]]
, metal::texture2d<float, metal::access::sample> texture0_ [[user(fake0), center_perspective]]
, metal::texture2d<float, metal::access::sample> texture1_ [[user(fake0), center_perspective]]
, metal::sampler sampler [[user(fake0), center_perspective]]
, constant PushConstants& pc [[user(fake0), center_perspective]]
) {
const auto tex_coord = varyings.tex_coord;
if (pc.index == 0u) {
metal::float4 _e9 = texture0_.sample(sampler, tex_coord);
return main1Output { _e9 };
} else {
metal::float4 _e10 = texture1_.sample(sampler, tex_coord);
return main1Output { _e10 };
}
}