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Updates for boids example Rename example folder Use chunks_muts when creating initial_particles data No need for depth Syntax and minor changes calculate multiple particles in single compute unit updates boids example to use framework impl removed code fix gpu invocations constants
6 lines
97 B
GLSL
6 lines
97 B
GLSL
#version 450
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(1.0);
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}
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